Interaction designers should all know how to perform a magic trick or three. A good place to start is cardistry.
Every first Friday of the month, a gallery run by a CMU professor up in Bloomfield showcases artsy / cool games. This month, its “Analog Pleasures,” and seems super related to our class. Per them:
A special show featuring videogames that transcend standard hardware. Have you ever played a VHS, an LED strip, or an oscilloscope? Have you ever used your sense of smell in a videogame or strapped a joystick to your crotch? This may be your only chance!
Anyway, I’ll be there if anyone else decides to come. This post brought to you by your local ETC Students Chance and Conor.
Inspired by the Design for Dreaming clip that Jet posted, here are a couple others in the same vein.
From 1967 (I skipped ahead to the walkthrough for you):
Along the same lines, but more recently Corning (the glass company) dreamed up A Day Made of Glass:
Pretty cool episode I listened to a while ago about how bees are the bees knees.
Also, a lot of other great episodes if you’re interested in design.
A site similar to Thingiverse, but managed by the National Institute of Health:
Open Bionics is making 3d printable prosthetic devices: