Generative Art

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Artists: William Mincy and Dr Woohoo!
Piece: “The Portrait”

The project in general uses still images and animates them to create interesting and artistic effects. I admire the specific piece as it takes a famous still painting and puts a modern and unique twist on it. The website states the
algorithms used to create the various pieces of art use face tracking technology to pinpoint areas that can be animated. The technology makes lines and joints that can be manipulated to create motion. Additionally, the technology can put overlays of animation over areas of the still art. In my opinion, the artists are using technology in an attempt to modernize and update both pictures and old artwork. The technology is similar to filters on my social media platforms, but the artists use it on various mediums (i.e. pictures, paintings, etc.) with more extravagant uses. The artist states the project is similar to that of GIFs, but can be made using any face and can have any level of animation added. The technology is common among platforms but I admire the specific art pieces chosen and the extent to which they are modified.

LO 2 – Generative Art

Michael Hansmeyer – Zauberflöte (2018)

Grotto set design for Mozart’s Magic Flute, directed by Romeo Castellucci

As an architecture student, I was first interested in this project because the creator was an architect. Michael Hansmeyer is an architect who focuses his works on generative thinking, “thinking about designing a process to generate objects.”

He maximizes his creativity by exploring with computational “natural and artificial” accidents.

For this project specifically, the goal was to produce forms, shapes that “appear synthetic and organic” at the same time. The results were not foreseen as there was a continuous regeneration of the form with the computer until satisfied. There were no references or inspirations prior to the project.

I find the collaboration of generative design and an opera unique and compelling in terms of architectural, computational, artistic, aesthetic purposes. It creates new spatial experiences and sensations that one cannot create with human ability. I admire the high quality, rich details in the result as well as the architect’s confidence and control between the fine line of chaos and order. His imagination of the unimaginable is quite intriguing. 

Description of the piece itself: “The geometry was voxelized and partitioned into the nine distinct elements that are visible on stage. Four elements descend from the ceiling, while five others are rolled into space.”

Reference: http://www.michael-hansmeyer.com/zauberfloete

LO 2: My Admiration

The art piece “Into the Trees” published on September 8th, 2010 by Robert Hodgin and Zoë Keating mixes code and keyboard commands with music, to create a stunning video of redwoods. When I first saw this piece, I found it eye catching, aesthetically pleasing, and quite simply, beautiful. After reading about it, I saw it was modeled after the redwoods of northern California, home of the composer, Zoë. I admired this, because I’ve always wanted to live in a redwood house when I first learned of how huge they are. Also, I love listening to instrumental music and I believe the cello is a beautiful instrument. I admire all of these elements, including how the piece operates, because they resonate with me and my likes. Robert normally makes a simple beat, but was inspired by Zoë’s music, and expanded his senses to create code that matched the haunting and somber beat of Zoë’s cello. The code was more extensive than creating basic 3D objects (e.g a table or shapes), so Robert had to invest in additional tech to get the granular aspects of the trees, etc. The extra care and articulation makes this a wonderful collaboration.

Here’s the link for more information: http://roberthodgin.com/project/into-the-trees

And a short clip of the artwork:

LO 02 – Generative Art

Moka Schitta: Knots


Today I will be analyzing generative art created by Moka Schitta. Upon entering his portfolio site, I was greeted by colorful computational designs that reflect the artist’s style. To dive deeper into his/her work, I will be talking about the piece Knots (2020). Knots is a 60 second animation loop of knots that will never untie. Regarding the project, I really admire the pure fact that the artist used code to diversify their designs. The quick processing that is possible with code really elevates his/her work, and generates multiple pieces, which in other mediums, would take a long time to produce. For me personally, the idea of creating multiple versions of one project, generated through code is captivating.  If I had to guess the algorithm used for this piece, perhaps it is done using some sort of “delay” function, and having a colored background as base, and an overlaying an opaque color. And everytime the code is generated, it erases part of the opaque overlay, thus revealing the colorful background, and creating the “knot” shape. The creator’s artistic sensibilities are present and loud in their algorithm. As you can see, the general color scheme of the “knots” are visually appealing, and the concept behind this project is very meaningful. 

View portfolio here

LO-Generative Artwork

The project Zauberflöte is a massive architectural feat from generative artist Michael Hansmeyer. He created it as set design for Romoeo Castellucci’s production of Mozart’s Magic Flute for the La Monnaie theater in Brussels. The first thing I admire about it and that anyone notices, is the scope. The structure is massive and consumes the entire stage. The detail of the sculpture is intense, and I truly can’t comprehend how many tiny details that would never be seen from the audience were included in this piece. I also admire the way it fits with the show, the Magic Flute.

Zauberflöte Grotte, Michael Hansmeyer (2018)

Hansmeyer uses CAD software and algorithmic architecture techniques. For the Zauberflöte grotto, the algorithm was used to create something that appeared both synthetic and organic using a generative subdivision algorithm. There is a simple input form that is divided into smaller surfaces over and over again. By altering division rations, Hansmeyer and his team can create very complex geometric surfaces.

Hansmeyer often asks himself “what is the origin of the forms that we design?” and “what kind of forms could we design if we could free ourselves from our experience?” He uses computational design to find these unseen forms to create something no human could think of. His artistic sensibilities are centered around exploration and a deviation from the tradition, and that’s why he uses the generative subdivision algorithm to create shapes that are seemingly irrational.

