var boats = []; //arrays to hold respective objects
var clouds = [];
var umbrellas = [];
var planes = [];
var buildings = [];
var railings = [];
var people = [];
var towels = [];
var landscape = []; //array that creates slope of shoreline
var noiseParam = 0;
var noiseStep = 0.005; //defines extremity of shoreline slope
function setup() {
createCanvas(480,300);
for (var i = 0; i < 3; i++){ //make a certain amount of (object) to start out, at random locations within a constraint
var rx = random(width);
var ry = random(80,150)
boats[i] = makeBoat(rx,ry);
}
for (var i = 0; i < 3; i++){
var Cx = random(width);
var Cy = random(0,60)
clouds[i] = makeCloud(Cx,Cy);
}
for (var i = 0; i < people.length; i++){
var Tx = random(width);
var Ty = random(250,300)
towels[i] = makeTowel(Tx,Ty);
}
for (var i = 0; i < people.length; i++){
var Px = random(width);
var Py = random(250,300)
people[i] = makePerson(Px,Py);
}
for (var i = 0; i < 5; i++){
var Ux = random(width);
var Uy = random(250,300)
umbrellas[i] = makeUmbrella(Ux,Uy);
}
for (var i = 0; i < 15; i++){
var Bx = random(width);
buildings[i] = makeBuilding(Bx);
}
for (var i = 0; i < 0.9; i++){
var Px = random(width);
var Py = random(0,20)
planes[i] = makePlane(Px,Py);
}
for(var i=0;i<=width/5;i++){
var n= noise(noiseParam); //picks value 0-1
var value = map(n,0,1,50,height); //scales it to the canvas size
landscape.push(value); //adds to array
noiseParam+=noiseStep; //moves to the right for the next point in the array
}
frameRate(5);
}
function draw() {
background(3,220,245);
fill(13,66,212,230); //dark blue
rect(0,height/4,width,height); //body of water
fill(227,232,164,175); //pale beige
rect(0,height/4-7,width,7); //distant shoreline
//call the functions to spawn and despawn respective obejcts
removeBoat();
newBoat();
removeCloud();
newCloud();
removeUmbrella();
removePlane();
newPlane();
removeBuilding();
newBuilding();
removeRailing();
newRailing();
removePerson();
removeTowel();
//call the move and show functions to continually draw and redraw objects after updated coordinates
for (var i = 0; i < clouds.length; i++){
clouds[i].move();
clouds[i].show();
}
for (var i = 0; i < buildings.length; i++){
buildings[i].move();
buildings[i].show();
}
for (var i = 0; i < boats.length; i++){
boats[i].move();
boats[i].show();
}
displayHorizon();
for (var i = 0; i < towels.length; i++){
towels[i].move();
towels[i].show();
}
for (var i = 0; i < people.length; i++){
people[i].move();
people[i].show();
}
for (var i = 0; i < umbrellas.length; i++){
umbrellas[i].move();
umbrellas[i].show();
}
for (var i = 0; i < planes.length; i++){
planes[i].move();
planes[i].show();
}
fill(159,159,159);
rect(0,height-50,width,40);
fill(110,110,110);
rect(0,height-45,width,30);
for (var i = 0; i < railings.length; i++){
railings[i].move();
railings[i].show();
}
}
//functions to remove an object from a displayed array once "out of sight"
function removeBoat(){
var boatsToKeep = []; //the boats that should still be displayed
for (var i = 0; i < boats.length; i++){
if (boats[i].x + boats[i].breadth > 0) { //if the boat is closer than it's width to the edge
boatsToKeep.push(boats[i]); //add this boat to the boats that will be displayed
}
}
boats = boatsToKeep; // only display the baots currently being kept
}
function removeCloud(){
var cloudsToKeep = [];
for (var i = 0; i < clouds.length; i++){
if (clouds[i].x + clouds[i].breadth > 0) {
cloudsToKeep.push(clouds[i]);
}
}
clouds = cloudsToKeep;
}
function removeUmbrella(){
var umbrellasToKeep = [];
for (var i = 0; i < umbrellas.length; i++){
if (umbrellas[i].x + umbrellas[i].breadth > 0) {
umbrellasToKeep.push(umbrellas[i]);
}
}
umbrellas = umbrellasToKeep;
}
function removePlane(){
var planesToKeep = [];
for (var i = 0; i < planes.length; i++){
if (planes[i].x + 150 > 0) {
planesToKeep.push(planes[i]);
}
}
planes = planesToKeep;
}
function removeBuilding(){
var buildingsToKeep = [];
for (var i = 0; i < buildings.length; i++){
if (buildings[i].x > 0) {
buildingsToKeep.push(buildings[i]);
}
}
buildings = buildingsToKeep;
}
function removeRailing(){
var railingsToKeep = [];
for (var i = 0; i < railings.length; i++){
if (railings[i].x > 0) {
railingsToKeep.push(railings[i]);
}
}
railings = railingsToKeep;
}
function removePerson(){
var peopleToKeep = [];
for (var i = 0; i < people.length; i++){
if (people[i].x > 0) {
peopleToKeep.push(people[i]);
}
}
people = peopleToKeep;
}
function removeTowel(){
var towelsToKeep = [];
for (var i = 0; i < towels.length; i++){
if (towels[i].x > 0) {
towelsToKeep.push(towels[i]);
}
}
towels = towelsToKeep;
}
//functions to create new objects that come into sight
function newBoat() {
var newBoatChance = 0.009; //the chance that a new boat will appear
if (random(0,1) < newBoatChance) { //activate probability
boats.push(makeBoat(width,random(100,150))); //add a new boat if the porbability condition is met
}
}
function newCloud() {
var newCloudChance = 0.001;
if (random(0,1) < newCloudChance) {
clouds.push(makeCloud(width,random(0,60)));
}
}
function newPlane() {
var newPlaneChance = 0.003;
if (random(0,1) < newPlaneChance) {
planes.push(makePlane(width, random(0,50)));
}
}
function newBuilding() {
var newBuildingChance = 0.1;
if (random(0,1) < newBuildingChance) {
buildings.push(makeBuilding(width));
}
}
function newRailing() {
var newRailingChance = 0.8;
if (frameCount % 2 == 0 & random(0,1)
Month: December 2020
Final Project
/*
* Michelle Kim
* michell4
* Section B
*/
var count = 0;
var clouds = [];
var opacity = 0;
var hearts;
var hornet;
var blm;
var vote;
var covid;
var crowd;
var alarm;
var yawn;
var shower;
var gettingReady;
var ready;
var cameraShutter;
var hornetSound;
var blmSound;
var hornetX = 600;
var blmX = 600;
var voteX = 600;
var covidX = 600;
var crowdX = 600;
function preload() {
//preloads all images and sounds
hearts = loadImage("https://i.imgur.com/WArKv90.gif");
hornet = loadImage("https://i.imgur.com/WSVUTau.png");
blm = loadImage("https://i.imgur.com/JAVgfbG.png");
vote = loadImage("https://i.imgur.com/sRU4uIO.png");
covid = loadImage("https://i.imgur.com/BY6kaKa.jpg");
crowd = loadImage("https://i.imgur.com/63dcnGS.png");
tear = loadImage("https://i.imgur.com/ie45BVh.png");
alarm = loadSound("https://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/12/alarm.wav");
yawn = loadSound("https://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/12/yawn-1.wav");
shower = loadSound("https://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/12/shower.wav");
gettingReady = loadSound("https://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/12/gettingready.wav");
ready = loadSound("https://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/12/ready.wav");
huh = loadSound("https://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/12/huh.wav");
cameraShutter = loadSound("https://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/12/camerashutter.wav");
ding = loadSound("hhttps://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/12/ding.wav");
hornetSound = loadSound("https://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/12/hornetsound.wav");
blmSound = loadSound("https://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/12/blmsound.wav");
ehSound = loadSound("https://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/12/eh.wav");
cough = loadSound("https://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/12/cough.wav");
