I chose to look at dear angelica. This is a VR storytelling experience that takes you through a story about a girl and her mother bringing you through a series of 2D drawing that have been adapted and animated within a VR space to make it seem like you are exploring the drawings and give the user a different experience. I really liked this project because it showed a really interesting way in which 2D and 3D can be combined in a VR space. It was a also a narratively driven project which I am really interested in and would love to see more of in a VR space.
Student Area
lampsauce-UnityScripting
For my primitive game, I am planning to make a game in which the user jumps over incoming obstacles instead of shoots at them. I’m in the process of making my own assets
miniverse-phazero
I loved her unique take to 3d vr. I feel like most of the focus is on games but her aesthetics were artistic and whimsical which is a unique approach to the field.
miniverse-unitytutorials
axol-LookingOutwards05
What I like the most about Lucid Trips is how the game takes advantage of the VR’s hand-tracking abilities to sync with its movement. In an ideal world, VR experiences can be experienced in an infinite space where you’re free to walk around — but that’s obviously not the case for most people. Lucid Trips simulates an “underwater feel” and makes the primary movements be directed by the player’s upper body gestures. Contrasting with VR experiences that relies on body movement or input controls, I believe this creates a more immersive experience because of its clever design.
OodBird – unityessentials
part 1
didn’t require anything to be done
part 2
didn’t require anything to be done
part 3
part 4
part 5
part 6
after part 6 my computer crash and the scene did not save. I restarted but did not bother putting all the fences back up
part 7
part 8
part 9
part 10
part 11
part 12
part 13
part 15
part 14 and 16 I had problems with my computer and loading animation and exporting so they are not finished
miniverse-lookingoutwards05
Google took the data from google maps to create a very large VR experience of the world. It could be a cultural teaching tool, immersive geography, a way to study architecture and much more. As a learning device it is boundless. HoweverIn Covid times, this as close to going to Florence or Japan as most people can get. Considering the data is from life it provides a nice alternative to being there. As it stands this tool is on the near edge of the uncanny valley. It is not close to realism at all.
shoez-PhazeroVideo
I appreciate how Phazero uses the gaming format as a foundation for their art, but they still make it accessible to people who might not initially think the games are art. I also appreciate how they showed some of their first projects and talked about some of the initial struggles of the medium.
gregariosa-UnityEssentials
Ch.3 – Importing the house
Ch.4 – Carpet material
Ch.5 – Book prefabs
Ch.6 – Pool Probuilder
Ch.7 – Ball jump
Ch.8 – Player collisions (Player against the kitchen counter)
Ch.9 – Sound
Ch.10 – Lighting
(After spending a long time trying to fix the “blue tint” on the render, I realized that I could use the provided exercise files to avoid the blue tint. Below is the file I started with before jumping into Ch.11.)
(I will complete the remainder of the course soon.)
lampsauce-UnityEssentials
I was not able to move past baking lighting, though I watched the remaining videos. The calculation would have taken 2 hours. Overall Unity seems pretty cool, but that tutorial was pretty annoying (especially because the starter files worked only half of the time).