Looking at Andrew Kudless’s works was very inspiring. Its complexity in its form, unity, and the pattern is very beautifully constructed. I love how computationally generated pattern can result in an amazing physical object. I am not sure of what kind of algorithms were used to generate these works, but I guess it would be the recursive one which generates pattern. I love how they are beautifully designed yet conceptual and abstract that it evokes curiosity. I was surprised how there are multiple layers of parameters that are used to create those works. One of his works, Honeycomb Morphologies, is beautifully executed. It “explores integration strategies for a particular industrially produced material system for use in architectural applications.” I love how it is theoretical, numerical, and patterned, yet it has architectural system to it.