Michael Naimark proses the idea of first word art (“First word art is groundbreaking and exploratory”), and last word art ( “Last word art is virtuosity after the rules have been fixed” and has to withstand the test of time).
When a work is technologically novel, then it has to eventually face the challenge of new technologies. The old Doom game was considered a peak in its graphical performance, or the old FF7 adding 3D graphics and was considered as a technological jump. The two examples above are both “first word” works from a technological point of view. But what made them withstand the test of time was their content, and not their graphics.
New technology can bring new additions, new experiences to the work. It’s hard mark what’s a “last word” art on a certain technology. Technology is constantly evolving, and certain aspects that maybe considered “last work” at the time– because that’s the best the technology had enabled them to do– will no longer be considered so when the technology evolves(good example is graphics). Thus the novelty of work, if wished to withstand the test of time– should not merely be the technology, but how you use it, and what you’re creating with it.