Chris Bjerre is a multidisciplinary motion graphic designer whose works are dark, intricate, and maximalistic. His interest in dark and moody atmosphere with a monochromatic palette is seen all throughout his works, especially Echoes of Light. Echoes of Light is an exploration project of geometric infinity. The film shifts from a light (white) to dark (black) scheme. The structures create a chaotic pattern from a simple paradigm. The top softwares he uses are After Effects, Premier Pro, Adobe Illustrator. This specific project’s renders heavily relied on a software called Octane compiled and produced in a software called Cinema 4D. Bjerre states, “the fractals are just made with any type of geo and multiple instances of moextrude.” I admire the shapes and sharp color contrast in this video the most.
Today, I will be talking about a 3D rendering project done by Peter Tarka in the Niche & Wearesoclal design agency for Audi UK. For Audi’s advertising campaign in the UK, Peter was asked to think of a new space for the vehicles to exist in—representing the car’s personality and features in abstract form. I admire this project because through shapes and color, the artist was able to successfully encapsulate the branding of Audi, yet still modernizing the vehicles for the advertising campaign. Peter Tarka effectively creates a new innovative (dreamy) environment, merging the artificial world with the real-life product. I believe that Peter used a 3D rendering software to complete the designs: perhaps C4D, or keyshot, etc. It is also very possible that Peter implemented code in order to streamline his code, or apply physics, or rules for the animation.
For this project, I wanted to create a simple, yet visually intriguing wallpaper. I was inspired by Tyler the Creator’s clothing brand, Golf. The simple shapes are repeating patterns are attractive to the eye.
I used for loops to complete the project. I first had to create a function for the different components in the design, such as the flower, the leaves and the dots. Then, using the for loop, I just called the functions and translated it accordingly.
I used a quick drawing to understand how the pieces that connected from tile to tile, as well as the layering of all the objects because some were semi-translucent. I tried to add a little visual intrigue with randomized text lengths.
The project I chose is titled “The Zoo” by German 3D graphics design firm Zeitguised. I admire the ‘real-world’ utilization of the rendering software here, as many of these types of animated computer renders are done in synthetic environments, so having a synthetic subject interacting with a real environment adds a lot to the piece in my opinion. I know that algorithms exist that use a technology called ray tracing to understand how light interacts with objects, and algorithms define the different ‘materials’ as having different opacities, reflectiveness, and roughness. Using these algorithms in combination with real light and environment data only adds to the realism of these surreal forms, objects, and animations, making this project very successful.
This interactive sound art exhibition made in 2016 is created by Anders Lind, a Swedish composer. The exhibition is called LINES, which is connected to the floors, walls, and ceiling to create sensors that allow the audience to be able to make music with the movement of their hands along the walls. While no musical experiences are required, this project brings novelty and inspiration to those who are new to music, allowing them to interact with musical notes with their own bodies. I am inspired by the exhibition because LINES creates a unique form of musical instrument using computer interaction and programming.
// Sarah Luongo
// Section A
function setup() {
createCanvas(400, 300);
background(232, 240, 255);
}
function draw() {
for (var i = 0; i <= 150; i++) {
stroke(120, 150, 180);
// Blue background horizontal lines
line(0, height/2- i, width, height/2 - i);
// Blue intersecting lines at the bottom
line(0, height/2 + (i/2), 3 * i, height); // left
line(width, height/2 + (i/2), width - (3 * i), height); // right
stroke(132, 205, 190);
// Green background horizontal lines
line(0, height/1.5 + i, width, height/1.5 + i);
i += 1;
}
for (var i = 0; i <= 75; i++) {
stroke(210, 200, 220);
// Pink intersecting lines at the bottom
line(0, height/2 + (i/2), 3 * i, height); // left
line(width, height/2 + (i/2), width - (3 * i), height); // right
// Pink intersecting lines at the top
line(width-(6*i), 0, 0, height/2 + (2*i)); // left
line(6*i, 0, width, height/2 + (2*i)); // right
}
// Pebbles
fill(230, 230, 250);
ellipse(mouseX, mouseY, 100, 50);
}
I want to create something that resembled a bag of pebbles. So, I made a see-through, colorful, bag using string art, and an ellipse that moves around behind the string art to look like a bunch of pebbles. I was also attempting to make the bag look open.