sketchDownload
// Storyline: 4 fruits (an orange, a banana, a red apple, and a green apple)
// are inside a fruitbowl together and the fruit keep disappearing!!
// I'm still having trouble with setting up a local server
// Right now these sounds are attached to the web server chrome method
// But it doesn't seem to be working and I don't know why
var x; //x position of the fruits
var y; //y position of the fruits
var dx = 4 //starting speed the fruits fly away at for x
var dy = 4 //starting speed the fruits fly away at for y
var orangeScream;
var bananaScream;
var redAppleScream;
var greenAppleScream;
function preload() {
orangeScream = loadSound ("http://127.0.0.1:8887/orangeScream.wav");
bananaScream = loadSound ("http://127.0.0.1:8887/bananaScream.wav");
redAppleScream = loadSound ("http://127.0.0.1:8887/redAppleScream.wav");
greenAppleScream = loadSound ("http://127.0.0.1:8887/greenAppleScream.wav");
}
function setup() {
createCanvas(500, 300);
frameRate(1);
useSound();
}
function soundSetup() {
orangeScream.setVolume(0.25);
bananaScream.setVolume(0.25);
redAppleScream.setVolume(0.25);
greenAppleScream.setVolume(0.25);
}
function orange(x, y) {
fill(255, 137, 0);
noStroke();
circle(x, y, 50);
}
function banana(x, y) {
fill(255, 255, 0);
noStroke();
beginShape();
curveVertex(x, y);
curveVertex(x, y);
curveVertex(x + 20, y + 45);
curveVertex(x - 30, y + 80);
curveVertex(x - 5, y + 45);
curveVertex(x, y);
curveVertex(x, y);
endShape(CLOSE);
}
function apple(x, y) {
noStroke();
beginShape();
curveVertex(x, y);
curveVertex(x, y);
curveVertex(x + 15, y - 10);
curveVertex(x + 25, y);
curveVertex(x + 20, y + 40);
curveVertex(x, y + 30);
curveVertex(x - 20, y + 40);
curveVertex(x - 25, y);
curveVertex(x - 15, y - 10);
curveVertex(x, y);
curveVertex(x, y);
endShape(CLOSE);
}
function draw() {
background(0, 0, 255);
fill(205, 0, 255);
noStroke();
arc(250, 150, 300, 300, TWO_PI, PI, CHORD);
//when a fruit disappears, it screams
print(frameCount);
if (frameCount <= 8) {
orangeScream.play();
orange(140 - dx, 140 - dy);
} else if (frameCount <= 16) {
bananaScream.play();
banana(200 - dx, 90 - dy);
} else if (frameCount <= 24) {
redAppleScream.play();
fill(255, 0, 0);
apple(270 + dx, 120 - dy);
} else {
greenAppleScream.play();
fill(0, 255, 0);
apple(340 + dx, 120 - dy);
}
dx *= 2;
dy *= 2;
}