LO1- MY INSPIRATION

As someone who had not watched Disney or Pixar movies during my childhood, I was immediately immersed by the Toy Story Series when my friends forced me to watch them in college. By watching Toy Story 1,2,3 back-to-back, I could see an enormous change in the quality and development of the characters and rendering.
Production companies Pixar and Walt Disney Pictures have produced multiple successful films and animations. During this time, production quality and rendering have improved exponentially. Technological improvements in lighting and motions effects have allowed the resulting films to produce more realistic people, toys, and overall graphics.


Pixar created a new software called RenderMan to handle more footage while also working on smoothness for more fully formed characters. Toys were conceived to be more realistic toys in shots using toy hands and feet.


A program called Simulation was also developed to develop fur graphics in Monsters Inc.. Each distinct particle of fur was simulated with acceleration, velocity, and force, using physics for design. This same technological foundation was then used in Monsters University, Ratatouille, Finding Nemo, etc.


Watching Toy Story 4 when it came out this summer with my friend, I was very impressed by the development in graphics and rendering, The refining of the materiality of fur for Duck and Bunny, doll effect of Bo Peep, as well as the realness of Forky as a plastic fork upgraded Toy Story 4 into a masterpiece in animation.


The future of animation only progresses with the advances made in both technology and creative design. The animation Onward has become a success in graphic works and computational design. Pixar and Disney’s future has a long way ahead as long as new software development improves production quality.

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