Looking Outwards -02

Hannah Wyatt

I admire Luluixixix’s art pieces because they exude a sense of humanity and beauty, yet are entirely Ai-generated. The color palettes are vibrant, and contrast well with the subject matter, creating an abstract human-like form/gesture. LuluxxX is a generative artist and software developer specializing in vibrant, feminine works and controversial statement pieces. 

Luluixixix works as a CGI/3d artist in the Paris Visual Effects industry, and started experimenting with Artificial intelligence technology in 2015. Her art combines the “glitch and pixel sorting” aesthetics using optical flow analysis tools to capture motion and convert to moving footage.

The creator’s artistic sensibilities manifest through the use of several different algorithms with “infinite combinations” as she states on her website. She also notes her attention to color manipulation in this piece, applying the technique to her other projects. Luluixixix uses a cli workflow, final compositing with Gimp Linux, and lastly, she builds all her own tools using open-sourced and custom code

Link to her work and website

https://www.luluixixix.com/pixsort#!

project 01

here is my face(ish)

sketch
//Jaden Luscher
//Section A

function setup() {
    createCanvas(200,200);
    background(205);
    text("p5.js vers 0.9.0 test.", 10, 15);
}

function draw() {
  background(157, 102, 31)
  noStroke()

//blue: 2nd background color
  fill(40, 110, 154)
  quad(120,0,186.666,200,200,200,200,0);

//face
  fill(236, 196, 163)
  ellipse(120,100,120,150);

//eye
  fill(255)
  ellipse(100,90,40,20);
  fill(120, 50, 50)
  ellipse(100,90,20);

//lips
  fill(213, 152, 133)
  triangle(160,150,145,145,120,150)
  triangle(160,151,145,156,120,151);

//earring
  ellipse(55,177,10)
  ellipse(55,190,10)
  fill(40, 110, 154)
  triangle(50,170,55,120,60,170);

//black lines
  strokeWeight(2)
  stroke(0)
  noFill()
  line(120,0,160,120)
  line(160,120,145,125)
  arc(100,90,60,40,3.7,5.8,OPEN);

//glasses
  strokeWeight(5)
  stroke(115, 74, 21)
  ellipse(100,90,70)
  ellipse(175,80,40);

}

LO: Audio-reactive 3D visuals

Jaden Luscher
Section A

Struggling Asteroids / Stars Map
by Sabina Studio / Art and Technology

video demo of Sabina Studio’s audio-reactive Max patch

Struggling Asteroids is an audio-reactive video created by Sabina Studio
/ Art and Technology. She created the script “Stars Map” in Max Msp Jitter.

I love this project because it brings music to life in the form of a beautiful
morphing fabric-like form. This takes not only computational skill but also
a clear artistic vision. The resulting graphics are pulsing and complex, yet
imply a three-dimensional structure by the way the lines appear to stack.

By modifying some parameters in her script, the artist has created both
far-away and close-up views of these 3D modules. Close up, they look like sticks
and nodes (or like the toothpick and marshmallow models that kids make).
From far away, they resemble something like a topographic model or mapping of constellations.

link to patch and demos

Project 1

This is my self portrait, enjoy!!

sketch
function setup() {
    createCanvas(500, 515);
    background(220);
    text("p5.js vers 0.9.0 test.", 10, 15);
}

function draw() {
    background(random(0, 140), random(0,0), random(10, 140));
   
    strokeWeight(2)
    fill(206,116,144);
    triangle(246,313.5,0,515,500,515) //shirt

    strokeWeight(2);
    fill(255,242,172);
    triangle(347,428,299.4,379.6,271.5,442) //collar bone 1

    strokeWeight(2);
    fill(255,242,172);
    triangle(191.6,385,143.43,428.2,220.5,444) //collar bone 1


    strokeWeight(2);
    fill(255,242,172);
    triangle(143.43,428.2,347,428,246,490) //chest



    strokeWeight(.5)
    fill(206,116,144);
    ellipse(243.5,160,220,120) // hat 1

        fill(196,131,215)
    rect(129,158,230,100); // hair

    strokeWeight(4); 
    fill(255,242,172); 
    triangle(355,250,129,245,246,490); //jaw
    strokeWeight(4);

