I really appreciate the way she approached her goals in her practice and development as an artist through a “no fear” mindset. I think this is an important mindset to have when creating art, where I think everyone should be fearless, and take risks when trying to accomplish your art practice and developing new skills. I’m also interested in her art practice of characterless VR games, where she mentions how characters can often take away from the environment and can alter the user’s experience. She instead values the beauty of a VR space and environment and puts emphasis on what the user experiences naturally in her game, which I think is also interesting.
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lampsauce-PhazeroVideo
One thing that interested me was Phazero’s work Artifacts I. I think that using their fine arts perspective to challenge game design conventions allows their games to inhabit really unique virtual spaces. Artifacts I is also really cool because it is not random, rather it is a carefully curated assemblage. The resultant experience also has unique interactions. I suppose what I like most about Artifacts I is that it blurs the line between a VR experience and a traditional 3D FPS game.
lampsauce-LookingOutwards05
This project is called Notes on Blindness. I chose this project because it demonstrates how VR can provide a new perspective to people who have not considered other points of view. In this case, the visualization of sound and the experience of it when one is blind is extremely profound. What I like about this project is that it puts a keyhole in front of the reality of non-blind people. What is interesting is that by seeing less, you see more, which is really powerful. One part of the project that I really enjoy is the visual take on the human voice and how it fills a virtual space differently than footsteps, for example.
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Well I couldn’t fix HDRP so it’s very gloomy and desaturated from here o.o;;
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Recording did not work at all for me, and when I looked it up about this on Unity forum, apparently it is a bug that hasn’t been really fixed? I tried restarting Unity, resetting layout, etc., but it still gave me the Null Reference Exception error. 🙁
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pinkkk-LookingOutwards05
Coco is definitely one of my top 3 movie that I cried my eyes out in the movie theatre (when that was a thing :”’/ ). I find the beauty of VR in creating this virtual space that you have imagined to be in and to be with the characters that you love. Just imagine having this virtual space to be in when you don’t feel like yourself or you need some of those positive energy from your favorite fictional characters. I think this would be great for mental health when its usage has an appropriate limitation because I do see the potential of people getting addicted and never wanting to get out of this virtual reality. But I am really debating if I should get a VR headset now!
shoez-LookingOutwards05
The video I choose is a music video by Beatie Wolfe of her single “As You”. The video takes on youtube’s format for VR videos and you can navigate in any direction you want as the video plays. The scenes change and you can explore the transforming landscapes. I’m familiar with the youtube’s VR format, but previously I haven’t been a fan of the interaction. There’s no zoom button, so the user is stuck moving left to right and it’s difficult to get a picture of the entire scene. Wolfe’s video was beautiful and I really enjoyed this one scene where the constellations move to the rhythm of the music. I like how they kept the visuals simple, so the VR can really shine. This helped convince me that there is a way for youtube VR videos to look amazing and I also want to see if there’s better ways of implementing this.
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I’ve used Unity before and learned about all these topics from my animation class, but it was nice to follow these instructions using different models and focusing on small details. It was too frustrating using all these files that sometimes didn’t work and the Measured Materials library got me furious. Overall, his lessons were very easy to follow, but everything else about this homework was infuriating.
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I struggled with this one. I ended up asking someone from my animation class for help.
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mokka- PhazeroVideo
I can definitely say I resonate with the aesthetics and just the way that she crafts(conceptually and physically) her projects. I was nodding throughout the whole video because there were so many elements I thought the same way even in my own process of creating. Although I have not entered into creating a VR experience myself for my artwork, there seems to be a deep connection with installation and imaging that I definitely fell in love with her work. I also appreciate the idea that these emotional experiences whether they are traumatic or not are meant to be explored no matter the fear they might invoke in someone.
Random comment: I love how she mentions/considers the hyper-masculinity that exists within the game industry within her work.