Sydney Salamy: Looking Outwards 12-Project Priors and Precursors

The projects I chose were Basecamp, 2014, by Leander Herzog and BZ_zoom_test_3, 2019,  by Jonathan McCabe. The first is a number of pyramids that seem to have different layers of color dripping down from their peaks, and will retreat back into them and come back out corresponding with the changing background color. The second is a video of a picture with a lot of different shapes, patterns, and colors that is zoomed in on for minutes straight. It seems like the picture is infinite.

Similarities

Both use very bright and vibrant colors, with the pallets continuously changing as time goes on.

Differences

Basecamp uses shapes with sharp edges, while Zoom consists primarily of curves and malformed circles.

The first has very clear dividing lines between the different colors, whereas the second has gradients

The first is interactive while the pother is just a video for purely watching. 

I admire their color use. The projects are just so pretty. I derive a lot of my enjoyment from them purely on their aesthetic appeals. I also like how they are essentially never ending. I know that the Zoom video technically ends, but it’s almost under the guise that it wont. This continuous change allows for the audience to be given something new, so they never really get bored. They will have to keep watching since there is always some new part of the piece to see.

For Basecamp, an overlooked opportunity could be to experiment more with color. For the most part, it seems the colors are the same, just switched around a little. Maybe they could correspond more with the background. If the background was one color, the shades on the pyramids could be its complementary, or they could shades of a color that contrast well with it. Anything to spice things up a bit. For the Zoom video, I think the picture is very pretty, be the video is only zooming in on a single point that the audience doesn’t get to choose, causing the surrounding image area to be ignored. Maybe the video could be turned into those ones where the audience can use their mouse to change what they’re looking at.

Basecamp, 2014- Leander Herzog
BZ_zoom_test_3, 2019- Jonathan McCabe

Project 12: Final Project Proposal

To get inspiration, I looked at the flood map for 2015, and was immediately shown areas of China. I saw Shanghai, and decided to look up landmarks in that area. A great one was the Nanjing Road, a very colorfully lit street. After looking at the Patatap video by Jono Brandel, I decided to do a project changing on a beat. It would start out with a hard coded version of the landmark, then on each beat it would change, showing the water level rising and landmark degrading and losing its beauty.  The lights will all be grey/off, the ground not visible. I may or may not use multiple landmarks. Most likely I will. I want to have these landmarks be from around the world, basically showing how this affects many people and many different types of countries/states/areas. Other places threatened by flooding are Florida, parts of Vietnam, parts of Thailand, parts of Bangladesh, parts of Iraq, etc…

  1. I don’t really know anyone in the class so I probably wont be collaborating.
Rough Draft of Project
Nanjing Road, China
Miami Beach, Florida

Rachel Shin – LO 12

For this looking outwards blog post, I decided to explore other sound art and a mobile game. I decided to look into François Quévillon’s Algorithmic Drive and the mobile game Tap Tap Revolution. 

I found François Quévillon’s sound project intriguing because it invited audience members to experience sound from a slightly skewed perspective. It explores upon the intersection of sound with the concept of the unpredictable nature of the world. The description “unpredictable nature” inspired me to explore the idea of how unpredictable fires can be and how unpredictable of an impact it could have on society.

Tap Tap Revolution uses the user’s tap response on the screen to produce certain sounds– in the game, songs. This concept inspired me because I wanted to conjoin user’s response to produce a sound. 

These two projects are similar in the way that they depend on data to produce various sounds that explore the intersection of the data and a concept– unpredictable nature of the world and music respectively.

From these two projects and my childhood game– Pokemon– I decided to create an interactive game to demonstrate the unpredictable nature of the California fires and sounds accompanied with it.

Tap Tap Revolution

Rachel Shin – Project 12 Proposal

For my project, I wanted to create an interactive game that combined the suggested prompt– climate crisis and my own personal favorite childhood game Pokemon. I will be incorporating multiple elements that I’ve learned throughout the course. The game I will be coding allows players to use the Pokemon character Squirtle to extinguish the fires. As someone from California, I’ve been very concerned with the number of fires that have been occurring and the impact the fires have been having on the air that my family breathes back home. The fires will pop up at a random position on the screen while the player can use Squirtle’s water gun attack to extinguish the fire. The game will also feature a score tracker at the screen of a corner to keep track of the number of fires the player’s Squirtle has extinguished. I will also attempt to include the sound feature as Squirtle extinguishes each fire. For graphics, I will be creating an animated landscape accompanied by sprites of Squirtle online. 

Project 12 Sketch

Minjae Jeong-Looking Outwards 12

Relevant to my project, which is to visualize the climate change on a world map, I find this visualization of temperature rise from 1880 to 2018 by NASA Global Climate Change very helpful. The idea is very similar in a sense that I am also considering to use color change to show the change.

Global Temperature Anomalies from 1880 to 2018

https://climate.nasa.gov/climate_resources/139/graphic-global-warming-from-1880-to-2018/

Another information visualization that shows the global forest loss with Global Forest Watch is similar to my final project.

“With Global Forest Watch, you can see where forest loss is most pervasive, threatening indigenous lands, or reducing biodiversity, so we can act quickly when deforestation happens where it shouldn’t.”

https://www.globalforestwatch.org/

Two projects both used different methods to express the change, and with more brainstorming, it is possible to find another way to express the change happening over time.