awSound = loadSound("https://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/12/aw.wav");
}
function setup() {
createCanvas(600, 600);
useSound();
background(220);
for(var i = 0; i < 3; i++){
var initialX = random(width);
var initialY = random(0, 200);
clouds[i] = makeClouds(initialX, initialY);
}
frameRate(3);
}
function soundSetup() {
alarm.setVolume(0.2);
yawn.setVolume(0.3);
shower.setVolume(0.2);
gettingReady.setVolume(0.2);
ready.setVolume(0.2);
huh.setVolume(0.3);
hornetSound.setVolume(0.3);
blmSound.setVolume(0.2);
cameraShutter.setVolume(0.2);
ding.setVolume(0.3);
ehSound.setVolume(0.8);
cough.setVolume(0.2);
awSound.setVolume(0.2);
}
function draw() {
background(171, 245, 255);
//opening scene
if (count < 10) {
fill(0);
square(0, 0, width);
textSize(30);
textFont("Helvetica");
fill(255);
text("One fine morning...", 150, (height / 2));
}
//alarm ringing
if (count >= 10 & count < 20) {
clock();
if (count == 10) {
alarm.play();
}
if (count == 17) {
yawn.play();
}
}
//character getting ready
if (count >= 20 & count < 30) {
fill(0);
square(0, 0, width);
if (count == 20) {
shower.play();
}
if (count == 25) {
shower.stop();
gettingReady.play();
}
if (count == 28) {
gettingReady.stop();
}
if (count == 25) {
ready.play();
}
}
//boy introduction
if (count >= 30 & count < 40) {
boy();
if (count >= 35 & count < 38) {
image(hearts, 430, 310, width * 0.1, height * 0.1);
}
}
//clouds
if (count >= 40) {
updateClouds();
removeClouds();
addClouds();
}
//boy on phone
if (count >= 40 & count < 70) {
boyWalking();
}
//hornet
if (count >= 40 & count < 105) {
image(hornet, hornetX, 300, width * 0.05, height * 0.05);
hornetX -= 10;
if (count == 40) {
hornetSound.play();
}
if (count >= 55 & count < 60) {
textSize(40);
textFont("Georgia");
fill(0);
text("!", 170, 350);
if (count == 56) {
huh.play();
}
}
}
//snap of hornet
if (count >= 70 & count < 75) {
phonePicture();
image(hornet, 240, 250, width * 0.2, height * 0.2);
if (count == 73) {
cameraShutter.play();
}
}
//boy walking after hornet
if (count >= 75 & count < 165) {
boyWalking();
if (count >= 80 & count < 100) {
image(hearts, random(150, 170), random(400, 420),
width * 0.2, height * 0.2);
bubble();
textSize(40);
textFont("Helvetica");
fill(150);
text("Woah!", 295, 415);
}
if (count == 80) {
ding.play();
}
}
//blm protest
if (count >= 110 & count <= 220) {
image(blm, blmX, 200, width, height);
if (count == 110) {
blmSound.play();
}
if (count == 220) {
blmSound.stop();
}
if (count >= 140 & count < 145) {
textSize(40);
textFont("Georgia");
fill(0);
text("!", 170, 350);
if (count == 141) {
huh.play();
}
}
blmX -= 10;
if (count < 165 || count > 170) {
boyWalking();
}
}
//snap of blm protest
if (count >= 165 & count < 170) {
phonePicture();
image(blm, 175, 250, width * 0.4, height * 0.35);
if (count == 168) {
cameraShutter.play();
}
}
//boy walking after blm protest
if (count >= 220) {
boyWalking();
}
if (count >= 190 & count < 210) {
image(hearts, random(150, 170), random(400, 420),
width * 0.2, height * 0.2);
bubble();
textSize(30);
textFont("Helvetica");
fill(150);
text("Inspiring!", 290, 410);
if (count == 190) {
ding.play();
}
}
//vote sign
if (count >= 225 & count < 320) {
noStroke(0);
fill(0);
rect(voteX + 140, 400, 20, 400);
image(vote, voteX, 250, width * 0.5, height * 0.5);
voteX -= 10;
if (count < 265 || count > 270) {
boyWalking();
}
if (count >= 250 & count < 255) {
textSize(40);
textFont("Georgia");
fill(0);
text("!", 170, 350);
if (count == 251) {
huh.play();
}
}
if (count >= 280 & count < 300) {
image(hearts, random(150, 170), random(400, 420),
width * 0.2, height * 0.2);
bubble();
textSize(25);
textFont("Helvetica");
fill(150);
text("Awesome!", 290, 410);
if (count == 280) {
ding.play();
}
}
}
//snap of vote sign
if (count >= 265 & count < 270) {
phonePicture();
image(vote, 210, 230, width * 0.3, height * 0.3);
if (count == 268) {
cameraShutter.play();
}
}
//covid sign
if (count >= 325 & count < 420) {
noStroke();
fill(0);
rect(covidX + 50, 200, 5, 400);
rect(covidX + 250, 200, 5, 400);
image(covid, covidX, 100, width * 0.5, height * 0.4);
covidX -= 10;
boyWalking();
if (count == 360) {
ehSound.play();
}
if (count >= 345 & count < 350) {
textSize(40);
textFont("Georgia");
fill(0);
text("!", 170, 350);
if (count == 346) {
huh.play();
}
}
}
//crowd
if (count >= 425 & count < 510) {
tint(255, 50);
image(crowd, crowdX, 300, width * 1.1, height * 0.8);
if (count < 490) {
crowdX -= 10;
}
if (count == 495) {
cough.play();
}
boyWalking();
if (count >= 505 & count < 510) {
textSize(40);
textFont("Georgia");
fill(0);
text("!", 170, 350);
if (count == 506) {
huh.play();
}
}
}
//boy sad face
if (count >= 510 & count < 520) {
boyFace();
if (count >= 15 & count < 520) {
tint(255, 255);
image(tear, 250, 320, width * 0.03, height * 0.05);
}
if (count == 513) {
awSound.play();
}
}
//end scene
if (count >= 520) {
background(0);
textFont("Helvetica");
textSize(50);
fill(255);
text("Wear a mask.", 150, 300);
textSize(20);
text("Spread awareness.", 210, 340);
}
count ++;
}
function clock() {
background(255);
stroke(0);
strokeWeight(20);
line(180, 180, 200, 200);
line(400, 200, 420, 180);
line(290, 125, 310, 125);
line(300, 125, 300, 150);
strokeWeight(5);
//black
fill(255);
//bells
arc(190, 190, 155, 155, radians(140), radians(310), CHORD);
arc(410, 190, 155, 155, radians(230), radians(40), CHORD);
fill(0);
//body
circle((width / 2), (height / 2), 300);
//bells
arc(180, 180, 120, 120, radians(130), radians(320), CHORD);
arc(420, 180, 120, 120, radians(220), radians(50), CHORD);
//bells
circle(132, 132, 30);
circle(468, 132, 30);
//legs
circle(210, 430, 50);
circle(390, 430, 50);
//white
noStroke();
fill(255);
//body
circle((width / 2), (height / 2), 250);
//black
stroke(0);
strokeWeight(5);
fill(0);
//inside details
circle((width / 2), (height / 2), 20);
line((width / 2), 190, (width / 2), (height / 2));
line((width / 2), (height / 2), 270, 370);
//highlights
stroke(255);
strokeWeight(5);
fill(255);
line(292, 122, 308, 122);
noFill();
//bells
arc(132, 132, 20, 20, radians(150), radians(200));
arc(468, 132, 20, 20, radians(340), radians(30));
//body
arc(290, 280, 250, 230, radians(200), radians(250));
arc(310, 320, 250, 230, radians(20), radians(70));
//legs
arc(210, 430, 30, 30, radians(140), radians(210));
arc(392, 430, 30, 30, radians(330), radians(40));
}
function boy() {
background(255);
stroke(0);
strokeWeight(3);
//arms
fill(255, 245, 215);
line(180, 380, 220, 390);
circle(170, 375, 20);
line(380, 390, 420, 380);
circle(430, 375, 20);
//shirt
fill(174, 255, 242);
rect(220, 370, 50, 40);
rect(330, 370, 50, 40);
quad(270, 330, 330, 330, 360, 470, 240, 470);
fill(126, 225, 208);
square(310, 390, 20);
//face
fill(255, 245, 215);
circle(230, (height / 2), 20);
circle(370, (height / 2), 20);
circle((width / 2), (height / 2), 140);
line(300, 215, 300, 230);
line(290, 220, 300, 230);
line(310, 220, 300, 230);
fill(0);
circle(290, 290, 5);
circle(310, 290, 5);
noFill();
arc(300, 310, 70, 60, 0, radians(180));
//phone
fill(0);
rect(430, 330, 20, 40);
noFill();
stroke(255);
strokeWeight(1);
rect(432, 332, 16, 30);
circle(440, 367, 5);
}
function updateClouds() {
//update clouds
for (var i = 0; i < clouds.length; i++) {
clouds[i].move();
clouds[i].display();
}
}
function removeClouds() {
//get rid of clouds
var keepClouds = [];
for (var i = 0; i < clouds.length; i++) {
if (clouds[i].x + 50 > 0) {
keepClouds.push(clouds[i]);
}
}
clouds = keepClouds;
}
function addClouds() {
//add new clouds
var newClouds = 0.05;
if (random(0,1) < newClouds) {
var y = random(0, 200);
clouds.push(makeClouds(width, y));
}
}
function moveClouds() {
//clouds move to left
this.x += this.speed;
}
function displayClouds() {
//cloud drawing
fill(255);
noStroke();
circle(this.x, this.y + 50, 50);
circle(this.x + 40, this.y + 50, 70);
circle(this.x + 80, this.y + 70, 40);
circle(this.x + 90, this.y + 40, 50);
}
function makeClouds(cloudsX, cloudsY) {
var cloud = {x: cloudsX,
y: cloudsY,
speed: -4,
move: moveClouds,
display: displayClouds}
return cloud;
}
function boyWalking() {
stroke(0);
strokeWeight(3);
//shirt
fill(174, 255, 242);
quad(70, 450, 120, 450, 150, height + 2, 60, height + 2);
quad(90, 520, 110, 520, 115, 550, 85, 550);
//face
fill(255, 245, 215);
circle(100, 420, 140);
circle(90, 440, 10);
fill(0);
circle(150, 430, 5);
noFill();
arc(152, 450, 35, 30, radians(90), radians(180));
line(100, 335, 100, 350);
line(90, 340, 100, 350);
line(110, 340, 100, 350);
//phone
noStroke();
fill(209, 250, 255);
quad(200, 465, 200, 500, 175, 530, 150, 530);
stroke(0);
strokeWeight(5);
line(200, 500, 175, 530);
//arms
strokeWeight(3);
line(100, 550, 100, 570);
line(100, 570, 170, 540);
fill(255, 245, 215);
circle(170, 540, 20);
}
function phonePicture() {
//phone camera
stroke(0);
strokeWeight(20);
fill(171, 245, 255);
rect(200, 100, 200, 400);
strokeWeight(10);
line(200, 400, 0, height);
line(400, 400, width, height);
stroke(255);
strokeWeight(5);
line(250, 220, 250, 240);
line(250, 220, 270, 220);
line(350, 220, 350, 240);
line(330, 220, 350, 220);
line(250, 380, 250, 360);
line(250, 380, 270, 380);
line(350, 380, 350, 360);
line(350, 380, 330, 380);
}
function bubble() {
//phone comments
fill(255);
noStroke();
ellipse(350, 400, 150, 100);
triangle(290, 400, 320, 440, 280, 450);
}
function boyFace() {
//boy sad face
background(255);
strokeWeight(3);
fill(255, 245, 215);
circle(100, (height / 2), 50);
circle(500, (height / 2), 50);
circle((width / 2), (height / 2), 400);
line(300, 70, 300, 100);
line(280, 80, 300, 100);
line(320, 80, 300, 100);
fill(0);
circle(270, 290, 10);
circle(330, 290, 10);
noFill();
arc(300, 420, 140, 120, radians(200), radians(340));
}
For this project, I chose to create a short animation that depicted some of the major events that occurred in 2020. The increasing use of technology and social media platforms has definitely raised awareness for important causes and happenings during this year. For example, one of the biggest contributors for raising awareness and protests was social media and the sharing of information through these platforms.
My inspiration for this project was a typical commercial, one that can be watched through advertisements or on TV. I tried to imitate the basic form of story-like commercial with a message at the end. The main message that I am conveying through this short clip is spread more awareness about the importance of masks. With the currently increasing cases of COVID-19, I decided to focus on this specific theme because unfortunately, masks are still being refused by many people around the world.
If I had more time, I would have liked to add an additional scene that depicted the detrimental effects of contracting COVID-19. I believe that this would have added more of an impact to my “commercial”.
To interact with my program, simply click on the canvas to start the clip. Note: Use volume for sound.
Final Project
For my project I created a game to raise awareness towards mask wearing so the person is trying to move through covid particles to reach the mask. And basically gets saved if he does so without colliding with a covid body. If you reach the mask, the words, “You were saved show up” while if you collide with a cover particle it says, “You’ve been infected, happy recovery!”
If I had more time I would have implemented multiple levels where the speed of the covid particles begin to vary making it more difficult and instead of a generic score the levels would be how many months you have gone without being infected. Thus, again endorsing mask wearing as a norm.
Instructions use your mouse and YOU DO NOT WANT TO GET COVID SO STAY AWAY FROM THOSE NASTY RED THINGS!!
//Aadya Bhartia
//Section A
/* The objective of the game is for the user to reach the mask and to
avoid the covid particles! Once you reach the mask you win the game and if you
bang into a particle you lose. The purpose of the game is to encourage mask wearing
*/
var mask;//parameter for object creation
var rad = 40; // for size of covid particle
//person
var personX;
var personY;
//array to store covid symbols
var covidX = [];
var covidY = [];
var dx = [];
var dy = [];
//variables to store images
var covid;
var person;
var maskImg;
function preload(){
//preloading images
covid = loadImage("https://i.imgur.com/uT2allv.png");
person = loadImage("https://i.imgur.com/uVjRV7S.png");
maskImg = loadImage("https://i.imgur.com/1olzsvy.png");
}
function setup() {
createCanvas(500, 500);
background(220);
//storing covid particles random x and position as well as speed
for(var i = 0; i<15; i++){
covidX[i] = random(width);
covidY[i] = random(height);
dx[i] = random(-5,5);
dy[i] = random(-5,5);
}
mask = makeMask();
//text formatting
frameRate(10);
textAlign(CENTER);
textFont('New Roman');
textStyle(BOLD);
}
function draw() {
//constraining mouse within canvas
var x = constrain(mouseX, 0, width-10);
var y = constrain(mouseY, 0, height-10);
background(220);
//displaying mask and checking if person has touched maks
mask.show();
mask.check();
for(var i = 0; i<10; i++){
fill(0);
image(covid, covidX[i], covidY[i], rad, rad);
covidX[i] += dx[i];
covidY[i] += dy[i];
//to bounce covid particles off the sides
if(covidX[i] >= (width) || covidX[i] <= 0){
dx[i] = -1*dx[i];
}
if(covidY[i] >= (height) || covidY[i] <= 0){
dy[i] = -1*dy[i];
}
//when person bangs into covid particle
if(covidY[i]> y-15 & covidY[i]< y+15 ){
if(covidX[i]> x-15 && covidX[i]< x+15 ){
finishGame();
}
}
}
//person
fill(255,0,0);
//displaying mouse as person
image(person,x, y, 60,100);
}
//displaying mask
function maskDisplay(){
image(maskImg, this.x, this.y, 60,60);
}
//game won if person reaches the maks
function achieved(){
var d = dist(mouseX, mouseY, this.x, this.y);
if(d<20){
wonGame();
}
}
//constructor
function makeMask(){
var m = {x : random(30, width-30),
y : random(30, height-30),
show : maskDisplay, check : achieved}
return m;
}
//message for when game has been lost
function finishGame(){
fill("black");
textSize(30);
text("You've been infected, happy recovery!", width/2, height/2);
noLoop();
}
//message for when game has been won
function wonGame(){
fill("black");
textSize(40);
text("YOU WERE SAVED!!!", width/2, height/2);
noLoop();
}
Final Project
2020 was full of surprises that shook our world and changed the lives of many. My final project comments on the concept of misfortune and plays with the sense of control that many felt like they didn’t have in the face of a global pandemic, monumental election, civil rights movements, wildfires, and more. The 2020 slot machine presents the user with an attractive and exciting prospect of winning, but ultimately delivers the raw reality of this year.
To play, click and drag down on the lever, then release. The reels will spin and generate your 2020. Observe the effects of a jackpot!
I was inspired to create a slot machine for my final project because when presented with the project theme “2020,” I couldn’t narrow down to one single event that I wanted to focus on. I instead wanted to take a more macro approach and reflect on the year as a whole and satirize it with a classic casino game. With more time, I would add a greater jackpot effect, more buttons, and user interaction opportunities to the slot machine.
sketchDownload//2020 SLOT MACHINE
//Elysha Tsai
//All illustrated assets made by me
var bg;
var symbolLinks = [
"https://i.imgur.com/gj4Ztah.png", //COVID
"https://i.imgur.com/a8qsuTb.png", //AUSTRALIAN BUSHFIRES
"https://i.imgur.com/TLZnWQ9.png", //BLM
"https://i.imgur.com/1tdvXwb.png", //ELECTION
"https://i.imgur.com/SsV7YIF.png", //2020
"https://i.imgur.com/EHQEMEP.png", //MURDER HORNETS
]
var textLinks = [
"https://i.imgur.com/qBgKflt.png", //COVID
"https://i.imgur.com/jTMJxU5.png", //AUSTRALIAN BUSHFIRES
"https://i.imgur.com/L47KJMN.png", //BLM
"https://i.imgur.com/IAmvG2D.png", //ELECTION
"https://i.imgur.com/051k4xi.png", //2020
"https://i.imgur.com/sRj9Ipi.png", //MURDER HORNETS
]
var maxlinks = 6;
//assign links to 3 separate reels
var reelA;
var reelB;
var reelC;
var reelimages=[];
var reeltext=[];
var reelAindex=0
var defaultText;
var textimage;
var jackpotWin;
var count =0;
var doneReel=0;
var jackpotindex=0;
//light object variables
var light =[];
var x; //position of light
var speed;
var leverpull;
//var jackpotwin;
var ball;
var slotmachine;
var chair;
function preload() {
//IMAGES
bg= loadImage("https://i.imgur.com/Mt81CeD.jpg"); //green gradient background
ball= loadImage("https://i.imgur.com/5UZk7nN.png"); //lever ball
slotmachine= loadImage("https://i.imgur.com/3OioKHj.png");
chair= loadImage("https://i.imgur.com/KXMlSo1.png");
defaultText= loadImage("https://i.imgur.com/dcfoYh5.png");
jackpotWin= loadImage("https://i.imgur.com/ih2wbgn.png");
for (var i=0; i<maxlinks; i++) {
reelimages[i] = loadImage(symbolLinks[i]);
}
for (var i=0; i<maxlinks; i++) {
reeltext[i] = loadImage(textLinks[i]);
}
//initial array assignment
reelA=reelimages[2];
reelB=reelimages[0];
reelC=reelimages[4];
}
function setup() {
createCanvas(600, 450);
frameRate(10); //mechanical feeling of lever
//textimage = defaultText;
//setup light object
var dist =0;
for (var i =0; i<1000; i++){
light[i]= varLight(dist);
dist +=12; //distance b/w lights
}
}
/*
function soundSetup() {
leverpull.setVolume(1);
jackpotwin.setVolume(1.2);
*/
function draw() {
image(bg, -50, -50, 700, 550);
//draw lightstrip
push();
noStroke();
fill(110, 186, 173); //green
rect(0, 14, width, 12);
pop();
//draw lights
for(var i = 0; i < light.length; i++){
light[i].display();
light[i].move();
}
image(slotmachine, 0, 0, 600, 450);
image(chair, 0, 0, 600, 450);
//draw text
push();
//imageMode(CENTER)
//image(jackpotWin, 0, 0);
pop();
//JACKPOT
//background flashes when hit jackpot after reels stop changing
if ((reelA == reelB) & (reelB == reelC) && doneReel){
//background flashes when hit jackpot after reels stop changing
rect(0, 0, 600, 450);
image(slotmachine, 0, 0, 600, 450);
image(chair, 0, 0, 600, 450);
image(chair, 0, 0, 600, 450);
count ++;
if(count==1){
fill(255, 0, 0);
}else if(count==2){
fill(0, 255, 0);
}else if(count==3){
fill(0, 0, 255);
count = 0;
}
image(jackpotWin, 0, 0);
//textimage= reeltext[jackpotindex];
//assign jackpot symbol to text
//displayText();
}
//draw images in a row
image(reelA, 119.5, 181.5, 53, 138);
image(reelB, 178.5, 181.5, 53, 138);
image(reelC, 237.5, 181.5, 53, 138);
lever();
}
function lever(){
//hold down mouse to pull down lever
if (mouseIsPressed
& mouseX> 330 && mouseX < 370){
var x1 = 350; //base x
var y1 = 293; //base y
var x2 = constrain(mouseX, 350, 350);//lever only moves vertically
var y2 = constrain(mouseY, 191, 333);
//stick
strokeWeight(8);
stroke(248, 230, 194); //cream
strokeCap(ROUND);
line(x1, y1 + (y2/40), x2, y2);
//ball handle
push();
imageMode(CENTER)
image(ball, x2, y2, 25, 25);
pop();
var d = dist(x1, y1, x2, y2); //line length determined by distance from base and handle
}else{ //default lever state
//stick
strokeWeight(8);
stroke(248, 230, 194);
strokeCap(ROUND);
line(350, 293, 350, 191);
//ball handle
push();
imageMode(CENTER)
image(ball, 350, 191, 25, 25);
pop();
}
}
// sleep time expects milliseconds
function sleep (time) {
return new Promise((resolve) => setTimeout(resolve, time));
}
// based on https://stackoverflow.com/questions/951021/what-is-the-javascript-version-of-sleep
// actual wait time based on clock
function waittime(milliseconds) {
const date = Date.now();
let currentDate = null;
do {
currentDate = Date.now();
} while (currentDate - date < milliseconds);
}
function mouseReleased(){
if (mouseX> 330 & mouseX < 370){ //end position of lever
reelA=reelimages[int(random(0,maxlinks))];
reelB=reelimages[int(random(0,maxlinks))];
reelC=reelimages[int(random(0,maxlinks))];
doneReel=0 // start reel turning, not done yet
//randomize symbol display with lever push
// for each reel sleep for a random time between 0 and 200ms then show image
// left to right
for (var i =0; i<20; i++){
sleep(50).then (()=> {
reelAindex=int(random(0,maxlinks));
reelA=reelimages[reelAindex];
sleep(50).then(()=> {
reelB=reelimages[int(random(0,maxlinks))];
sleep(50).then(()=> {
reelC=reelimages[int(random(0,maxlinks))];
});
});
})
waittime(int(random(0,50))) // wait random time up to 100ms before changing
}
// wait some time for all reels to settle before calling it done
sleep(500).then(()=> {
doneReel=1
})
}
}
//lightstrip functions
function varLight(basex){
var light ={lighty:20,
x: basex,
lightw:4,
display: createLight,
move: movestrip,
speed: 4.0,
}
return light;
}
function createLight(){
strokeWeight(1.5);
stroke(227, 88, 158);//pink outline
fill(248, 230, 194); //cream
ellipse(this.x, this.lighty, this.lightw, this.lightw);
}
function movestrip(){
this.x -= this.speed
}
/*
function displayText(){
push();
imageMode(CENTER);
image(reeltext[jackpotindex], 200, 148);
pop();
}
/*
/*
function mousePressed(){
if (mouseX>330 & mouseX<370 &&){
jackpotwin.stop();
leverpull.play();
}
}
*/
FINAL PROJECT
I was inspired by digital interactive infographics and how they are able to relay important information to educate the audience in a very effective and engaging way. I thought it was important to show the visuals in order to help visual learners better understand and connect the information to the real world. I feel that 2020 was a rough year for many things but the current world has always been harsh to the environment. I had my infographic focused on the environment because I didn’t want people to forget about the horrible things happening to the environment because of the pandemic. I had my birds turn to grayscale to show the decrease in biodiversity due to the accelerating extinction of birds. I intended for the hills to turn to a dimmer color in order to fit the final image where the clouds and sky look gloomy with trees on fire and stone like birds flying across the page. However, I originally intended it to show how satellite images showed that the Amazon Forest is slowly becoming less green and less efficient at processing carbon dioxide due to the pollution. I am pretty happy with how the project turned out and I think I learned a lot during the debugging process and problem solving!
var trees = [];
var bird = [];
var cloud = [];
var hillVar= 0.009
var r = 188
var g = 219
var b = 245
var tr =14
var tg = 99
var tb = 42
var sky = 0
var newTreeLikelihood = 0.03;
var newBirdLikelihood= 0.2;
var newCloudLikelihood=0.04;
var textShown = 1
var hillCondition = 0
var clickCondition = 0
var fire = 0
var fx = []
var fy = []
var birdcolor = 0
var birdDiv = ["https://i.imgur.com/L7k89AJ.png",
"https://i.imgur.com/dnY7u7s.png",
"https://i.imgur.com/a1m3PWp.png"]
function preload() {
img = loadImage("https://i.imgur.com/W9zRul7.png");
brd = loadImage(random(birdDiv));
brdgray = loadImage("https://i.imgur.com/ile7nc8.png")
//crackling = loadSound('https://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/12/414767__samarobryn__crackling-fire.wav')
}
function soundSetup(){
crackling.setVolume(7)
}
function setup() {
createCanvas(480, 480);
// create an initial collection of buildings
for (var i = 0; i < 10; i++){
var rx = random(width);
var ry = random(10, 50);
trees[i] = makeTree(rx);
bird[i] = makeBird(rx);
for(var f = 0; f< 8; f++){
fx[f] = trees[i].x-trees[i].breadth*2-350//random(trees[i].x-1,trees[i].x+1);
fy[f] = -trees[i].nFloors*20//random(trees[i].nFloors*20,-90)
}
}
frameRate(10);
}
function draw() {
background(r, g, b);
if (sky == 0) {
r = 188
g = 219
b = 245
}
else if (sky==1) {
r = 177
g = 194
b = 199
} else if (sky == 2) {
r = 167
g = 169
b = 171
}
drawHill()
updateAndDisplayCloud();
removeCloud();
addNewCloud()
displayHorizon();
updateAndDisplayTrees();
removeTreesThatHaveSlippedOutOfView();
addNewTreesWithSomeRandomProbability();
updateAndDisplayBird();
removeBird();
addNewBird()
instructionbox()
}
function makeclouds(birthLocationX) {
var k ={x: birthLocationX,
y:round(random(10,180)),
sizer:round(random(25,30)),
speed:-3,
move:cloudMove,
display:cloudDisplay,
click:cloudClick,
}
return k
//noStroke()
}
function cloudClick(cx,cy) {
push()
let dc = dist(cx,cy,this.x+20,this.y);
if (dc < 30 ) {
newCloudLikelihood += 0.1
this.sizer += 3
textShown = 4
}
pop()
}
function cloudMove() {
this.x += this.speed;
this.y += random(-3,3);
}
function cloudDisplay() {
push();
noStroke();
fill(r-20,g-20,b-20);
ellipse(this.x,this.y,this.sizer,this.sizer)
ellipse(this.x+10,this.y+10,this.sizer,this.sizer)
ellipse(this.x+30,this.y+10,this.sizer,this.sizer)
ellipse(this.x+30,this.y-10,this.sizer,this.sizer)
ellipse(this.x+20,this.y-10,this.sizer,this.sizer)
ellipse(this.x+40,this.y,this.sizer,this.sizer)
pop()
}
function updateAndDisplayCloud(){
for (var i = 0; i <cloud.length; i++){
cloud[i].move();
cloud[i].display()
}
}
function removeCloud(){
var cloudToKeep = [];
for (var i = 0; i <cloud.length; i++){
if (cloud[i].x+40>0){
cloudToKeep.push(cloud[i])
}
}
cloud = cloudToKeep
}
function addNewCloud(){
if(random(0,1)<newCloudLikelihood){
cloud.push(makeclouds(width));
}
}
function instructionbox() {
push()
rectMode(CENTER)
fill(255)
strokeWeight(8)
rect(240,400,440,100)
noStroke()
fill(0)
textSize(19.7)
if (textShown==1){
text("Click on objects to see how WE affected them",40,405)
} else if (textShown==2) {
textSize(15)
text("Scientists have recently found that birds are going extinct",40,395)
text("much quicker than we thought. Help by donating to RSPB!",40,415)
} else if ( textShown ==3) {
textSize(16.5)
text("Wildfire has burned more than 4% of California in 2020",40,395)
text("Help by donating to California's wildfire relief fund!",40,415)
} else if (textShown == 4) {
textSize(15)
text("China has surpassed pre-COVID air pollution levels soon",40,395)
text("after business returned to normal.",40,415)
} else if (textShown == 5) {
textSize(15)
text("Satelite image shows that Amazon forest has became less ",40,395)
text("green over time due to pollution",40,415)
}
pop()
}
function birdbox() {
push()
rectMode(CENTER)
fill(255)
strokeWeight(8)
rect(240,400,440,100)
noStroke()
fill(0)
textSize(20)
text("Bird are ded",40,405)
pop()
}
function mouseClicked(){
sky += 1
if (sky>2){
r -= 10
g -= 10
b -= 10
}
clickCondition = 1
for (var i = 0; i <bird.length; i++){
bird[i].click(mouseX, mouseY)
}
for (var i = 0; i <trees.length; i++){
trees[i].click(mouseX, mouseY)
}
for (var i = 0; i <cloud.length; i++){
cloud[i].click(mouseX, mouseY)
}
}
function makeBird(birthLocationX) {
var k ={x: birthLocationX,
y:round(random(-60,-280)),
breadth:round(random(40,70)),
speed:2,
birdHeight:round(random(9,15)),
move:birdMove,
display:birdDisplay,
click:birdClick,
color:color(random(50,240),random(50,240),random(50,240))}
return k
}
function birdClick(bx, by) {
let d = dist(bx, by, this.x, height-190+this.y)
if (d <= this.breadth){
this.color = color(40)
textShown = 2
birdcolor = 1
}
}
function birdMove() {
this.x += this.speed
}
function birdDisplay() {
push();
fill(this.color)
translate(this.x, height-190);
strokeWeight(1);
stroke(0);
push()
if (birdcolor == 1){
image(brdgray,-0,this.y,this.breadth,this.breadth)
} else {
image(brd,-0,this.y,this.breadth,this.breadth)
}
pop()
pop()
}
function updateAndDisplayBird(){
for (var i = 0; i <bird.length; i++){
bird[i].move();
bird[i].display()
}
}
function removeBird(){
var birdToKeep = [];
for (var i = 0; i <bird.length; i++){
if (bird[i].x+bird[i].breadth>0){
birdToKeep.push(bird[i])
}
}
bird = birdToKeep
}
function addNewBird(){
var newBirdLikelihood=0.1;
if(random(0,1)<newBirdLikelihood){
bird.push(makeBird(0));
}
}
function drawHill() {
push()
noStroke()
fill(tr, tg, tb)
beginShape()
for (var h = 0; h<width; h++){
var a = (h*hillVar)+(millis()*0.0002)
var y = map(noise(a),0,1,height/8,height/9*5);
vertex(h,y)
if (mouseY < h & y-1< mouseX =72 && tg <=87 && tb >=77){
tr = 72
tg = 87
tb = 77
}
pop()
vertex(480,480);
vertex(0,480)
endShape()
pop()
}
function updateAndDisplayTrees(){
for (var i = 0; i < trees.length; i++){
trees[i].move();
trees[i].display();
}
}
function removeTreesThatHaveSlippedOutOfView(){
var treesToKeep = [];
for (var i = 0; i < trees.length; i++){
if (trees[i].x + trees[i].breadth > 0) {
treesToKeep.push(trees[i]);
}
}
trees = treesToKeep;
}
function addNewTreesWithSomeRandomProbability() {
if (random(0,1) < newTreeLikelihood) {
trees.push(makeTree(width));
}
}
function treeMove() {
this.x += this.speed;
}
function treeDisplay() {
push()
var floorHeight = 20;
var bHeight = this.nFloors * floorHeight;
fill(74, 21, 22);
push();
translate(this.x, height - 170);
rect(0, -bHeight, this.breadth, bHeight);
noStroke()
for (var i = 0; i < this.nFloors; i++) {
fill(2, 61, 21)
noStroke()
triangle(this.breadth/2,0-(i * floorHeight)-60,-20,20-(i * floorHeight)-40,this.breadth+20,20-(i * floorHeight)-40);
}
var fireSize = random(10,80)
if( fire == 1){
for(var f = 0; f < 8; f++){
image(img,fx[f],fy[f],fireSize,fireSize)
}
}
strokeWeight(3)
pop();
}
function makeTree(birthLocationX) {
var bldg = {x: birthLocationX,
breadth: 15,
speed: -3.0,
nFloors: round(random(2,8)),
move: treeMove,
click: treeClick,
display: treeDisplay}
return bldg;
}
function treeClick(tx,ty) {
var floorHeight = 20;
var bHeight = this.nFloors * floorHeight;
let dtx = dist( tx, height-170, this.x+this.breadth/2, height-170)
let dty = dist( this.x , ty, this.x, -bHeight/2+height-170 )
if (dtx<20+this.breadth/2 & dty
Final Project – Responsive Wearables
In 2020, one of the biggest treasure is to experience the time in outdoor. In the time when we need to carefully think about distancing to other people and gearing up ourselves with masks, gloves and sanitizer, I design this interactive game to explore with the idea of using garments as an responsive exterior shell to protect ourselves and create personal boundaries.
By moving the mouse, the character is able to wondering in this projected scenery with colorful reference object. For the design of the character, there are two mode in response to two situations. The character begins with wearing a normal scale clothes. When the player pressed the mouse, the character switch to the inflatables garment set with an “alert” sign.
One of the biggest challenge I encountered with when programming this game is making paneling affect on the canvas. The canvas visually works as a camera frame that shifting with the location of the mouse. If I further develop this program, I hope to have the alert character setting on when the character intersect with every bubble in the arrays.