    // RELOAD THE PAGE FOR DIFFERENT COLORS!!!!
    fill(223,186,117);   
    triangle(281,293,197,292,241,231); //nose
   
    fill(223,186,117);
    triangle(225,243,175,174,129,242); // eye
   
    fill(223,186,117); 
    triangle(255,244.47,306,171,354,246); // eye

    fill(255,242,172);
    triangle(304,172,180,175,241,267.5); //bridge of nose

    fill(random(200,255),random(0,0),random(200,255));
    ellipse(307.81,218.91,60,25); //eye hole

    fill(random(200,255),random(0,0),random(200,255));
    ellipse(180,218.91,60,25); //eye hole
    
    fill(223,186,117); 
    triangle(255,210,306,171,354,210); // eyelid
    

     fill(223,186,117); 
    triangle(135,210,186,171,234,210); // eyelid


    strokeWeight(7)
    stroke(150)
    noFill();
    ellipse(307.81,218.91,90,50); //glass 1
    noLoop()

        strokeWeight(7)
    stroke(150)
    noFill();
    ellipse(180,218.91,90,50); //glass 2
    noLoop()

    line(225,218.91,262.81,218.91) //glass bridge
    
    
    strokeWeight(0)
    fill(random(50,150),0,random(50,150)); 
    triangle(199,313,273,314,234,373); // mouth

    stroke(1)
    strokeWeight(6);
    fill(206,116,144);
    triangle(234.5,198.5,350.5,160,137.9,160) //hat brim



   

}

Blog 1

A programmed artistic project that I find fascinating is Den.make, an independent project created by a software engineer in New York City. This engineer/artist uses creative coding and algorithmic art to make moving images that can resemble 3d meshes of geodes to 2-dimensional cells moving within a cramped space. When I first discovered this artist on instagram, I was enthralled by a video of a robot arm drawing in the contours of a complex mountainous valley. In other words, this initial interest came from my love of robots in science fiction creating pen and ink lineart, another thing I love. Now, as I’ve explored more of his work, what moves me more is the biophilic effect that this animated coded art has, particularly the cell-like animations. These images reflect on the nature of coding as the building blocks of technological life, just like the DNA in every functioning organism in nature. This art demonstrates how coding can mimic microorganisms, and perhaps create them in the future.

Project 01 Self Portrait Hannah Wyatt

This is my project

sketch
function setup() {
    createCanvas(500, 300);
    background(255);
}

function draw() {
    fill(255,255,143);
    ellipse(257,168,246,230);
    fill(255,204,153);
    ellipse(272,235,28,65);
    ellipse(265,160,135,154);
    fill(255,255,143);
    ellipse(214,95,68,63);
    ellipse(295,92,99,82);
    fill(51,51,51);
    ellipse(266,166,5,23);
    fill(255,153,204);
    rect(207,251,127,50);
    fill(0,204,255);
    ellipse(236,151,17,21);
    ellipse(300,151,17,21);




