One of my first introductions to computational art/design was through my
interest in ceramics. I started following @turn.studio(Kenny Sing) in high
school because I was interested in his geometrically patterned ceramics
and starting to create my own. I would create my patterns through analog
measurements and sketched designs, but Sing’s use of Illustrator to create
perfectly measured designs inspired me to think about how I could improve
my overall craft and streamline my working process. Sing throws his
pieces, uses its measurements and images of the pieces to create a stencil
for the design, which is then laser cut and then applied to the dried or
fired piece for carving or glazing. This work method is documented on his
social media as a necessary progression from working analog due to his
need to produce pieces more efficiently to keep up with demand. Not only
has his work has become increasingly complex with the utilization of
computation to create a more accurate and effective process, but he also
stepped from simply creating patterns on his ceramics to creating
animations on his pieces.
Although this is more of the use of computation in physical art rather
then purely computational art, his art is what inspired me to look
outwards from traditional mediums to more modern arts.