lsh-hatching


This week I crashed and burned a little. I had originally intended to attempt the exercises in Julia using the Luxor wrapper for Cairo, but let myself get swept up in the excitement around VSketch, and therefore switched to Python a little late in the game. VSketch was working mostly great for the first two rows in my matrix, but when I hit the third row I began getting errors related to maximum number of geometry on screen. For some reason as geometry increased, issues began popping up that were mutating variables I was not even interacting with. I tried to extract the logic so I could work row by row, but the script was a little too messy to reasonably refactor. I should have fallen back to what I know (JavaScript). VSketch is a ton of fun to work in and I would love to keep exploring it, but this was probably not the right time.