Jessica Timczyk – Looking Outwards 6

Above is a photo of an artwork by Martin Krzywinski created by showing the digit transition paths of sixteen 1,000 digit random numbers.

Created 2013 by Martin Krzywinki, the art work above, called the Faces of Randomness is a digital work created by drawing lines between the digit transitions of sixteen different random 1,000 digit numbers. I find this work very interesting because though all the numbers are different and random, the resulting circles look oddly similar even though they are all in fact unique. I suppose that the artist used an algorithm to generate sixteen random 1,000 digit numbers because it would be infeasible to obtain them from the real world. The artist’s sensibilities can be seen in the placement and colors chosen to make up the work, making it pleasing to the eye to look at.

Julie Choi – Looking Outwards – 06

Inspired by Jackson Pollock: Live Painting at VAAS by students

This artwork was inspired by the art of randomness that Jackson Pollock has expressed in his artworks. In VAAS, students in vocational training put on a physical art show. The piece embodies the mood of the “60s era Cambodian rock music” through a live painting performance. It captures randomness during the performance because they try to express their theme, “riot of colors”. On a big canvas, a group of students paints on the white surface with body movements and objects such as brooms, leaves, and shoes. I admire this piece of art because sometimes randomness can be hard in a society with high technological development. I feel like this artwork was possible for students to present it because teenagers are known to be youthful and free. During the performance, they did not have any rules to how they painted; they ended a creating and expressing their youth in dreams with many shades of color and motion. This work is hung up on the VAAS courtyard so that visitors get to see when they enter the school. I respect this type of randomness in art because it is closer to playing rather than very calculated strokes.

Carley Johnson Looking Outwards 06

This week I will be discussing art created by Rami Hammour, and alum of the Rhode Island School of Design. His work deals in generation and randomness, not without limitations though. Each art piece has a different set of parameters so I’ll discuss two examples.

“A Text of Random Meaning”

“This text-like visualization is a mapping of a “Register and Taps” random number generator in action. The drawing comparing three registers: 9, 11 and 13. It shows the difference in values, and counting of the generated numbers while highlighting the taps.” -Rammi Hammour

The limits of this piece are in the three different registers and the visual part of the piece is able to have some sense of flow and form because of it.

“Exhaustive Permutation and Bubble Sort”

“A 30-60-90 Triangle could meets with another identical triangle in defined 7 different ways. If no repetition occurred this will yield an exhaustive 5040 assembly. 8 triangles are needed to exhaustively have all 7 cases in each assembly, also conditional to no repetition occurring.”

Studying the purpose of ‘randomness’ in computational art is that really, it’s hard to get completely random results, as otherwise a piece might be limitless. In order to make the piece function and flow some limitation must be present. Even in the example from class with the “limitless” moving squares. They were limited by the canvas, by color, and by size though labeled random.

Looking Outwards 06 – John Legelis

Kenneth Martin‘s Chance and Order series, created in 1971-2,  is a well known piece of art that implements stochastic synthesis in its composition. Though the whole piece is not completely random, the structure of what is on the canvas was determined in a random way. The artist described the process he used to create the process as follows. First, he drew a square grid of lines and labeled the intersections of these lines with unique numbers. Then, he wrote each intersection’s number on a card and drew pairs of cards at random. He then drew a line on the graph connecting the locations of the two drawn points.

I like this piece of art because of how it combines randomness with stylized choice. The line structure is random but the color and repetition of lines is chosen by the artist. As a result this piece is not entirely random but lies somewhere in between.

Emily Zhou – Looking Outwards – 06

Mark Wilson is a digital artist, painter, and printmaker who began exploring random computational art in 1980. He started on a microcomputer, learning programming in order to create artwork. He essentially writes software that uses calculated repetition to construct intricate layers.

Mark Wilson, “e4708”, 2008 archival ink jet print.

I admire the complexity of his work, and the effectiveness of the algorithm to generate elaborate pieces without becoming overly messy and disorderly. I am fascinated by the way he reproduces a similar style throughout his work, and the implications of this in the program.

Though left unspecified, Wilson leaves certain elements to be randomly chosen by the machine while carefully curating others. I would assume he makes decisions about scale and arrangement, which elements of patterning and colour dependent on random.

Mark Wilson, untitled, 1973 painting.
Mark Wilson, 2018 mural study 5.

Wilson has paintings dating back to 1973 that inspired his digital style that continues to develop in the present year through computation.

Jonathan Liang – Looking Outwards – 06

                    what could this possibly be?

This image is one artwork from onformative’s series called Montblac Generative Artpiece. Each artwork consists of a faint line drawing of the model of the Montblanc watch and the blobs are generated based on the material of the watch (gold, silver, etc), the casing, size, and end user, as well as many more factors. This creates a unique blob to each individual watch that was sold. onformative usually creates art through data, but usually that art is not as random as the artworks in this series. To see that they have a broad range of data visualizations makes them one of the top data visualization firms in the entire world.

More on the Montblanc series can be found here:

https://onformative.com/work/montblanc-generative-artpiece

Katherine Hua – Looking Outwards – 06

John Cage was an American music composer that paved the way for randomness in music. Many of his musical compositions explored theories of chance through methods such as implementing deliberate randomness processes in their productions. He wanted to challenge the nature of what sounds we expect to hear by expanding his compositions to comprise of unforeseen/unintended elements of sound.

