LO – My Inspiration

Mario Klingemann uses artificial intelligence, machine learning, and neural networks to create art. His project called Memories of Passersby I is an installation of two framed screens placed right next to each other, over a wood cabinet. These screens contain a very powerful machine capable of continuously creating portraits of un-existing human faces. They are never repeated nor recorded. The infinite stream of portraits is created by the AI brain itself.

This project required the development of custom scripts. He had to train the AI model using thousands of 17th to 19th century portraits. Creating an application similar to a dating application called Tinder, he taught the machine to develop its own preferences of physical traits on human faces.

Klingemann may have been inspired by brushes. The neural networks are similar to that of brushes in that in the end, a medium provides feedback between the artist and the art. The medium, whether it be intricate neural networks or paintbrushes, can create a visual masterpiece.

This project points to a future of other forms of media and presentations, not limited to just portraits.

Memories of Passerby I by Mario Klingemann (2018)

LO-01 – MY INSPIRATION

Scene from Black Mirror: Bandersnatch by Netflix.

I found the interactive film “Black Mirror: Bandersnatch” extremely fascinating and inspiring. Bandersnatch is a psychological thriller about a programmer who begins questioning reality when developing a novel (titled Bandersnatch) into an interactive video game. The film itself is also an interactive experience, as the viewers have a role in controlling what happens next during “choice points”.

I found this project admirable because it begins to explore and push the boundaries of cinema and technology. Not only do both work in harmony, they are both able to bring the best out of each other; interweaving technology into cinema pushes the producers and writers to tackle new challenges and rethink many pretenses of a TV show. Introducing cinema to technologies, introduces not only viewers to the expansiveness of what technology can do, but editors and producers to the expansiveness of what they can do.

This film was created by Netflix, the team more specifically, involved Annabel Jones, Charlier Brooker, and David Slade. The process of creating this film also involved the actors, Will Poulter and Fionn Whitehad’s collaboration. Tackling a script with such a large amount of variations of outcome required a lot of exploration in the filming and plot writing. With this all in mind, they also had to make sure the variation of endings wasn’t too overbearing overall for the viewers. The process of which the plot began, started on Post-it notes, then progressed to a whiteboard. Following this, they used a programming tool called Twine. The script was both on paper, but also navigatable on Twine. Scrivener, Final Draft, and Microsoft Notepad were utilised during the process of creating as well. A flowchart was initially used during shooting but then thrown out because it ended up complicating things.

To tackle the interactive component for the viewers, Brooker and Jones had to actually develop a special technology with Netflix, so that the film plays seamlessly, instead of pausing when “choice points” came up. The system they used was one in which lighting, sound design, and aspect ratios change while viewers take the time to choose their options. The time constraint, music in the background, adds to the intensity of the film itself as well.

The interactive film was an idea that Netflix approached the producer and director in May 2017 with. Interactive films have existed prior to this, but the targeted audience was typically for children, with much more straight forward plots.

LO – My Inspiration

The Fallen of World War II is a historical data visualization documentary that analyzes the deaths that occurred during the war and the subsequent decline in battle deaths. Neil Halloran wrote, directed, coded, and narrated the piece (presumably) using commercial software. He conducted extensive research and organized interviews with volunteers to create the project. Andy Dollerson created the music and sound design. The timeline of the project is not specified. The data visualization can be viewed as a 15-minute video or paused to interact with the data.

I admire this project because it is visually captivating and highlights the war’s impact on different countries and details the lasting effects. Halloran uses cinematic storytelling techniques to show a unique perspective of a pivotal moment, allowing viewers to visualize the impact of the war. It integrates data and touches of personal stories that humanize the data.

Halloran was inspired by The Better Angels of Our Nature by Steven Pinker, which explored human nature through the lens of psychology and history that showed the world as inherently non-violent. Halloran intends for this project to spark interest in history and human nature which may inspire future episodes that explore “trends of war and peace.”

Source: The Fallen of World War 2
Neil Halloran