Looking Outwards 9

For this week’s Looking Outwards I looked at Emily Gobeille. According to her website she is an “an award-winning designer” and is cofounder of  Design I/O “a creative studio specializing in the design and development of cutting-edge, immersive, interactive installations and new forms of storytelling”. I picked her to look into her because a friend of mine had suggested it would fit my interests. I am currently in a class about designing environments and toy design was something that got me into design in the first place. 

From her personal site I was then drawn to the Design I/O site to learn more about the projects she has worked on. I was drawn to the “Funky Forest” project done in the Singapore Art Museum, simply because I liked the visuals. Learning more, this project was a visual learning tool to show children how forest ecosystems work. The interactive display was through a projected system that reacted to the children’s movements and positioning of objects. I personally was inspired by this project because of the use of projected digital graphics to create an entire immersive and interactive environment, that both looked cool and provided a fun purpose. My favorite part of the project is when the kids kind of go crazy and are sending water all over the forest. I think Gobeille’s own sense of storytelling and imagination is reflected in the projects she works on.

http://zanyparade.com/

LO 09: Superfeel at Cinekid Festival 2014 ,  Molmol Kuo

SuperFeel from Molmol on Vimeo.

Molmol Kuo is a Taiwanese artist and educator based in Brooklyn, NY and a partner at YesYesNo LLC. Her background in documentary and experimental film, reflects in many of her interactive technology works which has strong sense of narrative potential. Her strength lies in electronic research and development, rather than the software. She uses rapid prototyping as a tool for storytelling. Molmol works with the mentor program at the Tisch School of the Arts for recent New York University graduates who are international students and in their early careers as artists. Apart from all of this, she volunteers for the Sanctuary for Families in New York to advocate for victims of violence and sex trafficking, and she works with survivors of gender-based violence to rebuild their lives beyond trauma.

SuperFeel is a project that utilizes interactive installation and wearable sensor technology. This project takes small forces from the hands of participants and scales them up, creating a stage where air, wind, fog, vibration can affect a crowd. The wearable device responds to the user’s muscle and body gestures to make the installation playable. At the same time installation also consists of flying objects to represent the forces generated in response to the sensory inputs and make the user suggestively feel the superpower.  

Looking Outwards -09 : A Focus on Women and Non-binary Practitioners in Computational Art

I really admire Camille Utterback’s project Text Rain not because of the complexity of the program itself, but when the project is produced. First, I need to introduce who Camille is. She is an American Interactive Installation artist who graduated from William College and gained her master’s degree from the Interactive Telecommunications Program at New York University’s Tisch School of the Arts. Why I prefer her Text Rain installation is because her work is groundbreaking or one of the first of such type (Interactive Installation). Her work might not look impressive at our time, since her program is basically about capturing the silhouette of pedestrians and making random letters float on them. However, because of this “simple” (compared to nowadays interactive projects) installation, which was created during 1999, more and more interactive public installations that we might see on streets were created, making Camille Utterback a pioneer of such computational forms of art.

Text Rain – by Camille Utterback and Romy Achituv:

Link: http://camilleutterback.com/projects/text-rain/

LookingOutwards-09

I researched Toni Dove’s Archeology of a Mother Tongue. This piece is a virtual reality murder mystery film and was created at The Banff Centre for the Arts in Canada. Dove collaborated with Michael Mackenzie for this immersive interactive narrative. Dove worked to create a piece using interactive computer graphics, laser disk video, and slides with interactive sound. I find this project interesting because of how detailed it is. The entire experience takes about forty minutes to experience, which means there was a lot of computing involved in this. In addition, there are many different parts that allow the viewer to experience the story in different perspectives. For example, you can look through a small plastic camera and see the perspective of one of the main characters, the coroner. She is having a dream of her life as a child. This piece is also interesting because it focuses on the stories of women, and centers the story around female characters, contrary to most murder mystery stories. 

Toni Dove, 1993

https://tonidove.com/archeology/text/

Image from “dream”

Looking Outward 09 / Caitlin Morris

Caitlin Morris is a researcher with MIT and has been faculty at the School for Poetic Computation since its founding in 2013. She holds a BS in Cognitive Psychology and Architectural Sciences and an MFA in Design and Technology. Her career focus is on the complex relationship between humans and our collective environment, as well as the concept of perception in regard to the natural world.
I chose to look at Morris’ 2018 project Seed and Signal for this weeks blog. This particular work is a sculpture meant to simulate the reflection of a tree in the water. A large blue board serves the base of the work, onto which dozens of square and diamond shaped golden plates are mounted. As the plates fold in and open outward, taking up different degrees of reflection depending on where you stand, the piece creates random but coordinated movement across the board.
I enjoy the simplicity of this project, and the visual is calming. It is not based in realism yet still feels as natural as watching reflections on the water. The stated objective of this piece is to visually manifest Morris’ perspective that ‘scientific theories are reflections of the reality beneath’.

