Student Area

04 – lookingoutwards

I chose to look at dear angelica. This is a VR storytelling experience that takes you through a story about a girl and her mother bringing you through a series of 2D drawing that have been adapted and animated within a VR space to make it seem like you are exploring the drawings and give the user a different experience. I really liked this project because it showed a really interesting way in which 2D and 3D can be combined in a VR space. It was a also a narratively driven project which I am really interested in and would love to see more of in a VR space.

lampsauce-UnityScripting

Primitives Exercise

For my primitive game, I am planning to make a game in which the user jumps over incoming obstacles instead of shoots at them. I’m in the process of making my own assets

axol-LookingOutwards05

What I like the most about Lucid Trips is how the game takes advantage of the VR’s hand-tracking abilities to sync with its movement. In an ideal world, VR experiences can be experienced in an infinite space where you’re free to walk around — but that’s obviously not the case for most people. Lucid Trips simulates an “underwater feel” and makes the primary movements be directed by the player’s upper body gestures. Contrasting with VR experiences that relies on body movement or input controls, I believe this creates a more immersive experience because of its clever design.

OodBird – unityessentials

part 1

didn’t require anything to be done

part 2

didn’t require anything to be done

part 3

part 4

part 5

part 6

after part 6 my computer crash and the scene did not save. I restarted but did not bother putting all the fences back up

part 7

part 8

part 9

part 10

part 11

part 12

part 13

part 15

part 14 and 16 I had problems with my computer and loading animation and exporting so they are not finished

miniverse-lookingoutwards05

 

Google took the data from google maps to create a very large VR experience of the world. It could be a cultural teaching tool, immersive geography, a way to study architecture and much more. As a learning device it is boundless. HoweverIn Covid times, this as close to going to Florence or Japan as most people can get. Considering the data is from life it provides a nice alternative to being there. As it stands this tool is on the near edge of the uncanny valley. It is not close to realism at all.

 

 

shoez-PhazeroVideo

I appreciate how Phazero uses the gaming format as a foundation for their art, but they still make it accessible to people who might not initially think the games are art. I also appreciate how they showed some of their first projects and talked about some of the initial struggles of the medium.

gregariosa-UnityEssentials

Ch.3 – Importing the house

Ch.4 – Carpet material

Ch.5 – Book prefabs

Ch.6 – Pool Probuilder

Ch.7 – Ball jump

Ch.8 – Player collisions (Player against the kitchen counter)

Ch.9 – Sound

Ch.10 – Lighting

(After spending a long time trying to fix the “blue tint” on the render, I realized that I could use the provided exercise files to avoid the blue tint. Below is the file I started with before jumping into Ch.11.)

(I will complete the remainder of the course soon.)

lampsauce-UnityEssentials

I was not able to move past baking lighting, though I watched the remaining videos. The calculation would have taken 2 hours. Overall Unity seems pretty cool, but that tutorial was pretty annoying (especially because the starter files worked only half of the time).