LO-2: Marius Watz’s Probability Lattice

I selected Marius Watz on the basis that he was not an American, but was intrigued immediately upon seeing his work. The work of his I chose to focus on was his Probability Lattice installation, which are printed figures from a Makerbot 3D printer. I was drawn to these as they seem to have ordered randomization, where the patterns change, but there is continuity that stems from the change. Finding where the change occurs is fascinating. Watz does not explain his process or algorithm, so I did some research regarding the work’s title. Lattice theory, to put briefly, deals with order theory in regards to abstract and advanced algebra. I assume that the algorithm used by Watz randomizes probabilities with equations that produce these lattice diagrams, as he has other probability series that create other shapes with different algorithm titles. Watz is known for his bold style, ranging from sharp lines, boxy shapes, and bright colors. The algorithms I am assuming he uses must come through in this nature.

Probability Lattice, Marius Watz, May 9, 2012
Marius Watz’s Probability Lattice, May 9, 2012

Looking Outwards- 02

I chose this project because I was impressed by the complexity of the algorithm behind the creation, in addition to the striking visuals. I admire how it’s based on particle interactions and collisions from the natural world, instead of abstractly defined particles with ‘random’ interactions. I like the transparency and honesty of using particle collisions and interactions because of how it makes the concepts accessible through visual representation. The algorithm uses particle simulations where the interactions between particles create color and form. I don’t understand how the different colors and textures are defined, but it seems like certain parts of the interaction are encoded to certain colors and materials. The artistic sensibilities are showcased by the framing and definition of the visuals (how zoomed the viewpoint is), the color and light contrast, and the pacing of the video visuals. This combined with the strong algorithm creates a complex and captivating visual experience, as the pattern of interactions has elements of repetition and randomness.

Markos Kay “Quantum Fluctuations: Experiments in Flux”
http://www.mrkism.com/quantum.html

LO-02 Generative Art

Glenn Marshall created this generative art piece as a visual rendering for the song Codex by Radiohead, in 2015. Marshall created this piece using Python programming language inside Cinema 4D. It is a combination of three of his previous pieces, Particle Man, Star Girl, and Universe Hand. I admire the power this piece has to captivate viewers. Once you see the first few seconds you are drawn in by the movement of each element and compelled to continue watching. Each shot starts off as a chaos of dots and lines that draw the viewer’s eyes to follow along until the main image is created.

I am also inspired by his attention to detail to tell a story. For example, the Universe Hand, Marshall sets the “particles” to expand and contract in sync with the Indian breathing technique “Pranayama” to parallel the “scientific model of an infinitely expanding and contracting cycle of the universe.” This also helps achieve his goal is to create meditative and philosophical narratives. He manifests this into the algorithm by syncing audios and visuals to create a calming effect to spark that meditative state.

Looking Outwards 02: Generative Art

Design has different mediums and some even unable to be seen by the human eye, but by using code, Joshua Davis used music to create art. He is a designer with a MoMa class on designing with sound, called Painting with Sound, and each piece is done differently or reacted to differently. Specifically, The Lament Configuration (2015) is a sporadic example of his computational design. The video is a frantic collage of abstract shapes and their relationships with the music. Incorporating an acoustic aspect to the art gave it transitions and dynamic of each shape a purpose. The smoothness of and the matching of the beat to the piece gave it a coherent flow when watching the video. Not only does the viewer see and hear the beats but the way the shapes are moving touches the viewer.

If coded the animation was reacting to something specific about the music. There could’ve been a variable that changed everything the music changed. When the beat was louder, or more intense the shape grew larger. In addition, the shape was constantly spinning. The spinning component can be a variable that changes the coordinates of the shape and the enlargement can be a variable that is affected by sound. The red color of the background stayed constant but the shape affected by the music is changing perspectives, which changed how light affects the shape. Maybe this is possible when the shapes react a certain size of coordinate the color changes, using an if else condition.

Joshua Davis has a different piece for every song he analyzes, but not only changing colors or shapes but the format of his piece. From the way the shapes are organized to how they move, each piece he has emits a different emotion, the same way music channels different emotions in everyone.

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https://joshuadavis.com/MoMA-Classes-Painting-with-Sound

LO-02: Generative Art

#Deepdream is blowing my mind.

Memo Akten 

2015.

Memo Akten’s #Deepdream is blowing my mind intrigued me by the way he used this project to reveal our confirmation biases and strong urge to reflect something familiar onto something that is simply “noise with particular distributions.” The combination of art, perception, and machine learning makes this project philosophical yet compelling and interactive. By watching the algorithm produce new combinations of patterns, it pushed me to seek familiarity in the array of colors and designs. Akten uses a video of his face, an unfamiliar image to the machine, which then uses familiar images to generate patterns that it perceives and recognizes in his face. In this way we can see the similarities and differences between machine biases and our human confirmation biases when presented with an unfamiliar image. 

Akten manifests his ideas in the algorithm by revealing the poetry of the algorithm’s processes in comparison to how we as humans perceive and reflect on our world. Akten’s exploration of machine learning and its relationship to human learning allows us to understand different modes of thinking and how the process can be quite similar with different results. 

The deepdream algorithm gives further insight to how we make meaning of the things around us by using the algorithm to show clearly how we engage and understand the images created by it, and how our biological neural network arrives at the conclusions it does. This project uses machine learning to help us better understand our own human learning process and consciousness.

Memo Atken’s #Deepdream is blowing my mind.