sketch
var picture;
var size = 20
var x = 0;
var y = 0;
//load image
function preload() {
picture = loadImage("https://i.imgur.com/bOywqob.jpg");
}
function setup() {
createCanvas(600, 500);
background(255,0,255);
//load pixels from image
picture.loadPixels();
}
function draw() {
//pixel colors of the image at x and y position
var col = picture.get(x, y);
fill(col);
noStroke();
rect(x, y, size);
var xpos = mouseX - x;
var ypos = mouseY - y;
x += xpos / 5;
y += ypos / 5;
}
function mousePressed() {
size += 10
}