A computational music project that I found inspiring was the “Weather Thingy”by Filip Visnjic. The project was mainly composed of two parts: one being a weather station and other being a controller. The basic mechanics of the project was that it would gauge wind and rain levels with its sensors. And then, the controller had receptors that could translate such weather data into audio effects, after interpretation with built-in instruments. The controller also had screens where the artist can amplify or constrain sounds.
This project was inspiring that it used sounds from nature to recreate music. Ironically, Filip uses a computer software to interpret sounds such as rain, wind, and thunder. This project is incredible in that it gives musical artists various novel sounds effects to work with. Filip also gave the machine the ability to save certain sounds to later give musicians inspiration.
The “Weather Thingy” uses various software such as C++, Arduino, and MIDI protocol.