08_LO_creativePractice

For this week’s topic, I watched the talk of Christina “Phazero”Curlee about “ from Video Art to Video Game”.
Christina is from a self-taught traditional fine art background and put her interest in art, interaction, game design and programming. She blends different principles of game and art in order to find her own vision in game style. Her work heavily demonstrates symbol and non-verbal experiences.
The purposes of her art mainly focus on communicating with people and facilitate interactions. During her art journey, she tried many things, like painting, installation art, photography, video art and video games.
The way I admire her is about her way to treat her anxiety, depression and stress. She uses video games as a way to communicate with others and she describes game design as setting a room and welcoming people to start a conversation.
She uses video game or video game media to discuss some serious topics which are hard to describe in some other situations, like multisensory interactive experiences, space and human bilateral influences, etc.
Even during the recent day, the game industry, especially the indie game area, has witnessed huge change and improvement. A lot of people still tend to think video games are undesirable things for humans, especially for kids. I would like to see more artists to use video game as a tool to prompt active communication and use the trait of video games in a positive way to inspire other people.

Eyeo 2019 – Christina Phazero Curlee from Eyeo Festival on Vimeo.

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