beaches
var boats = []; //arrays to hold respective objects
var clouds = [];
var umbrellas = [];
var planes = [];
var buildings = [];
var railings = [];
var people = [];
var towels = [];
var landscape = []; //array that creates slope of shoreline
var noiseParam = 0;
var noiseStep = 0.005; //defines extremity of shoreline slope
function setup() {
createCanvas(480,300);
for (var i = 0; i < 3; i++){ //make a certain amount of (object) to start out, at random locations within a constraint
var rx = random(width);
var ry = random(80,150)
boats[i] = makeBoat(rx,ry);
}
for (var i = 0; i < 3; i++){
var Cx = random(width);
var Cy = random(0,60)
clouds[i] = makeCloud(Cx,Cy);
}
for (var i = 0; i < people.length; i++){
var Tx = random(width);
var Ty = random(250,300)
towels[i] = makeTowel(Tx,Ty);
}
for (var i = 0; i < people.length; i++){
var Px = random(width);
var Py = random(250,300)
people[i] = makePerson(Px,Py);
}
for (var i = 0; i < 5; i++){
var Ux = random(width);
var Uy = random(250,300)
umbrellas[i] = makeUmbrella(Ux,Uy);
}
for (var i = 0; i < 15; i++){
var Bx = random(width);
buildings[i] = makeBuilding(Bx);
}
for (var i = 0; i < 0.9; i++){
var Px = random(width);
var Py = random(0,20)
planes[i] = makePlane(Px,Py);
}
for(var i=0;i<=width/5;i++){
var n= noise(noiseParam); //picks value 0-1
var value = map(n,0,1,50,height); //scales it to the canvas size
landscape.push(value); //adds to array
noiseParam+=noiseStep; //moves to the right for the next point in the array
}
frameRate(5);
}
function draw() {
background(3,220,245);
fill(13,66,212,230); //dark blue
rect(0,height/4,width,height); //body of water
fill(227,232,164,175); //pale beige
rect(0,height/4-7,width,7); //distant shoreline
//call the functions to spawn and despawn respective obejcts
removeBoat();
newBoat();
removeCloud();
newCloud();
removeUmbrella();
removePlane();
newPlane();
removeBuilding();
newBuilding();
removeRailing();
newRailing();
removePerson();
removeTowel();
//call the move and show functions to continually draw and redraw objects after updated coordinates
for (var i = 0; i < clouds.length; i++){
clouds[i].move();
clouds[i].show();
}
for (var i = 0; i < buildings.length; i++){
buildings[i].move();
buildings[i].show();
}
for (var i = 0; i < boats.length; i++){
boats[i].move();
boats[i].show();
}
displayHorizon();
for (var i = 0; i < towels.length; i++){
towels[i].move();
towels[i].show();
}
for (var i = 0; i < people.length; i++){
people[i].move();
people[i].show();
}
for (var i = 0; i < umbrellas.length; i++){
umbrellas[i].move();
umbrellas[i].show();
}
for (var i = 0; i < planes.length; i++){
planes[i].move();
planes[i].show();
}
fill(159,159,159);
rect(0,height-50,width,40);
fill(110,110,110);
rect(0,height-45,width,30);
for (var i = 0; i < railings.length; i++){
railings[i].move();
railings[i].show();
}
}
//functions to remove an object from a displayed array once "out of sight"
function removeBoat(){
var boatsToKeep = []; //the boats that should still be displayed
for (var i = 0; i < boats.length; i++){
if (boats[i].x + boats[i].breadth > 0) { //if the boat is closer than it's width to the edge
boatsToKeep.push(boats[i]); //add this boat to the boats that will be displayed
}
}
boats = boatsToKeep; // only display the baots currently being kept
}
function removeCloud(){
var cloudsToKeep = [];
for (var i = 0; i < clouds.length; i++){
if (clouds[i].x + clouds[i].breadth > 0) {
cloudsToKeep.push(clouds[i]);
}
}
clouds = cloudsToKeep;
}
function removeUmbrella(){
var umbrellasToKeep = [];
for (var i = 0; i < umbrellas.length; i++){
if (umbrellas[i].x + umbrellas[i].breadth > 0) {
umbrellasToKeep.push(umbrellas[i]);
}
}
umbrellas = umbrellasToKeep;
}
function removePlane(){
var planesToKeep = [];
for (var i = 0; i < planes.length; i++){
if (planes[i].x + 150 > 0) {
planesToKeep.push(planes[i]);
}
}
planes = planesToKeep;
}
function removeBuilding(){
var buildingsToKeep = [];
for (var i = 0; i < buildings.length; i++){
if (buildings[i].x > 0) {
buildingsToKeep.push(buildings[i]);
}
}
buildings = buildingsToKeep;
}
function removeRailing(){
var railingsToKeep = [];
for (var i = 0; i < railings.length; i++){
if (railings[i].x > 0) {
railingsToKeep.push(railings[i]);
}
}
railings = railingsToKeep;
}
function removePerson(){
var peopleToKeep = [];
for (var i = 0; i < people.length; i++){
if (people[i].x > 0) {
peopleToKeep.push(people[i]);
}
}
people = peopleToKeep;
}
function removeTowel(){
var towelsToKeep = [];
for (var i = 0; i < towels.length; i++){
if (towels[i].x > 0) {
towelsToKeep.push(towels[i]);
}
}
towels = towelsToKeep;
}
//functions to create new objects that come into sight
function newBoat() {
var newBoatChance = 0.009; //the chance that a new boat will appear
if (random(0,1) < newBoatChance) { //activate probability
boats.push(makeBoat(width,random(100,150))); //add a new boat if the porbability condition is met
}
}
function newCloud() {
var newCloudChance = 0.001;
if (random(0,1) < newCloudChance) {
clouds.push(makeCloud(width,random(0,60)));
}
}
function newPlane() {
var newPlaneChance = 0.003;
if (random(0,1) < newPlaneChance) {
planes.push(makePlane(width, random(0,50)));
}
}
function newBuilding() {
var newBuildingChance = 0.1;
if (random(0,1) < newBuildingChance) {
buildings.push(makeBuilding(width));
}
}
function newRailing() {
var newRailingChance = 0.8;
if (frameCount % 2 == 0 & random(0,1)