For this week’s Looking Outwards on the topic of 3D computer graphics, I chose to look at the artwork titled Strawberry (https://www.behance.net/gallery/4114195/Strawberry) by the artist Wagner de Souza. I came across his work looking on Pinterest, and I found it really unique and interesting because he 3D mapped the proportions and form of the strawberry, then deconstructed it and created additional graphics. I like the aspect of how the strawberry almost “unravels” and reveals the chocolate, and it gives me a sense of how a strawberry might look if its outer layer were peeled. In terms of the algorithms, I think that de Souza used mapping techniques to plot coordinates in space. He also used the seeds on the strawberry as guiding coordinates. Additionally, I like how he incorporated shadows in the final strawberry rendering to give the effect of it realistically twisting, which was probably generated by creating a drop shadow or gradient. I think the artist would have thought about a strawberry and ways to deconstruct the form, and this led him to produce what he envisioned. He brought out his creativity with the chocolate added to it, and it dripping off the spiraling strawberry layers. While this overall image isn’t actually a believable thing that could happen, it is interesting to me to think of the process of imagining this in 3D, and using code to produce it.