I was browsing on freesound.org and found the splash sound that I thought was pretty versatile in terms of story telling and after I picked out a few more sounds I cam up with the story of watching a man skydive into the ocean.
// Xander Fann xmf Section B
// it is a nice day out as a plane is flying into the air. You feel the size and heft of the play as it flys by. A man sky dives from that plane into the ocean.
var count = 0;
var airplanex = 0;
var airplaney = 100;
var airplanebx = 500;
var noiseParam = 0;
var noiseStep = .03;
var y = 0;
var wy = 250;
function preload() {
//images
airplane = loadImage("https://i.imgur.com/bnGrcCO.png")
airplanebelly = loadImage("https://i.imgur.com/g6yOr9u.png")
pman = loadImage("https://i.imgur.com/IQzArq5.png")
ocean = loadImage("https://i.imgur.com/PZiDoUi.png")
//sounds
planeengine = loadSound("http://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/11/airplane-flying.wav")
door = loadSound("http://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/11/creaking-door-04.wav")
falling = loadSound("http://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/11/falling.wav")
splash = loadSound("http://courses.ideate.cmu.edu/15-104/f2020/wp-content/uploads/2020/11/_splash-jumnping-a.wav")
}
function setup() {
createCanvas(400, 200);
frameRate(20);
useSound();
}
function soundSetup() {
planeengine.setVolume(.4);
door.setVolume(.4);
splash.setVolume(.5);
falling.setVolume(.5);
planeengine.play();
}
function draw() {
print(count)
background(200,250,255); //sky
count++;
if (count >= 0){
image(airplane,airplanex,airplaney,100,100);
airplanex+=3;
airplaney-=1;
noStroke();
for (opac = 50; opac>0; opac-=5){ // sun opacity ot create gradient
for (dia = 100; dia < 200; dia+=10){ // expanding diameter
fill(255,255,200,opac);
ellipse(0,0,dia,dia);
}
}
}
if (airplanex >= width){
background(200,250,255);
image(airplanebelly,airplanebx,-270,500,500); // bottom of big plane
airplanebx-=3;
planeengine.play();
}
if(count=460){ // door opens
door.play();
}
if(count=500){ // starts falling
falling.play();
}
if(count=500){ // hits water
splash.play();
}
if (count>=475&count<=650){ // man falls and water comes up
planeengine.stop();
var n = noise(noiseParam);
var x = map(n,0,1,0,width/2);
noiseParam+=noiseStep;
image(pman,x,y,70,70); //parachute man
y++;
image(ocean,0,wy,400,200);
wy-=1;
}
else if (count==650) { // ned
background(0);
falling.stop();
splash.stop();
noLoop();
}
}