Synopsis: This paper presented a wearable sleeve with 6 pneumatic pouches that actuated in sequence to create a “stroking” sensation for the wearer, with applications in VR and haptics.

What feature of the work could we specifically evolve into a technique for wearable kinetic sculpture or costume? 

The idea of the costume interacting with the wearer to create sensation or emotion, such as the feeling of care or sadness. Also, the sequential activation of chambers to create an effect.

What details of the artwork or concept are not immediately apparent and how do they inform the work?

The purpose of the work and how it can induce an emotional response; the work shows how we can stimulate sensation in unexpected ways.

Are there closely related works?

Similar projects involve providing haptic feedback to wearers, such as Force Jacket, a pneumatically activated jacket and BrushTouch, a wristband that brushes against the users skin to provide cues.

Force Jacket:

Brush Touch: