Project 1 : Self Portrait

Week 1

sketch-self portraitDownload
function setup() {
  createCanvas(650, 650);
}

function draw() {
  background(107,116,145);
  
  //hair
  fill(132, 117, 82);
  noStroke();
  beginShape();
  curveVertex(width/2-140,290);
  curveVertex(width/2-130,230);
  curveVertex(width/2-120,350);
  curveVertex(width/2-130,550);
  curveVertex(width/2+130,550);
  curveVertex(width/2+120,350);
  curveVertex(width/2+140,250);
  endShape(CLOSE);
  
  //main body
  fill(247, 194, 150);
  noStroke();
  beginShape();
  vertex(width/2-35, 390);
  vertex(width/2-35, 430);
  vertex(150, 470);
  vertex(100, 550);
  vertex(100, 650);
  vertex(550, 650);
  vertex(550, 550);
  vertex(500, 470);
  vertex(width/2+35, 430);
  vertex(width/2+35, 390);
  endShape(CLOSE);
  
  //face
  fill(247, 194, 150);
  noStroke();
  ellipse(width/2,240,250,320)
  //ears
  ellipse(width/2-110,320,20,40)
  ellipse(width/2+110,320,20,40)
  
  
 //hats
  fill(0);
  noStroke();
  beginShape();
  curveVertex(width/2-200,300);
  curveVertex(width/2-200,320);
  curveVertex(width/2-100,100);
  curveVertex(width/2,50);
  curveVertex(width/2+100,100);
  curveVertex(width/2+200,320);
  curveVertex(width/2+200,300);
  endShape();
  
  
  //lips
  fill(190,111,82);
  noStroke();
  beginShape();
  curveVertex(width/2-35,350);
  curveVertex(width/2-30,360);
  curveVertex(width/2,370);
  curveVertex(width/2+30,360);
  curveVertex(width/2+35,350);
  endShape();
  
  beginShape();
  curveVertex(width/2-35,370);
  curveVertex(width/2-30,360);
  curveVertex(width/2,355);
  curveVertex(width/2+30,360);
  curveVertex(width/2+35,370);
  endShape();
  
  //nose
  fill(239, 217, 192);
  noStroke();
  beginShape();
  vertex(width/2-8, 320);
  vertex(width/2-10, 335);
  vertex(width/2+10, 335);
  vertex(width/2+8, 320);
  endShape(CLOSE);
  noLoop();
  
  fill(239, 217, 192);
  noStroke();
  beginShape();
  curveVertex(width/2-10, 335);
  curveVertex(width/2-10, 335);
  curveVertex(width/2, 340);
  curveVertex(width/2+10, 335);
  curveVertex(width/2+10, 335);
  endShape();
  
  //garment with transparency
  fill(150,190);
  stroke(220);
  strokeWeight(3);
  beginShape();
  curveVertex(width/2-45,405);
  curveVertex(width/2-35,425);
  curveVertex(width/2-57,435);
  curveVertex(150, 460);
  curveVertex(100, 550);
  curveVertex(120, 650);
  curveVertex(520, 650);
  curveVertex(550, 550);
  curveVertex(500, 460);
  curveVertex(width/2+57,435);
  curveVertex(width/2+35,425);
  curveVertex(width/2+45,405);
  endShape(CLOSE);

  //garment on top layer
  fill(250);
  noStroke();
  beginShape();
  vertex(width/2,610)
  vertex(width/2-50,430)
  vertex(width/2-170,430)
  vertex(width/2-180,470)
  vertex(width/2-180,650)
  vertex(width/2+180,650)
  vertex(width/2+180,470)
  vertex(width/2+170,430)
  vertex(width/2+50,430)
  endShape();
  
  //accessories*line
  stroke(2);
  strokeWeight(1);
  strokeCap(SQUARE);
  line(width/2-110,330,width/2-110,385);
  line(width/2+110,330,width/2+110,385);
  noLoop();
  
  fill(249,239,80);//the spherical structure
  ellipse(width/2-110,385,50,50);
  ellipse(width/2+110,385,50,50);
  
  
  }
  
  
 

LO-1: My Inspiration

The interactive fashion couture work by Iris Van Herpen is one of the most eye opening project for me among the field of technological art. Employing smart textiles, garments are able to move with the movement of the model and the movement of the environment. For the one of the runway show “Hypnosis”, it is realized by a team of collaborating artists to achieve the final production who are active in the technological art field, such as the multi-disciplinary architect Philip Beesley.  A total of 20 looks took six months for the concepts to turn into physical work. The development of the work are made by both custom software and commercial software. For example, the 3d twisted vortex structure are constructed in Rhino and Grasshopper while the e-textile from certain pieces are build with custom scripts. 

Iris Van Herpen writes in her show notes that the first thread of inspiration comes from the Spanish neuroanatomist Ramón y Cajal, who translated the symptoms captured from the neural systems to sophisticated graphics. The projected guide to the forthcoming explorations on how human senses are able to influence the functions of wearable textiles.