LO-03 Computational Fabrication

Process of creating “Digital Grotesque”

Benjamin Dillenburger and Michael Hansmeyer and their team created “Digital Grotesque” in 2013. They used algorithmically generated geometry and additive manufacturing to create 260 million individually specified surfaces. The final product was 3.2 meters tall and used 11 tons of printed sandstone.

I admire the depth and form of this piece. From a distance the piece looks closed off but the closer you get to it the more details are revealed. Their effective use of perspective draws the viewers in. The artists are able to create an immersive experience of computational art by allowing viewers to walk through the piece itself. I also admire how ornate and aesthetically pleasing the piece is.

Dillenburger and Hansmeyer’s artistic sensibilities are seen in the intricacy of their design. They wanted to highlight how there can be chaos in order which they successfully do by using symmetry and hierarchy to create balance in their detailed design.

Close up of details
Initial Sketch

Sources
http://benjamin-dillenburger.com/grotto/
https://vimeo.com/74350367

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