Procedural Lantern

Robert Hodgin is a generative artist who creates both 2D data visualizations and immersive 3D terrains in Houdini. One project that showcases his talents in a unique way is his procedurally generated Akari Lanterns. In wanting to get better at procedural modeling, Hodgin created an algorithm in Houdini that created the geometry, mesh, and hardware for each lantern. As a product designer, I am fascinated by different methods to create form. I have only dabbled in virtual 3D form, but after seeing this project, I would love to explore the world of procedural modeling. This does not seem to use any “traditional” method of programming, but I know that he used a node/module based system to create the algorithm to make the polygons. Robert Hodgin received a degree in ceramics from RISD, and it is apparent that he values the form of objects.

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