Looking outwards – 09

Artist: Stephen Malinowski

Title: Fantasy-Impromptu by Fredrick Chopin

From Simin Li’s Looking outwards 04.

Malinovsky’s work is beautiful and exciting. It is an example of how using computational capabilities can enrich our experience of music. It also hints at how these capabilities can be art in themselves.

Simin’s assessment of the work is a revelation to me too. Malinovsky’s work reminds Simin of dance and she likens it to choreography. Beautiful music seeks expression and dance is the natural response. When the music can be ‘seen’, the impulse to dance is perhaps even stronger. I can also appreciate how this work makes it easier to teach music.

What struck me, was how the work enables visual experience of sound – in this case, beautiful sound. The work opens up a myriad of vistas – what if we could not only ‘see’ but also touch sound? Would being able to perceive beautiful sounds through our other senses – the eyes and hands (or even smell and taste) enrich our experience of music? On the other hand, could we reciprocate the process by creating music from art? What about making a single piece of art that produces a simultaneous experience of visual, audio and tactile beauty – art that one experience by looking at, listening to and touching?

It would be interesting to integrate a richer colour and image palette into the Malinovsky’s work. Perhaps this could evoke deeper feelings in the visual field alone. There is an unresolved tension between the motion of music and stillness of images, the 2D and the 3D.

Grace Cha-Looking Outwards-09

Turbulence: Watercolor + Magic

Peer’s Looking Outward Post


Going back to Looking Outwards Week 2’s Generative Art, I was drawn to Dr. Woohoo’s Turbulence which combines the use of watercolor (a spontaneous medium) and a robotic arm structure (a more mechanical precise medium) to create a piece that is both spontaneous and mechanical.  I applaud Dr. Woohoo’s approach to exploring the relationship between a robot and artist to display the strengths of each. This approach pushes the boundaries of both areas as it opens new doors to creative process that combine emerging technology and traditional forms of art.  I agree with vtavarez@andrew.cmu.edu that this “increases the amount of possibilities for which these mediums could be used.”  There seems to have been a lot of thinking behind the location of color, hexagonal size, angle of lines, and the overall communication between code and the robot.  With many factors, it’s impressive that he was able to choose and carry out his plan.

Dr. Woohoo on vimeo

 

 

Project-09 mdambruc

12138425_10208380661373960_4152276010133023646_o

Original picture

screen-shot-2016-10-28-at-10-37-55-am

Possible Outcome

sketch

//Mairead Dambruch
//mdambruc@andrew.cmu.edu
//Section C
//Project-09-A
var img;
var ImageW;
var ImageH;
function preload(){
  img = loadImage("http://i.imgur.com/Iram3uO.jpg")
}
function setup() {
  img.resize(800, 500);
  ImageW = img.width;
  ImageH = img.height;
   createCanvas(ImageW, ImageH);
   background(100);
   img.loadPixels();
   frameRate(10);
}

function draw() {
      var px = random(ImageW);
      var py = random(ImageH);
      var ix = constrain(floor(px), 0, ImageW -1);
      var iy = constrain(floor(py), 0, ImageH -1);
      var pixel = img.get(ix, iy);
      // image(img, 0, 0);

      var b = brightness(pixel);
      //layer 1 (brightest)
     if (b > 80){
      stroke(255);
      strokeWeight(6);
      textSize(6);
      text("A", ix, iy);
      frameRate(5000);
    }//layer 2
     if (b > 60 & b < 80){
       stroke(191);
       strokeWeight(6);
       textSize(6);
       text("G", ix, iy);
       frameRate(5000);
     }//layer 3
     if (b > 40 & b < 60){
       stroke(128);
       strokeWeight(6);
       textSize(6);
       text("C", ix, iy);
       frameRate(5000);
     }//layer 4
     if (b > 20 & b < 40){
       stroke(64);
       strokeWeight(6);
       textSize(6);
       text("T", ix, iy);
       frameRate(5000);
     }//layer 5 (darkest)
     if (b > 0 & b < 20){
       stroke(0);
       strokeWeight(3);
       textSize(3);
       text(".", ix, iy);
       frameRate(10000);
    }
    }

For this project I chose to use a picture of my sister. It is made up of 5 color tones to create a black to white gradient. In my code, I split up all the possible brightness values into just 5 categories resulting in a simplified gradient of value. My custom pixels were the letters A, C, G, and T. These letters represent the nucleotides that make up our DNA. Each value category corresponds to a specific letter and the darkest value (black) is just a square.

Sarita Chen – Looking Outwards – 09

This week, I decided to look at this post for my Looking Outward’s entry. There’s nothing I particularly disagree about in her post, as it relates to the Google Tilt Brush. Personally I think the Tilt Brush is impressive, and I like that there are multiplayer options so that you can use it with friends. I’ve noticed an increase in the amount of virtual reality software, and I guess it comes as no surprise that Google would hop on board with the trend. I myself am not too interested in virtual reality, but the idea itself is pretty creative and I admire the artistic capabilities. It was created in 2014, and is available on Steam and HTC Vive.

Here is a video with visuals of how the Tilt Brush works.

Here is a link to the website.

Mreyes-LookingOutward-09-Reflection

William Latham (rnayyar looking outwards 2)

What drew me to Rhea’s looking outward was the nature of the visuals themselves. Latham’s Designs reference the medium and method they are made with a crudeness in texture and form. The forms are clearly complex though in the layering, patterning, and composition to make up forms that look almost organic. While other artists have made realistic organic works before with computer graphics, I find Latham’s fabricated realism more interesting. Additionally, as Rhea stated, these organisms bread and grow, making them really there own life form.

