Right now I am taking this short project centered course taught by the animator Christopher Rutledge, who uses Houdini as his main tool for animation. The course just goes through the entire character development process specific to Houdini, which covers some things I didn’t know yet like KineFX, Houdini’s rigging toolset.
Creating a Mega Character – made in Houdini 19 for Intermediate by Christopher Rutledge at SideFX
He has also used the vr sculpting workflow for character creation.
The awesome thing about Houdini is I can do all of the normal character development process, but also use the simulation power of Houdini to computationally make the scenes/characters themselves more interesting and fun. For example this clip below showcases a really charming character design and added physics simulation to make the movement that much more appealing/charming, funny and unexpected.
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Another resource I use HEAVILY, is Entagma. Their tutorials are incredible. Here is an example of an effect I could create to add onto a character.
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