LO-8: The Creative Practice of an Individual

The person I chose was Janelle Shane, an artificial intelligence researcher. She is based in Boulder, Colorado, and studied electrical engineering at Michigan State University for her undergraduate degree.
She is essentially a researcher who focuses her work on showing the shortcomings of machine learning and AI through humor.
I admire Shane because her projects are very lighthearted and creative. AI is something that can be very daunting to many because of how “human-like” it’s becoming so I love how she focuses on its struggles in a humorous way to show how it still has a long way to go to actually think like a human.
The work that piqued my interest was Neural Candy Hearts. I thought this project was very creative and funny since she uses AI to recreate the famous Valentine’s Day candy hearts.
Shane’s presentation style is just like the projects she works on. She talks very casually about her works and presents them highlighting the humorous aspects to engage her audience. Based on the way she presents her projects, I think that it is very important to basically let the projects themselves do the “talking.” In other words, I think it’s important to show what your project does rather than try to explain it bit by bit.

Janelle Shane at Eyeo 2018

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Ariel Waldmen works on NASA’s Innovative Advanced Concepts program and explores the relationship between scientific exploration and creative expression. Although she has a concentration on space exploration specifically, she also works in other science fields to promote collaboration in science. I admire how her work not only shows a lifelong fascination of space exploration, but also a longer journey into how she can share that fascination with others. I think my favorite project of hers is spaceprobe.es, which displays the satellites, rovers, and probes currently in space to share the active projects of space exploration. To present effectively, she uses real world examples to lead viewers through more familiar stories to the lesser told ones.

arielwaldman.com/projects

Looking Outwards 08- The Creative Practice of an Individual

Nadieh Bremer’s website:

https://www.visualcinnamon.com/

The person I will be writing about today is named Nadieh Bremer. She is a graduated astronomer, turned data scientist, and now data visualization designer. She creates unique interactive data visualizations for press releases, data driven reports, and data art. After reading her “about” tab on her website, I learned that she is very passionate about what she does. She left the world of academia to pursue data science and once she learned that she really enjoyed visualizing analysis, she started creating personal projects. She describes her work as the following, “My projects include both web-based interactive visualizations, frequently using a storytelling technique to show insights into complex data and static visualizations that typically allow a bit more freedom in their design.” After looking through her work, I noticed that although her work is based on real information and a collection of facts, the visual aesthetic of her visualizations is art itself. It is something that can be seen hanging off a wall as an art piece itself. Her use of color is captivating in all her data visualizations and she uses many different forms to express information. One thing about her work that I want to reflect in mine is how playful it is. There was a project that had graphics of cats and dogs that I really enjoyed. It really opened up the range of how playful data visualization can be and that really inspired me to take risks with my work and include my personality in it.

LO-08 Creative Practice of An Individual

Giorgia Lupi’s 2018 Eyeo Talk

Giorgia Lupi is an information designer, partner at Pentagram, co-founder of Accurat, and co-author of two books. She got her master’s degree in Architecture and is based out of Milan and New York. Her work is featured at the MoMA, Cooper Hewitt, and Smithsonian. She describes herself as a data humanizer, she humanizes data through the story behind the data. Her body of work usesdata to visualize aspects of life that we ‘don’t usually associate with numbers.’ Her work ranges from hand-drawn data visualizations to data driven fashion collections to large-scale computer graphics for big names like SNL and IBM. 

I admire how Lupi uses data to better understand human nature because she helps her audience empathize with others. For example, in the project of hers I admire most, Bruises she uses her friend’s daughter’s clinical data to illustrate both the factual and emotional aspect of the experience. Lupi’s presentation strategy is a conversational tone and a ton of visual aids. This is effective because it doesn’t feel dry, she tells a story and uses humor to engage her audience. I can definitely learn from the way she frames the story of her art to help her audience relate more. 

Bruises by Giorgia Lupi (music by Kaki King)
Key for Bruises Visualization

LO8: The Creative Practice of An Individual

Nadieh Bremer’s Presentation at the Eyeo 2019

A speaker at the Eyeo Festival that I found very inspiring is Nadieh Bremer. Bremer graduated with a degree in Astronomy from the University of Leiden in 2011. During her time there, she was introduced to the programming language IDL often used in Astronomy to analyze data. From her introduction to IDL, she realized that she wanted to be a data scientist; however, she wanted to analyze more tangible data rather than being in a niche field like astronomy, so she joined Deloitte. During her time there, she learned 6 different languages including R where she started doing simple data visualizations. In 2013, she joined a data science conference Strata where she was introduced to coding in d3 and found her love in data visualization design.

I admire her work greatly as they are able to present complexities and interconnections into beautiful and tangle visuals. One of my favorite work from Bremer is a data visualization she collaborated with UNESCO to show the interconnectedness between different cultures across the world. The map displays intangible cultural heritage–ranging from skills to practice to knowledge totaling about 500 cultural elements. Cultural elements are hard to quantify, yet Bremer was able to come up with an impressive map with statistics and interactive visual elements. The thoughtfulness that went into her work blew my mind. Her work also portrays a harmonious combination of mathematics and the arts, which makes it very intriguing and inspiring.

