I’m not sure if this entirely counts, but I admire the game Genshin Impact from a design and developmental standpoint for a few reasons. On the game design side, the expansion of the map and story
frequently happening after the release of the game rather than with it is a really interesting structure that allows the player to develop skills as the story develops, much like a real adventure would happen. From the programming and development perspective I don’t know much about industry standards, but I think it’s really interesting how they used a customized version of unity to build the entire game. They had two separate
rendering systems? or pipelines? characters were cell shaded and all
environment was PBR. For a game of that scale and cost (free!) it’s really impressive how complex the process behind the scenes is.
Work:
miHoYo 2020