Danny Cho’s Looking Outward 03 looked at Neri Oxman’s ‘Wanderers’. The 2014 project creates very high-quality renderings of computer-generated growth of organic forms. I’m drawn to it because of the unsettling appearance of these forms, which appear infectious and bacterial. I agree with Danny’s assumption that trigonometry is used. More specifically, I understand that realistic video games use extremely high polygon counts and textures, which might explain the high definition of this project. I’m interested in Danny’s suggestion that Cinema 4D was used in this project. If so, it might’ve been a separate plugin that was developed by the artist to manipulate objects in the Cinema 4D software. I relate to Danny’s concern of computational generation not usually appearing very organic, because of the ‘uncanny valley’ of computed organic objects is very unsettling to me. I’m not sure if I’ll ever be okay with computers o