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60-212: Interactivity and Computation for Creative Practice
CMU School of Art / IDeATe, Fall 2020 • Prof. Golan Levin
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I created this sculpture using David O’Reilly’s Everything Consumable library and a single foot from free3d.com. I also used fabric textures from texturehaven.com.
I like how dynamic the composition turned out, as well as how the camera movement complements the shape of the overall sculpture. I wish the models looked more like soft sculptures, but I realized that adding a fabric texture isn’t enough to completely change the materiality of the given models.
1.Move player with boundaries
2. Launch projectile
3. Random animal selection
4. Spawn animals at intervals
5. Primitives
I used David O’Reilly’s Everything_Animals and Everything _Furnishings Assets. I think the lighting and materials could have been much better. I think that the way the assets are combined are a bit boring, but there are some good aspects (such as the penguin with the ribcage). Also, I think I fell for the common trap of making the composition very ‘front-facing’ in that there is only one-ish interesting sides.
I used utensil models and low poly grass model from turbosquid, and combined them with the hemisphere landscape I created in Rhino. For the lower half of the ground I used texture from texturehaven, and the rest of the models with unity’s own materials (and ended up editing around the diffusion light for the materials).
When I first attempted this exercise, I combined a few models that I liked that had very different textures (hand-painted, photoshop gradients, made with photogrammetry). I didn’t like the way that looked, so I looked for new models that had more similar textures to combine. My favorite model here is the Lotus Shoe (center) because of it’s unexpected shape (I didn’t know it was a shoe at first, I saw a nice cloth blob). I really enjoy models with drapery or cloth. I liked combining the models in Unity and playing with more plausible vs. less plausible setups, and I ended up keeping it simple with 3 models in a vertically oriented sculpture.
I used David O’Reilly’s Everything Consumables libraries and took some things and also deconstructed a model of Turtwig(a Pokémon) and assembled them together which soon became an odd bird that has the eyes of a pigeon.
My Unity Recorder would either crash the whole program or would produce empty files so I just had to manually pan around the model… 🙁 (Hoping to fix this issue soon)