Nadia Susanto – Project 12 – Final Proposal

For the final project, I want to challenge myself by learning a p5js function we did not learn about. I want to create an interactive game using speech/voice recognition. I want to create a game like Scream Go Hero where the user has to “scream” to get the avatar to move. A soft voice would make the avatar move. A loud voice would make the avatar jump. The higher the volume, the higher the avatar can jump. The objective of the game will be the same as the avatar has to collect as many objects as it can without falling through the cracks. The actual game doesn’t have much design into it, so I want to create a version where it incorporates a generative landscape and other obstacles.

If I have having trouble getting the speech recognition to work, then I will do a version of flappy bird.

Scream Go Hero actual game
Scream Go Hero is known for being a very funny game, so I am excited to be able to play this myself with my friends.
Rough sketch outline of what I want my game to look like
Backup: A version of flappy bird

Xu Xu and Xiaoyu Kang – Project 12 – Proposal

We will be working on an interactive game that will be randomly generated, with a game system similar to Reigns (but simplified). In the game, there will be character cards randomly chosen and presented, asking the player a question or presenting the player a scenario. The player will need to swipe/click right or left for one of the two choices, and the choices will affect one (or more) of the four aspects of the player. In the original game, the four aspects were those of the kingdom, but we want to create a CMU student version, with the four aspects being academics, sanity, finance, and social life. Character cards will be drawn and imported, questions and outcomes will be written and randomly chosen. There will be 9 different endings based on choices. (8 of which are bad endings where the player fails the game, the last ending is when the player successfully graduates CMU)

A sample question can be: [A close architecture friend of yours] “There will be an architecture party tonight, do you wanna come?”

>Yes [result: 10% reduction in academics, 10% gain in social life]

>No [result: 10% gain in academics, 10% reduction in social life]

Minjae Jeong- Project 12-Final proposal

For the final project, we want to create an information visualization map of the world that represents climate crisis by emphasizing either the rise of temperature around the world due to global warming, or the amount of electricity used around the world. To further elaborate on one of the idea we have proposed, the map could possibly show the amount of light (or even how big the city is) of each places. For instance, places like United States will be much brighter with more use of lights compared to third world countries. In the United States, depending on how many parts we divide it into, bigger cities like New York city or Los Angeles will light up much brighter than Wyoming. Moreover, the world map that displays the gradual increase of temperature on Earth may also be very attractive potential topic. We believe the matter of issue on global warming may be effective in order to visualize information because it is our reality that the Earth’s temperature is constantly increasing.

I will be collaborating with Jenny Lee on the final project, ylee1@andrew.cmu.edu Section C

Jenny will be responsible for coding to design the illustrative aspects of the map and Minjae will be responsible for coding the interactive aspect (of lighting up certain areas, for instance). We will both help each other to create this map art and fairly divide the work together.

Sewon Park – Final Project Proposal

I think art is inspiring as it serves as a versatile instrument where artists can communicate their beliefs and ideas to their viewers. Such message may be very personal such as the sentiment of happiness or sorrow or even socially conscious, trying to bring about changes that the artist believes in.
Such socially conscious art projects are valuable as it finds an easy way to communicate messages to the public. Not only is it easier to understand, such projects tend to resonate with the audience if interesting.

As such, I decided to go ahead with Professor Dannenberg’s suggestion to make a project with the theme of global warming. My previous blog posts had two global warming projects with vastly different ways of communicating the message. In my project, I will use both sympathy and entertaining interaction to communicate my message.

In order to clearly depict the how the wrongdoings of human beings are causing climate change, I will reserve one section of the project where the user can add pollution to the atmosphere through the destruction of trees and creation of factories. As the number of factories grow, the sun on the right hand side to grow bigger causing the ice caps to melt until the bears and penguins eventually submerge.

The point of the project is to portray that our own actions can cause global warming and cause the poor animals to die. Through interesting interaction and pity felt during this “game”, I hope that my message will reach its audience.

Nadia Susanto – Looking Outwards – 12

I wanted to look at Phoenix Perry and Heather Kelley because they are both game developers. Phoenix Perry created a game called Bot Party where it explores intimacy through physical play using sound. It’s an interactive sound experience for humans and the bots need help from humans to communicate with their friends. The technology itself uses proprietary bot to skin to skin to bot communication protocol to send encoded secret messages.

Phoenix explaining her game and why she made it
Closer look into the aspect of the game where the bots have to touch each other

Heather Kelley collaborated with several others on the project Fabulous/Fabuleux. It is a physical interface game for public interior spaces where players solve “connect the dots” challenges using the hotspots of the room. The players uses a “squisher” interface object and by connecting the hotspots it reveals objects on screen which relate to the fairy tale “The Girl Who Trod On A Loaf.”

Video demonstrating the game being played

Both of these games interest me because they require physical human interaction within it. I will be doing a project that requires human interaction, so I was inspired by these projects.

To learn more about bot party click below:

http://playbotparty.com/2018/01/24/WhatIsBotPartyl-prep/

To learn more about Fabulous/Fabuleux click below:

http://www.perfectplum.com/portfolio/fabulousfabuleux/