Computer fabrication in the current digital age is becoming increasingly commonplace as fabrication tools are becoming exponentially more complex than ever. For this LO, I will be discussing the “BLOOM” works by John Edmark. I think this project is an excellent marriage of the human body and art. The algorithms I assume are used to procedurally generate the form of these “blooming” sculptures. But the real magic happens through the combination of rotation speed and manipulating it to match the frame rates of the human eyes. As we can only see at a certain “refresh rate”, the rotation speed of the sculpture can affect the way the sculpture moves or morphs due to the speed in which we see each cell/module, creating unique frame animation styled sculptures. I had the privilege of seeing these works in real life and I can attest that they are quite mesmerizing.