Curran Zhang-LookingOutwards-2

The focus of this project,GRIS, was to create an interactive reality for people to enjoy. Designed by Nomada Studio, the game was designed to allow players to explore the imaginative world or watercolors. Within the game, crimson mountains, cyan ruins, and irregular trees are created to feature the scene, which is sometimes more important than the character. Motions within the game mimics the property of water coloring on paper.

A part of the game where the setting is more important than the character

Nomada Studio started with game designers Adrian Cuevas and Roger Mendoza met artist Conrad Roset. GRIS is the company’s first production and brought upon the idea to beautifully blend art and gaming together. By using the different platforms and property of each theme, the production creates a very engaging perspective for gamer. This game is a representation of the mixture of fields in jobs. Even though game design is mathematical and very rigid, it was able to bring in the creativeness and playful aspect of art. Like this class, the game itself is a bridge that combines digital coding and art.

Various motions within the game are representations of water-coloring properties.
Usage of different color blends to bring out the mood

 

Article: https://www.thisiscolossal.com/2018/09/gris-video-game-by-nomada-studio/

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