Mari Kubota- Looking Outwards- 04

The project Storm Room (2009) by Janet Cardiff and George Miller is a mixed media installation that mimics the sounds and visuals of a room on a stormy day. The installation art lasts for around ten minutes. It was created for the Echigo Tsumari Art Triennial and is located in a deserted dentist’s office near Doichi, Japan. The intention of the installation art was to recreate the feeling of danger when taking refuge from a storm. The flow of water, the lights, the strobes, and the fans are controlled by a computer while the audio is projected out of 8 speakers throughout the room to create an immersive experience. Janet Cardiff’s style is expressed in this work because of the care that went into the sound of the installation.

Storm Room (2009)

This project attracted my attention because a lot of different elements that engage different senses were used in order to recreate the experience of a storm. The computer program that controlled the water, lights, strobes, and fans is also of interest to me because of the way it randomizes the experience each time.

Monica Chang – Looking Outwards – 04

Meandering River by onformative and Funkhaus Berlin Sound Chamber

meandering river

Meandering River is an audiovisual art installation created by onformative and FunkHaus Berlin Sound Chamber. This collaboration decided to use algorithms to work rhythmically along with music to create this real-time generated visuals which imitate the natural fluctuation of river landscapes.

Meandering River in FunkHaus Berlin Sound Chamber
Visual representation/work of algorithm.
Meandering River : Full look into the installation

This audiovisual landscape spans across multiple screens utilizing the birds-eye view of the landscapes which shows the shape-shifting of surface more clearly. Using musical composition created by the Google Magenta Performance RNN learning model, the team was able to come up with a collection of computational strategies that would eventually translate these musical phrases into visual structures of the animation.

What really gravitated me towards this project was the idea of music/sound values conducting the way that a generated landscape forms and moves. Scientifically, we know bodies of water( in this case, rivers) normally erode the land to form these beautiful forms of land across the Earth. To see an alternative way( despite it being completely imaginary and digital ) to create land was very fascinating to me.

Some of the smaller things I also admired were the choice of colors and the use of various textures for each landscape. With this, the artists were able to create a sense of time over multiple imaginary landscapes as if we were to travel/explore through each region of this digitally-rendered planet.

SooA Kim – Looking Outwards – 04

EXPERIMENT IN F# MINOR| 2013

Janet Cardiff and George Bures Miller are artists known for making sound art in sculptural form and bringing an aural experience to the audience in the space. I have been inspired by Cardiff & Bures Miller’s work in my art practice and realized that their works have been progressed into creating generative sound art installation work. Experiment in F# minor is one of the works where sound is triggered from the viewer’s shadows. By using the light sensors, the shadows cause instrumental tracks coming from the speakers to fade up, overlapping and mingling into various soundscape. As more audience fill in the room, it crates a cacophony of musical compositions and, with less audience in the room, the installation table remains in silence.

Experiment in F# Minor; Janet Cardiff & George Bures Miller from Cardiff & Miller on Vimeo.

Ellan Suder Looking Outwards-04

Rhinoceros 3D / Grasshopper Pipes
Children interacting with the sculptures

The outdoor sound installation “Sonic Playground” (2018), created by Yuri Suzuki Design, features 6 colorful, trumpet-like sculptures that mod

The outdoor sound installation “Sonic Playground” (2018), created by Yuri Suzuki Design, features 6 colorful, trumpet-like sculptures that modify and transmit sound playfully. The software used to develop/optimize the installation was created by Luca Dellatorre in Grasshopper.

Though Grasshopper is a 3D geometrical software and not necessarily meant for sound, he was able to use Rhino 3D environment for acoustic applications because soundwaves can be simulated using ray tracing techniques. His software is meant to mimic the design techniques generally used in concert halls to “maximise the sound that reaches the audience and provide envelopment, strong lateral reflections, etc.” Using Rhino3D, Dellatorre evaluated different shapes for the mirrors and how the sound effect was changed — bells were especially effective in capturing and spreading sound.

I like the appearance of the sculptures. They’re very loopy and colorful, almost reminiscent of some Dr. Seuss illustrations. I think it could have been interesting if, instead of presenting the sculptures as 6 different objects, they designed them to overlap and possibly even intersect.

