Brazilian 3D artists Fabricio Moraes and Guilherme Formenti teamed up to create a whimsical scene called “Slug Race”. The inspiration came from a walk in the woods and the sights to see in a damp forest. Fabricio had wanted to try a technique called photogrammetry, so on his walk, he scanned a lot of trees, rocks, and ground to create a realistic representation of what he saw. Agisoft PhotoScan was used for the collection of assets for the process of photogrammetry, 3ds max and Zbrush were used for modeling and lighting, V-Ray was for rendering, and Nuke was for compositing (Moraes typically uses Photoshop for compositing). I particularly enjoy how these artists created such a whimsical scene that is closely based on reality. The process of photogrammetry is also very intriguing as it is a technique that I would also like to try.