//Isabel Xu
//Section A
//Final Project
var cX = 0;
var cY = 0;
var cdx = 0;
var cdy = 0;
var start_locationX = 300;
var start_locationY = 200;
var cir_X = [];
var cir_Y = [];
var cir_c = [];
var animGreen = [];
function preload(){
//green character image arrays
let green1 = loadImage("https://i.imgur.com/OXFFPY7.png");
let green2 = loadImage("https://i.imgur.com/gIvd44d.png");
let green3 = loadImage("https://i.imgur.com/p7dyFj3.png");
animGreen = [green1, green2, green3];
//red character image
redAlert = loadImage("https://i.imgur.com/BhCQ0FG.png");
}
function setup() {
createCanvas(600,400);
frameRate(20);
//create level of randomness to the bubble
for (var i = 0; i < 7000; i++) {
cir_X[i] = random(-5000, width+5000);
cir_Y[i] = random(-4000, height+4000);
cir_c[i] = color(235, random(255), random(255));
}
imageMode(CENTER);
}
function draw() {
background(235, 218, 199);
//movement of the bubble inversely to the character
let cir_dx = ((mouseX)-300)/20*-1;
let cir_dy = ((mouseY)-200)/20*-1;
//create colorful bubble background for visual reference
for (var i = 0; i < 7000; i++) {
noStroke();
drawShape(cir_X[i], cir_Y[i], cir_c[i]);
cir_X[i] += cir_dx;
cir_Y[i] += cir_dy;
}
drawFigure(cir_X[i], cir_Y[i]);
}
function drawShape(cir_X, cir_Y, cir_c) {
fill(cir_c);
ellipse(cir_X, cir_Y, 30, 15);
}
function drawFigure(){
if (mouseIsPressed) {
drawRedCharacter();
}else{
drawGreenCharacter();
}
}
function drawGreenCharacter(){
//limit the character movement
cX = constrain(mouseX,250,350);
cY = constrain(mouseY,175,225);
//shadow
fill(110);
ellipse(start_locationX+5,start_locationY+80,130,40)
//draw green character
//create animation effect with multiple image
let randomGreen = random(animGreen);
image(randomGreen,start_locationX,start_locationY,150,180);
//speed is inversely proportional to the mouse distance
cdx = (cX - start_locationX)/20;
cdy = (cY - start_locationY)/20;
start_locationX += cdx;
start_locationY += cdy;
}
function drawRedCharacter (){
cX = constrain(mouseX,250,350);
cY = constrain(mouseY,175,225);
fill(255,0,0);
image(redAlert,start_locationX,start_locationY,200,250);
cdx = (cX - start_locationX)/20;
cdy = (cY - start_locationY)/20;
start_locationX += cdx;
start_locationY += cdy;
}
Final Project
For my final project, I wanted to address something we have all been doing a lot
of during quarantine, which is impulsive online shopping. Seeing all the
devastating climate crisis we’ve experienced this year I wanted to do a little
research on how the actual cost of fast fashion and its damage to the environment. It’s easy to purchase a cute shirt when they’re 15 dollars even if
you didn’t need it, but in reality, it’s contributing to so many problems that
we are actually paying for: forest fires, unpaid labor, toxic waste, etc..
The program is very simple, you hover over with your mouse to see the environmental cost of each of these clothing items, and when you click on them it will be placed into your shopping bag. A certain number of the three symbols will pop up on the screen to show you how much you’ve spent. When you’ve used up around 50,000 litres of water (which doesn’t take a lot to achieve), the end screen will pop up. If I had more time I would make the symbols pop up in a more organized manner and add more levels of interactions.
//keep track of number of runs
var count = 0;
//used for locating each item of clothing
var item;
//array for textbox, textbox is t
var t = [];
var textInfo = [
'COTTON T-SHIRT:\n2,700 litres of water\n15kg of CO2\n200+ years to\ndecompose',
'JEANS:\n7000 litres of water\n33kg of CO2\n50 years to decompose',
'SNEAKERS:\n8500 litres of water\n10kg of CO2\n40 years to decompose'
];
var textY = [30, 165, 355];
var textColor = ["lavender", "DarkSlateBlue"];
function preload(){
rack = loadImage('https://i.imgur.com/YpMqJ3Z.png');
shirt = loadImage('https://i.imgur.com/54EAgyC.png');
jeans = loadImage('https://i.imgur.com/qzkFSXI.png');
shoes = loadImage('https://i.imgur.com/D7paBLS.png');
bag = loadImage('https://i.imgur.com/Xyv6IGe.png');
water = loadImage('https://i.imgur.com/3ONgfhP.png');
co2 = loadImage('https://i.imgur.com/me0Lg0A.png');
clock = loadImage('https://i.imgur.com/gw7QVpQ.png');
}
//draw water
function drawWater() {
image(water, this.x, this.y, 20, 20);
}
//draw co2
function drawCarbon(cx, cy) {
image(co2, this.x, this.y, 20, 20);
}
//draw clock
function drawClock(clx, cly) {
image(clock, this.x, this.y, 20, 20);
}
//create new water bucket object with position
function makeWater(wx, wy) {
w = {x: wx, y: wy,
drawFunction: drawWater
}
return w;
}
//create new co2 object with position
function makeCarbon(cx, cy) {
c = {x: cx, y: cy,
drawFunction: drawCarbon
}
return c;
}
//create new clock object with position
function makeClock(clx, cly) {
cl = {x: clx, y: cly,
drawFunction: drawClock
}
return cl;
}
//arrays to store new symbol
var waters = [];
var carbons = [];
var clocks = [];
function setup() {
createCanvas(400, 500);
background("lightsteelblue");
//set up the base rack
image(rack, 200, 0, 200, 500);
imageMode(CENTER);
image(shirt, 300, 80, 120, 100);
image(jeans, 300, 250, 80, 150);
image(shoes, 300, 450, 100, 60);
//create array of objects of the three info textboxes
for (var i = 0; i < 3; i ++) {
t[i] = new Object();
t[i].info = textInfo[i];
t[i].x = 170;
t[i].y = textY[i];
t[i].w = 110;
t[i].h = 70;
t[i].size = 10;
t[i].c = textColor[i];
t[i].font = 'verdana';
t[i].stroke = "thistle"
t[i].sWeight = 5;
}
//make a water bucket
for (var i = 0; i < 20; i ++) {
var w = makeWater(random(100), random(20, 100));
waters.push(w);
}
//make a co2
for (var i = 0; i < 20; i ++) {
var w = makeCarbon(random(100), random(100, 200));
carbons.push(c);
}
//make a clock
for (var i = 0; i < 20; i ++) {
var cl = makeClock(random(50), random(200, 300));
clocks.push(cl);
}
}
function draw() {
//instruction
textSize(20);
fill("white");
textFont(t[0].font);
text('click to shop, hover to see price!', 20, 18);
//draw textbox
if(mouseX >= 200 & mouseX <= 400) {
if(mouseY >= 3 && mouseY <= 120) {
stroke(t[0].stroke);
strokeWeight(t[0].sWeight);
fill(t[0].c);
rect(t[0].x-5, t[0].y-5, t[0].w+10, t[0].h+10);
noStroke();
textSize(t[0].size);
fill(t[1].c);
text(t[0].info, t[0].x, t[0].y, t[0].w, t[0].h);
item = 1;
}
else if(mouseY >= 150 & mouseY <= 300) {
stroke(t[0].stroke);
strokeWeight(t[0].sWeight);
fill(t[0].c);
rect(t[1].x-5, t[1].y-5, t[1].w+10, t[1].h+10);
noStroke();
textSize(t[0].size);
fill(t[1].c);
text(t[1].info, t[1].x, t[1].y, t[0].w, t[0].h);
item = 2;
}
else if(mouseY >= 330 & mouseY <= 480) {
stroke(t[0].stroke);
strokeWeight(t[0].sWeight);
fill(t[0].c);
rect(t[2].x-5, t[2].y-5, t[2].w+10, t[2].h+10);
noStroke();
textSize(t[0].size);
fill(t[1].c);
text(t[2].info, t[2].x, t[2].y, t[2].w, t[2].h);
item = 3;
}
}
//place shopping bag
shoppingBag();
//place key
drawKey(0, 400);
//if 50 buckets of water used, display end page
if(count >= 50) {
endPage();
}
}
function mousePressed() {
//when clicked into each area, item goes to shopping bag
if(item == 1) {
buyShirt(120, 450);
//3 water buckets
push();
for (var i = 0; i < 3; i ++) {
var w = waters[i];
w.drawFunction();
translate(random(10, 15), random(10, 15));
}
pop();
//3 co2
push();
for (var i = 0; i < 3; i ++) {
var c = carbons[i];
c.drawFunction();
translate(random(10, 15), random(10, 15));
}
pop();
//20 clocks
push();
for (var i = 0; i < 20; i ++) {
var cl = clocks[i];
cl.drawFunction();
translate(random(5, 10), random(5, 10));
}
pop();
//add 3 to overall count
count += 3;
}
else if(item == 2) {
buyJeans(120, 470);
//7 water buckets
push();
for (var i = 0; i < 7; i ++) {
var w = waters[i];
w.drawFunction();
translate(random(10, 15), random(10, 15));
}
pop();
//6 co2
push();
for (var i = 0; i < 6; i ++) {
