Emily Gobeille is an accomplished artist and designer interested in the way that children learn and play. A co-founder of Design I/O, she works to create immersive, interactive installations and experiences for museums, galleries, and more. She also plays a significant role in developing video games like The Pack, a strategy and logic-based game that aims to give players experience with computational thinking concepts. Within the game, players must explore a fantasy world, befriending creatures that act as algorithms to change the world around them. The game’s visual design makes it accessible to younger and more diverse audiences, helping a wider range of players grasp complex concepts. Gobeille’s intrigue with children’s education is reflected in her own child-like creativity that shines through in the vibrance of her work.
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