Skin Rendering by Altered Qualia
In this project, the figure turns and the perspective changes as the viewer’s mouse moves. Yet, in the meantime, the figure’s eyes are always staring at you straight in your eyes. I admire how real the face is rendered, from the structure of the face, the color and texture of the skin and pupil, to the light and shadow casted on the face. The developer must have devoted a lot of effort in studying the composition of human face. This makes the stare more intimidating and reminds me of the uncanny valley.
Based on my current knowledge, I can only know that it used the mouseX, mouseY functions since the perspective is adjusted by the position of my mouse.
This project is interactive in a way as it makes the viewer uncomfortable to some extent since it falls into the uncanny valley. You would feel like you are watched or monitored by a seemingly real virtual character on the screen.