}
  

Looking Outwards 01: The Impact of  “Can’t Help Myself” by Sun Yuan and Peng Yu

Alexia Forsyth

Aug 31, 2022

15-104 Section A

The Impact of  “Can’t Help Myself” by Sun Yuan and Peng Yu

“Can’t Help Myself” is the embodiment of trying to dig yourself out of a hole. I’ve never seen another piece that visually describes what can usually not be put into words. The project is unique in its unapologetic devastation. I think the piece is really relevant in this current social climate, where mental health issues are most concerning in our generation. Essentially, the robot repeatedly attempts to scrape up red fluid. It turns and the red splatters more, when it looks back, the red has just spread back to its original mess. The machine is incapable of stopping, of learning. It quite literally cannot help itself. Sun Yuan and Peng Yu were commissioned by the Guggenheim Museum in 2016. As the years have passed, the robot has rusted and slowed, creating a dismal scene. The artists created the code themselves and gave the robot 32 series of movements like “bow and shake” or “scratch an itch”. This robot’s life long mission will lead to nowhere and be the death of it. The piece shines a light on issues that will continue to ravage the world, almost to no end. Looking at the political world, it is interesting to think about the impact of change and big concepts like the meaning of life and so on. The video can be found here: https://www.youtube.com/watch?v=ZS4Bpr2BgnE&ab_channel=VernissageTV.

Work Cited

Hampsink, Iris Olde. “Can’t Help Myself – How a Relatable Robot Offers a Critical Reflection on Modern Society.” Diggit Magazine, 28 Feb. 2022, https://www.diggitmagazine.com/papers/can-t-help-myself-how-relatable-robot-offers-critical-reflection-modern-society. 

LO: Art and industry

I saw a project testing done by an Italian startup company, called Wasp, designing and making 3D printed houses. It stood out t0 me for several reasons. First the promise of affordable housing due to the fact that much of the labor is done computationally. Secondly, it was much more aesthetically pleasing to me than other 3d printed house prototypes I had seen. 3D printed houses have some obvious characteristics, like the layering for example, and many see them as a drawback. Wasp, rather than disguising the fact that it was 3d printed, designed a house that complimented the characteristics of the process. A design that took advantage of the more unusual, non-rectilinear forms you can afford to create when the labor is computationally driven, and was allegedly inspired by mason wasp nests. A great example of working well within the constraints given, like we have the opportunity to do when making art using js draw.  

The original creators were a designer daughter and electrical technician father who were inspired when messing around with 3d printers. They got their start by adapting the technology of plastic 3d printers to a different extruder that could be used with clay. They made and sold ceramics this way. Developing the technique to print a full house took 9 years.  

While the project probably did involve some custom software, I did not find any specific mention of it.  I did see that they were using grasshopper, a fairly common program for architects. I was originally exposed to the project on youtube at: https://www.youtube.com/watch?v=4MLJs1KRa0Y

3D printed house made by WASP

Project 1- My self portrait

miles

function setup() {
    createCanvas(200, 200);
    background(50, 50, 180)
}

function draw() {
    background(50, 50, 180);
    ellipse(100, 90, 110, 160);
    line(60, 55, 80, 50);
    line(120,50, 140, 55);
    fill(50, 50, 240);
    circle(70, 70, 13);
    fill(50, 50,240 );
    circle(130, 70, 13);
    stroke(0, 255, 255);
    point(70, 70)
    point(130, 70)
    triangle(100, 80, 90, 90, 110, 90)
    quad(90,90, 90, 100, 110, 100, 110, 90)
    line(80, 120, 120, 120)
    line(75, 110, 80, 120)
    line(120, 120, 125, 110)
    circle(45, 80, 15)
    circle(155, 80, 15)
    line(30, 100, 100, 20,)
    line(100, 20, 170, 100)
}

most difficult part was doing math to make it symetrical

LOOKING OUTWARDS-01

I thought of the videogame celeste, a 2d platformer with a very interesting soundtrack and plot about anxiety and mental illness. I admire the aesthetic and intricacy of the music and gameplay- In a lot of places it is intentionally constructed to make you feel the anxiety of the character you’re playing as. Celeste (2018) was designed, directed and written by Maddy Thorson and programmed by Thorson and Noel Berry, and the music was was written by Lena Raine. The first draft of the game was first created in 2016 using XNA software. Celeste was inspired by NES era platforms such as Super Mario Bros 3. There are opportunities in the future for more projects/games/music to give mental illness representation in the media now that the creators have the attention of thousands of gamers, musicians, and more. Though it is a video game, I would argue that it is in fact a project and a work of art with all the detail and psychology put into the music, graphics, art, and gameplay. http://www.celestegame.com/.