var c = carbons[i];
c.drawFunction();
translate(random(10, 15), random(10, 15));
}
pop();
//5 clocks
push();
for (var i = 0; i < 5; i ++) {
var cl = clocks[i];
cl.drawFunction();
translate(random(5, 10), random(5, 10));
}
pop();
//add 7 to overall count
count += 7;
}
else {
buyShoes(120, 450);
//8 water buckets
push();
for (var i = 0; i < 8; i ++) {
var w = waters[i];
w.drawFunction();
translate(random(10, 15), random(10, 15));
}
pop();
//2 co2
push();
for (var i = 0; i < 2; i ++) {
var c = carbons[i];
c.drawFunction();
translate(random(10, 15), random(10, 15));
}
pop();
//4 clocks
push();
for (var i = 0; i < 4; i ++) {
var cl = clocks[i];
cl.drawFunction();
translate(random(5, 10), random(5, 10));
}
pop();
//add 8 to overall count
count += 8;
}
}
function shoppingBag() {
image(bag, 120, 470, 170, 170);
fill("white");
textSize(20);
text('your bag', 75, 480);
}
function drawKey(x, y) {
//key box
stroke("thistle");
strokeWeight(5);
fill("lavender");
rect(x, y, 70, 80);
//symbols
image(water, x+15, y+20, 20, 20);
image(co2, x+15, y+45, 20, 20);
image(clock, x+15, y+65, 20, 20);
//text
textSize(7);
fill("black");
noStroke();
text('1000L water\n\n5kg co2\n\n10 years', x+30, y+15, 40, 80);
stroke("thistle");
}
//clothing item goes into shopping bag
function buyShirt(x, y) {
push();
rotate(radians(random(-2, 2)));
image(shirt, x, y, 120, 100);
pop();
}
function buyJeans(x, y) {
push();
rotate(radians(random(-2, 2)));
image(jeans, x, y, 80, 150);
pop();
}
function buyShoes(x, y) {
push();
rotate(radians(random(-2, 2)));
image(shoes, x, y, 100, 60);
pop();
}
function endPage() {
background("steelblue");
fill("lavender");
noStroke();
textSize(30);
text('Sorry,\nYou have used up \n50 years worth of \ndrinking water.\n\nRefresh to shop again',
50, 100)
}
Final Project
This final project was inspired by what’s currently transpiring to aquariums within the country during this pandemic. I’m a huge fan of aquariums and am constantly nervous about how much these vital institutions are struggling to stay afloat while visitors can’t go walk through their physical buildings and admire all of the different marine life. I wanted this project to bring a little awareness to this extremely niche but nevertheless devastated part of the current fabric of the world being heavily impacted by the pandemic.
For this project, the viewer just needs to click on the canvas to cycle through
different facts about COVID-19’s impact on aquariums and marine life. They can also make the aquarist move across the screen and view the passing marine life with their mouse. The visuals and designs of the animals were based off the Monterey Bay Aquarium‘s illustrated advertisements. Each animal moves across the screen at different speeds as the illustrated background moves with them.
If I had more time on this project, I definitely would have added a level of
interactivity with the marine life, whether through animations triggered by clicks or sounds to accompany the piece. I’m pretty proud of how it turned out though.
var teal;
var barColor;
var tankbg;
var kelp;
var sunlight;
var sidewayScroll = 0;
var bgLength = 2100;
var bgHeight = 600;
let turtleCycle = [];
let animatedFrame = 0;
let turtleX = 0;
let time = 0;
let rayY = 0;
let rayX = 0;
var ray;
let seahorseY = 0;
let seahorseX = 0;
var seahorse;
var sharkY = 0;
var sharkX = 0;
var shark;
var orangefishX = 0;
var orangefishY = 0;
var orangefish;
var dx = [];
var c = [];
var x = [];
var y = [];
var employeeLeft;
var employeeRight;
var facts = ["Because the pandemic has reduced tourism, there has been a huge baby sea turtle boom in Florida's beaches.", "Stingrays and other fish have been showing signs of loneliness since the pandemic started due to the lack of visitor interactions.", "An endangered species of seahorse has returned to Dorset in the UK due to the coronavirus lockdown.", "Aquariums around the country are struggling to stay afloat due to COVID-19 closures and lack of financial help from the federal government.", "Many aquariums are now showing exhibits virtually to keep visitors engaged at home."];
var index = 0;
function preload() {
//exhibit images
tankbg = loadImage("tankbg.png");
kelp = loadImage("kelp.png");
sunlight = loadImage("light.png");
//turtle images
turtleCycle[0] = loadImage("turtle-02.png");
turtleCycle[1] = loadImage("turtle-03.png");
turtleCycle[2] = loadImage("turtle-04.png");
turtleCycle[3] = loadImage("turtle-05.png");
turtleCycle[4] = loadImage("turtle-06.png");
turtleCycle[5] = loadImage("turtle-05.png");
turtleCycle[6] = loadImage("turtle-04.png");
turtleCycle[7] = loadImage("turtle-03.png");
//stingray image
ray = loadImage("ray.png");
//seahorse image
seahorse = loadImage("seahorse.png");
//shark
shark = loadImage("shark.png");
//orange fish
orangefish = loadImage("orangefish.png");
//employee
employeeLeft = loadImage("employee_left.png");
employeeRight = loadImage("employee_right.png");
}
function setup() {
createCanvas(600, 450);
//tank setup
teal = color(89, 185, 189);
barColor = color(20, 48, 67);
//fish setup
for (i = 0; i < 100; i++) {
dx[i] = random(-2, 2);
c[i] = color(random(100), random(175), random(100), 50);
x[i] = random(25, width - 25);
y[i] = random(25, height - 25);
}
}
function draw() {
noStroke();
background(teal);
//sunlight
image(sunlight, width/4, 0, 400, bgHeight);
for (i = 0; i < 100; i++) {
fish(x[i], y[i], dx[i], c[i]);
x[i] += dx[i];
if (x[i] > width - 20){
dx[i] = -dx[i];
}
else if (x[i] < 0){
dx[i] = -dx[i];
}
}
//shark
image(shark, sharkX, sharkY, 189.42, 47.7);
sharkX = sharkX + 1;
if (sharkX >= width) {
sharkX = -300;
sharkY = random(200, 400);
}
//scrolling background
image(tankbg, sidewayScroll, -150, bgLength, bgHeight);
image(tankbg, sidewayScroll + bgLength, -150, bgLength, bgHeight);
//sea turtle
image(turtleCycle[animatedFrame], turtleX, 100, 200, 97);
if (time > 13) {
turtleX += 13;
animatedFrame += 1;
if (animatedFrame >= turtleCycle.length) {
animatedFrame = 0;
}
time = 0;
}
time++;
if (turtleX > width) {
turtleX = -500;
}
//orange fish
image(orangefish, orangefishX, orangefishY, 243, 86.3);
orangefishX = orangefishX + 2;
if (orangefishX >= width) {
orangefishX = -600;
orangefishY = random(0, 400);
}
//seahorse
image(seahorse, seahorseX, seahorseY, 25, 45);
image(seahorse, seahorseX + 50, seahorseY + 50, 35, 55);
seahorseX = seahorseX + 0.5;
if (seahorseX >= width) {
seahorseX = -100;
seahorseY = random(0, 400);
}
//scrolling kelp
image(kelp, sidewayScroll, -150, bgLength, bgHeight);
image(kelp, sidewayScroll + bgLength, -150, bgLength, bgHeight);
sidewayScroll -= 1;
if (sidewayScroll <= -bgLength) {
sidewayScroll = 0;
}
//stingray
image(ray, rayX, rayY, 150, 192);
rayY = rayY + 1;
if (rayY >= height) {
rayY = -300;
rayX = random(-400, 100);
}
else {
rayX = rayX + 1;
}
//glass tank bars
fill(barColor);
rect(200, 0, 15, height);
rect(400, 0, 15, height);
//aquarium employee
let canvasEdge = constrain(mouseX, width/4, 400);
if (mouseX < width/2) {
image(employeeLeft, canvasEdge, 300, 82, 172.6);
} else {
image(employeeRight, canvasEdge, 300, 82, 172.6);
}
//pandemic facts
let factsEdge = constrain(mouseX, 50, 400);
fill(255, 200);
rect(factsEdge, 200, 175, 85, 10);
fill(0);
textSize(10);
textFont("Volte");
text(facts[index], factsEdge + 15, 212, 150, 200);
}
//background fish
function fish(x, y, dx, c) {
fill(c);
ellipse(x, y, 20, 10);
if(dx < 0) {
triangle(x+10, y, x+15, y-5, x+15, y+5);
}
else {
triangle(x-10, y, x-15, y-5, x-15, y+5);
}
}
//click to cycle through pandemic facts
function mousePressed() {
index = floor(random(facts.length));
if (index == facts.length) {
index = 0;
}
}
Final Project
The project is representing two events we had to deal with in 2020, the so-called Asian murder hornets and the coronavirus.