Seed and Signal, 2018

Looking Outwards 09: A Focus on Women and Non-binary Practitioners in Computational Art

https://www.adriensegal.com/

Work: Molalla River Meander

Artist: Adrien Segal

Adrien Segal is an artist and writer based in Oakland, California.

She mainly focuses on transforming statistical information and data into artworks (sculpture) that reflect aspects like “history, narrative, emotion, landscape, and perception”, through artistic explorations and experiments.

Molalla River Meander

“Molalla River Meander” is my favorite work of the artist.

This work transforms alluvial flow data of the Molalla River in Oregon into a sculpture art piece. Data were obtained from the USGS Oregon Water Science Center, LIDAR maps of the Molalla River in Clackamas County, Oregon, which recorded river path changes from 1995 to 2009.

What I admire a lot about the project is that the years recorded are reflected through the thickness of the art piece and the general variations of the flow are reflected through the vertical variations of the wooden curved “wall”. I think Adrien Segal combined and reflected the two aspects (years and path changes) perfectly through her artistic expression.

Molalla River Meander
Video

Looking Outwards 09: A Focus on Women and Non-binary Practitioners in Computational Art 

video of Delicate Boundaries by Chris Sugrue

I found Chris Sugrue’s Delicate Boundaries compelling because of its interactive and creative nature. Chris is an artist who specializes in interactive new media installations. She earned a Master’s of Fine Arts in Design and Technology from Parsons School of Design, and now is based in Paris, where she teaches at Parson’s campus there.

This piece allows users to watch as small bug-like creatures scuttle across a darkness, and come to life when hands touch the screen. The artist definitely knows how to make bugs look appealing; even though their movement and legs clearly indicate that they are creepy crawlers, their shapes are approachable and cute. I am curious as to why these critters were chosen to be the subjects of this project. It is remarkable how well the software is able to read the locations of hands, as well as the paths to follow along the arms, and I admire its blending of virtual and physical worlds (hence the title). Since it reacts to touch and is projected from above, I assume this effect is achieved through infrared/heat sensors.

Looking Outwards 09

The artist I looked into was one Marina Zurkow, who I became interested in because I saw that she does interactive cartoons. I’ve always wanted to experiment with interactive cartoons, ever since I started becoming interested in animation. So it felt like a good fit.


Marina Zurkow is a media artist who likes delving into issues that are typically controversial and often have a sort of activist bent, but takes a wildly different approach. I couldn’t see where she went to school or anything, but she appears to have worked with a number of universities. She is based out of the United States.


The project of hers I focused on was the animation Mesocosm, which depicts a large man and a number of animals, people, and other paraphernalia all moving around. According to her website, it is an algorithmic work, meaning that “One hour of world time elapses in each minute of screen time, so that one year lasts 146 hours. No cycle is identical to the last, as the appearance and behavior of the human and non-human characters, as well as changes in the weather, are determined by a code using a simple probability equation” I found this fascinating, and it reminds me of the clock project I had worked on earlier this year. At certain parts of the animation the man does get eaten, (by birds, but only nibbles I think, not sure. No way to completely tell how far it gets) which is kinda graphic, but that’s okay its not horrid.

*NOTE, the animation requires Adobe Flash Player to view

Blog 09

This week’s blog, I studied the works of Laura Ramirez, aka Optika VJ. Her work explores a lot of the performative and aesthetic sides of live events like music concerts and festivals with more than 90,000 attending. She is very much about experimenting with projections and lighting effects in connection to spaces, public and private. What really interested me was her ability to create such a direct connection between computation and architecture, in a way that transforms facades and elevates ordinary spaces after dark. Moreover, her work engages the visuals on a level that becomes very “trippy” and creates a sense of elevation through a use of rhythmic patterns that I assume is combined with generative softwares that combines and creates intricate and eye-catching patterns. A great example of this is her project “EQUILIBRIUM” that was produced under one of her many labs that she has created under her brand, Optikal Ink Lab. Link to her website: http://optikalink.weebly.com/about.html 

LookingOutwards-09

The project Lauren developed is p5.js. I admire her development of p5.js, because we probably won’t be able to have this intro-level computing course without p5.js, which “prioritizes access and diversity in learning to code”. Beyond this class, the p5.js also provide a platform to help over 1.5 million other users on their way to learn codes.

Lauren is not only the creator of p5.js, but also an Associate Professor at UCLA Design Media Arts. Lauren got her MFA from UCLA and her BS Computer Science and BS Art and Design from MIT. Her main career is an artist, who examines social relationships on “surveillance, automation, and algorithmic living.”

More specifically, her work has focused on the influence of the internet and media on privacy. Many of her works have receive awards from different organizations. For example, her work “SOMEONE earn SOMEONE was awarded the Ars Electronica Golden Nica and the Japan Media Arts Social Impact Award. Her work LAUREN was awarded the IDFA DocLab Award for Immersive Non-Fiction.”

link to p5.js: home | p5.js (p5js.org)

Link to Biography Page:Info – Lauren Lee McCarthy (lauren-mccarthy.com)