Link: https://www.visualcinnamon.com/portfolio/

Looking Outwards 08

The person who’s video I watched was Neil Mendoza. Neil is from London, UK, and is based in California. His artwork is him “combining sculpture, electronics and software to bring inanimate objects and spaces to life.”. Neil presents in a fun and funny way. He tries to compare himself to comedic things and tries to show off serious work with a fun presentation. Neil uses digital and mechanical technologies to bring inanimate objects and spaces to life. Using this medium, he explores the absurd, the humorous, the futile and the surreal. I admire that he likes to create “useless” machines, like teaching a fish to use hand tools or using hamsters as an art tool, as shown in his video. I really admired the hamster art that he presented about. I like this piece because it was a hamster running on a wheel that ended up moving an arm to draw itself on the wheel. I also admired his fish piece where a fish was able to make a hammer move and smash down, I admire this because it is such a unique concept I never would have thought of.

LO-08 (the creative practice of an individual)

Taeyoon Choi is an artist, educator, and activist who works in New York and Seoul. He studied in the Art Institute of Chicago and Korea Advanced Institute of Science and technology and holds a BFA and MS respectively. He presents his work as an intersection between art and technology, physical technology as a platform for understanding life and the experience of it. He presents his technological work as a design and artistic process where he pursues creative moments when they’re provided to him. For instance, the project he started with was the creation of a computer from scratch. He educated himself in the language of computers and through practice and innovation eventually created his own version of what a computer could/should be. And further extending from that was experimentation of time and computing in which he created a machine that would capture the users own sense of time. After watching him present his work and process, I’ve gained a deeper appreciation for the contemporary integration of technology and artistic expression.

Eyeo 2015 – Nicky Case from Eyeo Festival on Vimeo.

Nicky Case is an extraordinary person. Nicky moved from Singapore to Canada at a young age. They largely confronted the world on their own, leaving home at age 16 after coming out as LGBTQ+ and not being accepted by their family. Nicky went on to pursue an internship at a video game development company, where they were faced with the idea “do video games matter?” which stuck with them ever since.

Nicky is an interactive storyteller. They develop deeply personal yet relatable games with nuanced choices that the user can make. Those choices are intended to cause the user to reflect on some aspect of society and identity. I really admire this aspect of Nicky’s work. While commonly played games tend to be relatively surface level, Nicky thinks about poignant, often subtle moments in life, and allows people to play through those moments to increase their own self awareness. It is a greatly heightened connection between game, player, and the developer. Nicky’s most popular game is probably their “Coming Out Simulator” which is autobiographical and follows the choices a young asian teen faces when coming out. Another one of my favorite works is “We become what we behold” which is a commentary on manipulation of the media and biases we develop. The games typically have simple often cute graphics, and easy game play that purposefully and effectively communicate their overarching ideas.

In regards to how Nicky presents, honestly when first watching their lecture I thought it was somewhat awkward with some jokes falling flat. However, thinking back, the message of the lecture stays with me, concerning telling stories through systems as well as making systems out of stories. What worked about the presentation was how Nicky presented in the method of the ideas they were discussing – Interweaving anecdotes and structure, all the while in a human, relatably not-smooth-sailing way, makes the presentation all the more memorable.

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Nathan Yau was who I wrote about in my last Looking Outwards and he spoke in the 2019 Eyeo where he elaborates on his design journey. He specializes in creating data visualizations that are easy to read and concise. He created the website Flowingdata.com where he creates data visualizations for himself and others. He is also the author of both Data Points: Visualization That Means Something and Visualize This: The FlowingData Guide to Design, Visualization, and Statistics. Essentially he wants to make data more accessible and easier to read to everyday people.

What I admire is that he is a designer for the people. Nathan designs with the idea that data is only effective if it is able to get the message across without boring or confusing the reader. He even creates visual representations of his own personal life that other people may not be interested in. He creates them for himself, where he can see the relationships between data only he finds relevant. He mentions that he recently has a child and made a chart about when he sleeps. He is able to easily analyze and interpret all this information because of his visualization skills. He talks about his approach to data visualizations in a comedic and sentimental way and relating how he found his passion for his growth. His explanation and story reinforce the idea of simple yet developed data visualizations.

When Nathan Yau sleeps over the years

LO 08 – The Creative Practice of an Individual

YOUR OWN MULTIVERSE

Meow Wolf


I watched the Vimeo video about Meow Wolf, where they talk about reasons why they succeeded, and the early history of Meow Wolf as an art collective. Meow Wolf is an arts and entertainment group based in Santa Fe, New Mexico. They established in 2008 as an art collective with a special emphasis on the DIY technological aspects of immersive art. I admire this group because of their work (obviously) but also their mission statement. They believe in accomplishing artists being compensated on an equal level with other skilled, in-demand professionals (a societal issue that is very prominent today) and that successful businesses must give back and participate in their communities. As an art collective, not only do they create mesmerizing user experiences, but also provide financial assistance, expertise, and other forms of active support. Meow Wolf captivates the audience by introducing their mission through anecdote and humor adding levity to the expo. 

Eyeo 2019 – Meow Wolf

View Portfolio here