The project is a game that mimics arcade-style 2D shooter games.
The player is a hornet facing off against cells of the coronavirus and taking them down with glowing green bullets.
Whenever a virus reaches the bottom of the screen, the player loses.
While developing this project, I came across a lot of problems , the most complicated being the interaction between the bullet and virus.
I was not sure how to call a property of an object in an array while comparing it to another property of an object in another array and then making something happen with it.
However, I ended up using a nested for loop to linear search both the virus and bullet and using a conditional to check if the x and y value of those searched are matching.
Creating a project for myself and implementing the coding strategies I’ve learned over this semester definitely cemented what I’ve learned and see the usage of these techniques in my own way.
Overall, I learned about my strength and weaknesses when tackling a coding project through this experience.
var movement = []
var bullets = [];
var xpos;
var ypos;
var cv;
var score;
var c=0
var virus = [];
var cvimage = [];
var cvlinks = [
"https://i.imgur.com/Nw3KzRI.png", // virus images
"https://i.imgur.com/JlYsbHq.png",
"https://i.imgur.com/rIXhNzt.png",
"https://i.imgur.com/SjJmecC.png"
]
var count = 0;
function preload(){
for (var i = 0; i<4; i++){ // loading images into array
cvimage[i] = loadImage(cvlinks[i]);
}
hornet = loadImage("https://i.imgur.com/tU0dXCU.png")
hornetshadow = loadImage("https://i.imgur.com/JErLPWR.png")
}
function setup() {
createCanvas(500, 500);
for (var i = 0; i < 100; i++){ // initial background lines
var rx = random(width);
var ry = random(height);
movement[i] = makemovement(rx,ry);
}
}
function draw() {
background(255)
startgame();
updatemovement();
removemovement();
addmovement();
updatevirus();
addvirus();
removevirus();
drawhornet();
updateremovebullet();
bulletvirusinteraction();
lose();
count++
}
function startgame(){ // openning of game
push()
translate(width/2,height/2)
fill(0)
scale(c)
circle(0,0,5)
c+=2
pop()
}
// BACKGROUND MOVEMENT
function updatemovement(){
for (var i = 0; i < movement.length; i++){ //background lines appearing and moving
movement[i].move(); //moving
movement[i].display(); // appearing
}
}
function removemovement(){
var movementtokeep = []; // array to keep existing lines
for (var i = 0; i < movement.length; i++){ //going through lines to see which to keep
if (movement[i].y + 100 < 500) {
movementtokeep.push(movement[i]);
}
}
movement = movementtokeep; //return kept lines back inot movement array
}
function addmovement() {
for (var i = 0; i < 100; i++){ // adding more background lines
var rx = random(width);
var ry = random(height);
movement.push(makemovement(0))
movement[i] = makemovement(rx,ry);
}
}
function mvmtMove() {
this.y += this.speed; // lines movement down canvas
}
function mvmtDisplay() { // white lines
stroke(255);
line(this.x,this.y,this.x,this.y+100);
}
function makemovement(startx,starty) { //properties of background object
var mvmt = {x: startx,
y: starty,
speed: 1,
move: mvmtMove,
display: mvmtDisplay}
return mvmt;
}
function drawhornet(){
xpos=constrain(mouseX,0,width-50); // keep hornet in canvas
ypos=map(mouseY,0,height,350,450);// keep hornet in bottom portion of the canvas
image(hornet,xpos,ypos,50,50); // draw hornet
}
// VIRUS
function updatevirus(){
for (var i = 0; i < virus.length; i++){ // showing and mocing viruses
virus[i].move();
virus[i].display();
}
}
function addvirus() { // creating a new row of virus
if (count % 100 == 0){
for (var i = 0; i < 4; i++){
virus.push(makecv(int(random(10))*50)); // x position of virus is at mulitples of 50
}
}
}
function removevirus(){ // if virus is less than height of canvas the virus is kept
var viruskeep = [];
for (var i = 0; i < virus.length; i++){
if (virus[i].y < height) {
viruskeep.push(virus[i]);
}
}
virus=viruskeep
}
function makecv(startx) { // object propeties of virus with x value being varied from loop from before
var virus = {x:startx,
y: -100,
speed:.5,
img: random(cvimage),
move: virusmove,
display: virusdisplay}
return virus;
}
function virusmove() { // virus movement
this.y += this.speed;
}
function virusdisplay() {// show virus
image(this.img,this.x,this.y,50,50);
}
//BULLET
function mousePressed(){ // when mouse is pressed a new bullet is generated
var startingbullet = makebullet(xpos, ypos);
bullets.push(startingbullet);
}
function updateremovebullet(){ //move and show bullet while keeping if under 150 counts to keep array short
newbullets = [];
for (var i = 0; i < bullets.length; i++) {
var b = bullets[i];
b.stepFunction();
b.drawFunction();
if (b.age < 150) {
newbullets.push(b);
}
}
bullets = newbullets; // kept bullets back into bullets array
}
function bulletmove() { // bullet movement
this.y -= this.dy;
this.age ++
}
function bulletdisplay() { // glowing green bullets
fill(0,200,0)
ellipse(this.x,this.y,10)
fill(0,255,0)
ellipse(this.x,this.y,5)
}
function makebullet(bulletx, bullety) { // bullet object properties
b = {x: bulletx,
y: bullety,
dy: 4,
age: 0,
stepFunction: bulletmove,
drawFunction: bulletdisplay
}
return b;
}
function bulletvirusinteraction (){
for (var i= virus.length-1;i >0; i--) { // linear search virus backwards so when spliced it doesnt skip one
for (var j= bullets.length-1;j >0; j--) { // linear search bullets
if ((bullets[j].x <= virus[i].x+50) // range of bullet and virus x values must match
& (bullets[j].x >= virus[i].x-50)
&& (bullets[j].y <= virus[i].y+25)){ // range of bullet and virus y values must match
virus.splice(i,1); //if they match then both bullet and virus disappear from the array
bullets.splice(j,1);
}
}
}
}
function lose (){
for (var i= 0 ;i < virus.length; i++) {
if ( virus[i].y==450){ // if any virus' y value passes 450 then player loses
gameover(); // trigger gameover screen
}
}
}
function gameover (){
fill(255,0,0);
rect(0,0,500,500);
noStroke();
fill(0);
textSize(50);
text('GAME OVER',100, height/2);
textSize(20);
frameRate(0); // end frame
}
Final Project
/*
Lauren Kenny
lkenny@andrew.cmu.edu
Section A
This program draws a grid of masks and covid particles.
*/
// ARRAY OF IMAGE LINKS
var objectLinks = [
"https://i.imgur.com/1GlKrHl.png",
"https://i.imgur.com/EJx0rn7.png",
"https://i.imgur.com/uz2coXH.png",
"https://i.imgur.com/rxFAYmh.png",
"https://i.imgur.com/SWkTR5H.png",
]
// ARRAY TO STORE LOADED IMAGES
var objectImages = [];
// ARRAYS TO STORE RELEVANT IMAGE VALUES
var objectX = [0, 0, 0, 0, 0];
var objectY = [0, 0, 0, 0, 0];
var objectW = [672/8, 772/5, 847/5, 841/5, 744/8];
var objectH = [656/8, 394/5, 323/5, 410/5, 828/8];
// LOADS IMAGES
function preload() {
for (var i=0; i<objectLinks.length; i++) {
objectImages.push(loadImage(objectLinks[i]));
}
}
function setup() {
createCanvas(800, 500);
frameRate(4);
}
function draw() {
background(180);
var x=0;
var y=0;
// CREATES A GRID OF MASK/COVID IMAGES
for (let rows=0; rows<=height; rows+=100) {
x=0;
for (let cols=0; cols<=width; cols+=150) {
i = int(random(0, objectImages.length));
image(objectImages[i], x, y, objectW[i], objectH[i]);
x+=150;
}
y+=100;
}
// WHEN THE MOUSE IS PRESSED, TEXT APPEARS
if (mouseIsPressed) {
fill(0, 0, 0, 200);
rect(0, 0, width, height);
fill(255);
textSize(35);
text('beware of covid', width/3, height/2);
}
}