This programming task is designed to exercise and/or sharpen your skills using variables.
The requirements are:
- In a canvas of 600×300 (width x height) pixels,
- Declare a variable, which should be called
myUnit, and assign it to have a value of 50.
- Draw a square, whose width and height are equal to that variable,
- Draw another square, whose dimensions are exactly twice as large as the first square, and whose dimensions are defined in terms of
- Likewise, draw a third square, whose dimensions are exactly three times as large as the first square.
- These squares should be coded in such a way, that if the
myUnitvariable had instead been initialized with a different value (such as 60), all three squares would immediately assume new dimensions, while maintaining the same relative size proportions of 1:2:3.
- There are no requirements for the positioning (placement) of the squares – only their sizes.
The image below represents an example of what your program’s output might look like. Of course, you don’t need to imitate the colors, positions, stroke join, or line weight.