Student Area

tale-Assemblage

Gif:

Video:

Comment:

I used the buildings, cat, and a dragonfly 3D models from David O’Reilly’s Everything Library. Instead of applying the corresponding textures, I decided to manipulate Albedo only, making each object recognizable of its original shape. I left the dragonfly model without the texture (hence keeping the Unity’s default pink “I don’t know what the texture is” look), because I’ve noticed that without the texture, Unity only keeps the shape of the model and doesn’t apply other settings like shadows that make the look of the object 3D.

I personally like the stacking of the buildings (especially the igloo) and the collision between the cat and the dragonfly the most in this assemblage. No particular reason for why.

Still shots:

junebug-Assemblage

Assembling and molding together in Meshmixer

The models I used were of a coral, bubble coral, and a sculpture I made for another class that mimicked the shape of a wave. What I liked about the assemblage I made was the dichotomy of shapes and textures each one had – sharp, organic, bubbly and geometric. I played a lot with choosing the materials for the sculpture and in the end, this shiny, bubblegum pink really stood out to me. and in my opinion, it really showcases the contrasting shapes super well.

I used Cinemachine in Unity to record the video of my Assemblage.

axol-PhazeroVideo

I think it’s interesting to see someone approach creating a game from a non-game designer perspective– as there’s much less emphasis on gameplay, but how the game is experienced and the emotional impact it brings.

I certainly resonated with the part where she said she had to teach herself everything.