CJ Walsh – Looking Outward 03 – Computational Fabrication

Nervous System is a design studio that focuses on the intersection of science, art and technology. Their primary interest is creating forms inspired by natural phenomena, and they have created some really amazing structures by generating algorithms inspired by nature. One really neat project that I found was Floraforms.

Floraform is a generative design system that they created using inspiration from the way that leaves and flowers grow. They first created a simulation that they could observe growing, and that information was used to translate into 3D forms. The studio calls it a kind of digital gardening where they are cultivating algorithms.

This is a super cool project to me. The sculptural forms really catch my attention, but it is also really interesting to see the different ways that they are exploring growth through computational models.

In addition to this specific project, the studio has a lot of really cool research happening around these topic areas, and it is exciting to see so many different forms being generated around the idea of exploring natural forms through technological advances.

Stefanie Suk – Looking Outwards – 03

Image of 3D Printed Shoe from Adidas and Carbon

Adidas has been exploring the application of 3D printing to sneakers in the past few years. It was not that long ago when Adidas was able to release their innovative 3D printed shoe, which was created with a Silicon Valley startup company called Carbon. The 3D printing method they use to manufacture is told to be printed with zero support material, in other words, the company is not only able to reduce complex traditional manufacturing processes but they can reduce raw material costs as well. This printing method, which Carbon calls the Digital Light Synthesis (DLS) technology, is applied to producing Adidas’s 3D printed shoes. What I admire about this production is how effective 3D printings are to create Adidas runner shoes all economically, environmentally, and visually. The open and dense lattice structure of the shoe’s cushion not only gives aesthetic patterns but it also offers a perfect lockdown fit to the feet and stable cushioning to the shoe. Thus, the lattice also shows the creator’s artistic sensibilities to create the most suitable structure for the shoes. The fact that Carbon and Adidas was able to come up with a 3D printed shoe using the perfect material and structure shows how much they have been studying the 3D printing technology, and shows how successful they were with their final product. This success really made me admire the AdidasXCarbon collaboration for 3D printed shoes. 

3D Printed Shoes (Futurecraft 4D) in Collaboration with Carbon and Adidas

Stefanie Suk – Project 03 – Dynamic Drawing

sketch

//Stefanie Suk
//15-104 D
//ssuk@andrew.cmu.edu
//Dynamic Drawing

var a = 251; //background color
var b = 224; //background color
var c = 233; //background color
var angle = 0;

function setup() {
    createCanvas(640, 480);
}
function draw() {
    a, b, c = mouseX/4; 
    // background color change when mouse is moved 
    background(a, b, c);
    noStroke();
    push();
    translate(mouseY + 75, width/2)
    rotate(radians(angle));
    ellipseMode(CENTER);
    fill(130, 175, 255);
    stroke(217, 255, 147);
    strokeWeight(20);
    ellipse(0, 0, 200, 500);
    pop();
    angle = angle + 5
    // rotating oval position change; left when mouse moves up right whien mouse moves down
    let circlex = width - mouseX;
    let circley = height - mouseY;
    fill(230, 111, 183);
    ellipse(circlex, height/2, circley, circley); 
    // pink circle size and position change; left when mouse moves right, right when mouse moves left, big when mouse moves up, small when mouse moves down
    let cirx = height - mouseY;
    let ciry = width - mouseX;
    fill(185, 111, 230);
    ellipse(mouseX, height/2, mouseY, mouseY); 
    // purple circle size and position change; moves along the mouse, big when mouse moves down, small when mouse moves up
    fill(111, 208, 230);
    ellipse(cirx, height/2, ciry, ciry); 
    // blue circle size and position change; left when mouse moves down, right when mouse moves up, big when mouse moves left, small when mouse moves right 
    translate (mouseX + 10, height/2);
    ellipseMode(CENTER);
    fill(255, 147, 147);
    stroke(213, 68, 98);
    strokeWeight(15);
    ellipse(mouseX - 150, mouseY - 200, mouseX/2, mouseY/2); 
    // pink orange oval shape position change; long when mouse moves down and left, wide when mouse moves up and right,
}

For this project, I studied the various possibilities in the change of the shape, ellipse. Ellipse is one of my favorite shape to study because although it is a simple, single lined structure, there are so many varieties of different ellipse we can create. I tried to incorporate as many different aspects of image elements possible, like the changes in sizes, angles, colors, and position as I move the cursor around different places within the canvas. 

Shannon Ha-Looking Outwards-03

Photo taken from MIT Media Lab Website
All Copyrights by The Media Matter Group

Aguahoja is a project that explored how natural materials that have been put to waste by humans can be digitally designed and computationally fabricated by 3D printers or other robots. A lot of focus is geared towards the creation of biopolymer composites that can be used in an industrial setting. The aim is to disrupt the vicious cycle of obsolescence and the production of synthetic waste. The shape and material of composition is informed by physical properties, environmental conditions and fabrication constraints. All these factors are calculated into the 3D printing in order to best mimic biological patterns.

Photo taken from MIT Media Lab Website
All Copyrights by The Media Matter Group

I think in the case of Aguahoja, there doesn’t seem to be a direct connection to the creator’s artistic sensibilities, but I think in a way the fact that their is a strong emphasis in a naturally formed shape, shows that they form is valued over function to some extent.

SooA Kim: Project-03-Dynamic-Drawing


sketch_1

The assignment was pretty challenging for me this week. I wish that I had more time to understand and be comfortable using min()/max ()and constraint(). I mainly focused on understanding how each shape is made by different application of motion functions.

/* 
   SooA Kim
   Section D
   sookim
   Project 3 - Dynamic Drawing 
*/

var c1 = 100;
var c2 = 120;
var c3 = 210;
var angle = 0;

function setup() {
    createCanvas(640, 460);
    rectMode(CENTER);
}

function draw() {
    background(c1, c2, c3);
    noStroke();

    //background color
    if (mouseX > width/3) {
        background(0);
    }
    
    //pink circles and rectangles with symmetry
    fill(255, 100, 100);
    var m = max(min(mouseX, 640),0);
    var size = m * 320.0 / 640.0;
    rect(10 + m * 100.0 / 640.0, 230, size, size);
    rect(width - m * 100.0 / 640.0, 230, size, size);
    ellipse(10 + m * 320.0 / 640.0, 100, size + 50, size);
    ellipse(width - m * 320.0 / 640.0, 100, size + 50, size);

    //blue rectangle with rotation in the middle
    fill(0, 0, 255);
    var x1 = max(min(mouseX, 100), 0);
    push();
    translate (340, 230);
    rotate(radians(angle));
    rect(x1, m , 100, 100);
    pop();
    angle = angle + 1

    //circle green
    fill(100, 255, c3);
    var y = min(100, mouseY); 
    ellipse (mouseX, y + 100, 50, 200);
}

Mari Kubota- Project- 03- Dynamic-Drawing

sketch

/*  Mari Kubota
    49-104 Section D
    mkubota@andrew.cmu.edu 
    Assignment 3
*/
var x = 300;
var y = 300;
var diameter = 8;
var diffx = 0;
var diffy = 0;
var targetX = 300;
var targetY = 300;
var angle = 0;

function setup() {
    createCanvas(640, 480);
    
}
//following mouse
let value = 0;
function mouseMoved() {
    value = value + 5;
    if (value > 255) {
    value = 0;
}
}

function draw(){
    background (200-mouseY,220-mouseY,250);
//trees

    translate(100 - mouseX/2, 0);
    fill(0);
    rect (-100, 400,1050,80);

    rect (30,200,20,200);
    triangle (40,150,80,350,0,350);

    rect (180,200,20,200);
    triangle (190,150,100,350,280,350);

    rect (330,200,20,200);
    triangle (340,150,380,350,300,350);

    rect (530,200,20,200);
    triangle (530,100,640,350,440,350);

    rect (750,200,20,200);
    triangle (750,100,860,350,660,350);

//firefly
    fill(value-100, value, value-200);
    diffx = mouseX - x;
    diffy = mouseY - y;
    x = x + 0.1*diffx;
    y = y + 0.1*diffy;
    noStroke();
    ellipse(x, y, diameter, diameter);

}

In this project, I created a drawing of a firefly flying through the forest. The color of the sky, the movement of the trees, and the movement of the firefly are all controlled by the mouse.