LO-05

Pixar is known as one of the first studios to produce high quality 3D animated feature-length films.
Their process is similar to the creation of any digital media which includes storyboard, voice acting, art design, music. I admire the drive and vision of the studio in creating a feature-length film with 3D rendering.
There are important steps and processes that take advantage of the computers, namely 3D rendering.
I imagine the algorithms create the 2D product from the 3D models by capturing the animations from a specific angle.
Pixar movies always have an indescribable quality that no other early studio was able to recreate. By viewing the final product, it is abundantly clear that every department cares deeply about their work and the project as a whole.

The models are created by artists using computers then called by the animators to create scenes for the movie. Pixar developed out of an older rendering software, Renderman, which played a pivotal role in the creation of movies like Jurassic Park and Toy Story. This software is used to put the final touches on the project, like textures and lighting, creating the final 2D product after a few days of rendering.

Toy Story (1995)
Walt Disney Pictures
Pixar Animation Studios


Project-05

sketch
//Shaun Murray, Section B

var x = 100
var y = 100

function setup() {
    createCanvas(500, 500);
   
}

function draw() {
    background(0, 200, 255);

    //cloud set 1
    for (x = -40; x <= width - 95; x += 190) {
    	for (y = -35; y <= height - 100; y += 75){
    		cloud(x, y);
    	}

        noLoop();
    }
	
	//cloud set 2
	for (x = 50; x <= width - 95; x += 190) {
    	for (y = 8; y <= height - 100; y += 75){
    		cloud(x, y);
    	}

    	noLoop();
    }
    

}

function cloud(x, y) {
	push();
    translate(x, y);

    //cloud 
	noStroke();

	fill(255);
	ellipse(95, 83, 43, 43);
	fill(245);
	ellipse(97, 85, 40, 40);

	fill(255);
	ellipse(118, 88, 30, 30);
	fill(245);
	ellipse(120, 90, 27, 27);

	fill(255);
    ellipse(80, 91, 25, 23);
    fill(245);
    ellipse(83, 94, 23, 20);

	fill(255);
	ellipse(100, 100, 80, 10);
	fill(245);
    ellipse(105, 101, 75, 8);

    pop();
}



When I heard wallpaper, I thought of Andy’s room.