Michal Luria – Project – 01

michal-portrait

function setup() {
     createCanvas(455, 430);
     background(255, 87, 51);
}

function draw() {


	//face
	fill(255, 195, 1);
	noStroke();
	rect(120, 130, 80, 200);

	stroke(225, 195, 15);
	strokeWeight(1)
	rect(160, 128, 100, 180, 50);

	//nose
	triangle(257, 216, 257, 246, 275, 246);

	//sunglasses
	stroke(90, 24, 70);
	strokeWeight(5);
	line(170, 200, 260, 200);
	fill(145, 13, 63);
	ellipse(230, 210, 37);

	//lips
	stroke(145, 13, 63);
	strokeWeight(1);
	fill(199, 0, 57);
	triangle(245, 270, 260, 270, 260, 260);
	triangle(245, 270, 260, 270, 260, 280);

	//hair
	noStroke();
	fill(145, 13, 63);
	triangle(100, 130, 270, 85, 270, 160);
	fill(125, 13, 63);
	triangle(100, 130, 150, 137, 100, 300);
	fill(105, 23, 63);
	rect(80, 130, 60, 230);
	fill(145, 23, 63);
	triangle(40, 350, 140, 350, 120, 130);
	fill(135, 13, 63);
	triangle(150, 130, 180, 140, 130, 210);

	//headphones
	fill(90, 24, 70);
	ellipse(170, 215, 55);
	fill(199, 0, 57);
	ellipse(175, 210, 55);

	quad(195, 105, 235, 95, 190, 200, 160, 200);

}

In this project I started by hand sketching the portrait I wanted to create, and then broke it up into primitive shapes. Creating this image using JS required a number of iterations much greater than I expected, moving shapes around until I formed the full image I had in mind.

mic-sketch

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