William Latham Mutator2 Triptych 2013

When visiting Latham’s website I was surprised to find he is a very talented draftsman. In the same year as Mutator2 Triptych, he created a 8ft x 8ft drawing consisting of highly stylized, almost cartoon like, organisms.

Latham working on the drawing, 2013

From what I can find he has done a few more large scale drawings that are also quite beautiful. Looking at his drawings and viewing him as a marksman is a portal for viewing his computer generated work in another way. Because, all the computer generated forms are marks in themselves.

 

zhuoyinl-looking outward09

image

I found Simmon’s Looking Outwards of the 21 Balancoires really inspiring. It is an urban scale collective instrument which located in a kind of abandoned piece of land. The instrument produced music by the movements of swings. It requires participants’ cooperation to produce the melodies; therefore, it brings people to this area and transforms the abandoned streets into an active urban public space.

I think this idea of renew urban area is really helpful for the US cities today. Most of the urban areas in this country are almost developed and some cities have experience several polulation migration. This, rehabilitating cities would be the most sustainable way for urban planning in this century. By integrating the computational technique and human interactive devices, the decaying urban area could gain a second life with very low financial investments. Simmon also saw the underlying meaning of this instrument within the urban planning context. I think we would both agree that this could be a solution to the current urban planning problems in some recessing cities in developed countries.

http://awards.ixda.org/entry/2013/21-balancoires/

Looking-Outwards-09

For this week’s Looking Outwards I read Kyle Lee’s and it looked really interesting as it was about artificial fish that are put on display at a festival in Tokyo, Japan. They were invented by TeamLab and were brilliantly put on display in shallow water to allude to real fish.

I agree with what Kyle Lee said about experiences; they are irreplaceable. However, I am not sure about whether we are heading down the right path in that so many seem to be technological. Rather than see real fish, large amounts of money and effort were put into this display which, although beautiful, cannot replace the real thing.

The link to the display can be found here, while the link to Kyle Lee’s Looking Outward can be found here.

Below is a video of the display. In it, you can see people standing ankle-deep in water, which the fish are projected upon.

Project-09 Portrait

img_5712

This is the self-portrait image I used for this project. I had a lot of trouble with uploading the image, I tried to use Imgur but couldn’t get it to work properly, and so I tried to publish it on here instead. Below is the code and computed portrait, I modified it so that it would be created out of randomly placed triangles.

sketch

//Rebecca Enright
//Section A
//renright@andrew.cmu.edu
//Portrait assignment

var portrait;

function preload() {
    var myImage = "https://courses.ideate.cmu.edu/15-104/f2016/wp-content/uploads/2016/10/IMG_5712-225x300.jpg";
    portrait = loadImage(myImage);
}

function setup() {
    createCanvas(500, 500);
    background(0);
    portrait.loadPixels();
    frameRate(10);
}

function draw() {
    var px = random(width);
    var py = random(height);
    var ix = constrain(floor(px), 0, width-1);
    var iy = constrain(floor(py), 0, height-1);
    var theColorAtLocationXY = portrait.get(ix, iy);

    noStroke();
    fill(theColorAtLocationXY);
    triangle(px + 10, py + 10, px, py, px - 10, py - 10);

}

LookingOutwards-09

In week five Mercedes Reyes, wrote about Eyal Gever‘s Sublime Moments (2014). In the blogpost, Mercedes writes the artist’s use of hyperrealism to be ugly, yet very interesting due to his ability to “capture the ominous potential along with a beauty and serenity of natural forms in a poetic juxtaposition”. I believe that the pieces Gever presents are beautiful due to their ability to capture actions in still moments. I would disagree with Mercedes and say that the beauty in Gever’s works is in ability to capture kinetic sculptures in still live images. I would like to add that his use of 3D printing technology and photographs is powerful, as we get to see things occurring in a macro level. I think his ability to do so, give him the ability to become much more creative with each piece. For example in his Water Dancer 3D liquid Simulation as shown below represents his use of merging hyperrealism with other creative approaches.

Water Dancer 3D liquid simulation from Eyal Gever on Vimeo.

Project-09-Portrait

This project was very enjoyable. In my initial plans, I wanted to make the photo look like a pile of colorful sticks. I choose a photo with alot of colors and was just trying to figure out the best way to work in lines. I opted a program that allows the user to have a small level of control over the “dropping sticks.” As you can see below, the outcome is a bit of a blurred image.

12907126_998977410138771_1059456926_n1

proj-9-finished

sketch-100

//Victor Tavarez
//Section D
//vtavarez@andrew.cmu.edu
//Project-09

var myImage;

function preload() {
    var introduceImage = "http://i.imgur.com/UZISIgI.jpg";
    myImage = loadImage(introduceImage);
}

function setup() {
    createCanvas(500,500);
    background(0);
    myImage.loadPixels();
    frameRate(100);
}

function draw(){
    var px = random(width);
    var py = random (height);
    // accesses the color of each pixel as it is randomly selected 
    var ix = constrain(floor(px),0,width-1);
    var iy = constrain(floor(py),0,height-1);
    var theColorAtLoationXY = myImage.get(ix,iy);
    
    stroke(theColorAtLoationXY);
    for (var i=0; i<20;i++){
        push();
        // creating rotating lines
        var xmapping = map(mouseX, 0,width,0,20);
        var ymapping = map(mouseY, 0,height, 0, 20);
        translate(ix,iy);
        rotate(i*radians(36))
        line(i,i,random(xmapping),random(ymapping))
        pop();

    }

}