Tools used for random composition in the Fontana mix

In the score of his “Fontana Mix,” we will find 10 pages of paper and 12 transparencies of graphic notation of music with text made up of various languages and individual letters, 12 different lines of different colors, and 16 black squares representing different vocal sounds of different singing styles. Cage uses wavy/curvy lines with varying texture and thickness to indicate the different sounds within the mix. I admire John Cage’s work because he created a chance system to render unfixed compositional techniques (like an algorithm for indeterminacy) to utilize chance into his musical compositions.

“Fontana Mix” by John Cage (1958)

Min Jun Kim- Project 6 Abstract Clock

sketch

/*
Min Jun Kim
minjunki@andrew.cmu.edu
15104-B
Project 6
*/

//this program displays an abstract clock

var x = 0;

function setup() {
    createCanvas(480, 400);
}

function draw() {
	background(0);
	var hours = hour();	//denotes hours of day
	var mins = minute(); //denotes minute of day
	var secs = second(); //denotes seconds of day
	
	//sets up such that it's not military time but standard
	if (hours > 12) {
		hours = hours - 12;
	}
	else if (hours == 0) {
		hours = 12;
	}
	

	//draws counter-clockwise rotating rectangles in background
	for (i = 0; i < 481; i+= 48) {
		for (v = 0; v < 480; v += 48) {
		push();
		fill(30);
		rectMode(CENTER);
		translate(i,v);
		rotate(2*PI*secs/60);
		rect(0,0,30,30);
		pop();
		}
		
	}
	
	//makes a cover so the clock is not disturbed
	fill(0);
	rect(width/7,30,width/1.4, height-65);

	
	//hour ring
	fill(200);
	//draws big arc in the back
	arc(width/2,height/2,width/1.3,height/1.3,
		-1/2*PI,2*PI*hours/12-1/2*PI);
	fill(0);
	//second arc gives gap between other types of arcs
	arc(width/2,height/2,width/1.3-100,height/1.3-100,
		-1/2*PI,2*PI*hours/12-1/2*PI);


	//minutes ring
	fill(100);
	//middle arc gives the minutes
	arc(width/2,height/2,width/2,height/2,
		-1/2*PI,2*PI*mins/60-1/2*PI)
	fill(0);
	//second arc gives gap between other types of arcs
	arc(width/2,height/2,width/3,height/3,
		-1/2*PI,2*PI*mins/60-1/2*PI);

	//seconds ring
	fill(50);
	//draws small arc in middle
	arc(width/2,height/2,width/3-10,height/3-10,
		-1/2*PI,2*PI*secs/60-1/2*PI);
	fill(0);
	//second arc allows the arc to get a more distinct shape
	arc(width/2,height/2,width/5,height/5,
		-1/2*PI,2*PI*secs/60-1/2*PI);

	fill(0);
	//covers the track
	ellipse(width/2,height/2,70,70);
}

This project made me dig deep into the concept of time and how time came to be represented over time. In the past we had sun-dials and no moving parts. Over time we developed physical mechanical clocks, and nowadays we use digital numbers mostly. I found it interesting in this project we are going from a more digitized type of time-showing into a more archaic and less optimal way of displaying time. These below are the ideas that I generated when I was brainstorming.

Ideas for abstract clock

I had a lot more ideas but I found were impractical and very difficult to code. Initially I wanted to emulate the light clock from physics with a bouncing ball, but I realized it would be impractical to display how much time has passed. I ended up choosing the designs for an arc-based clock, with different sizes throughout. Calibrating the clock to match the time was rather difficult at first, but once I figured it out the rest was easy. I added some decorations in the background to make the project more exciting. All in all, I think this project was fun because there was so much possibilities.

Curran Zhang- LookingOutwards-6

Close-up View of the Vibrant River Landscape

Meandering River is an art installation that is located at Funkhaus Berlin. Created by the design group Kling Klang Klong, the installation is to create a vibrant river landscape that is created through the random music or sound within the room. The combination of sound and real-time painting is to create the sensation of time and the journey that it creates. By taking in the sound and deriving a colorful river landscape, admirers of the artwork is to perceive transformation over time and not only admire the instant snapshot of the ever changing surrounding.

Screens are Set Up within a Confined Space to Facilitate the Sounds

This project caught my eye because I am captivated on how the artists were able to combine different mediums of sound, painting, and digital computation to create a perception of change. Instead of showing the basic snapshots of change through time, the human experience of sound is the dictating factor of the change within the art itself. As designers, I believe that we should strive to merge different mediums to further enhance people’s perception of our work.

A Random Variation of the Landscape and Color

Article:

Meandering River – onformative’s newest audiovisual installation to premiere at Funkhaus Berlin, July 28 to 30

 

Jisoo Geum – Looking Outwards 06

https://www.tandfonline.com/doi/pdf/10.1080/17513472.2013.769833

Carola-Bibiane Schönlieb and Franz Schubert

Arnulf Rainer Piece – Processing Algorithm (2012) 

This piece is created by a team of programmers, Carola-Bibiane, Schönlieb, and Franz Schubert. By creating a set of random curves that are drawn sequentially, they emulated the etched prints of Arnulf Rainer shown below.

Essentially, the lines are generated by the random number generators, which eventually create ‘pseudo’ random numbers. The most admiring part about this work, despite the fact that the work is not original, was the number of rules that the creators had to set in order to perfectly copy the work of Arnulf Rainer. Although the image looks simple, the curves seemed to be encoded with intricate set of planned parameters. The fact that these fine lines are created by using randomness, but with a set of restrictions, was fascinating to me. To expand on this idea, the piece made me wonder if perfect randomness is even possible and, if it does, whether the final product will look the same as the usual ‘randomly generated’ numbers or shapes. The artistic sensibilities are best shown through the idea of copying an organically generated piece into a digital image, using the exact opposite method: the computer.