The music video for Max Cooper’s “Seething“, by digital artist Andy Lomas, makes use of 3D computer graphics to create a visual that emulates biological cell growth. The cell, which is made up by a group of spheres, shifts throughout the song driven by software that is based on cell growth patterns. To do this, the software changes various parameters within the system such as the amount of force between spheres and the amount of “nutrients” available for growth. According to the artist, the animation aims to explore the aesthetics of biology rather than represent it in a scientifically accurate way. Regardless, the use of computer software as a generator of 3D graphics results in dynamic 3 dimensional forms that compliments the mood of the music while also capturing the attention of the audience. I definitely felt that the graphics fit the theme of the track well and overall helped to create a unique visual experience that enhanced the music.