Stefanie Suk – Looking Outwards – 12

The two projects that I looked closely into and was inspired to create an idea for my final project was Pacman and Slither.io. Pacman and Slither.io. They are both games that has a goal of ‘absorbing’ items on screen. Pacman is a game where the ‘Pacman’ walks around the maze to eat all the items given. However, there is an ‘enemy’ that the Pacman has to get away from and make sure not to touch. Slither.io is a game where the user starts off controlling a small worm and has to ‘absorb’ or ‘eat’ smaller worms from the head, which makes the user’s worm get bigger in size. If the user’s worm gets eaten by a bigger worm, the game ends. Pacman is a very traditional game that was created decades ago but is still famous today. I admire how long the game has been famous and played by users for years. I feel like the goal of this game is simple for people of all ages to understand and easily play, which I think is one of the main reasons why the Pacman is still famous today. Slither.io is also a famous game, which I saw my friends play many times before. I admire this work because of its simplicity of the game’s goal, but complex visuals that makes the users challenge every time they play the game. Slither.io and Pacman are very similar, however, Slither.io is comparably created more recently than the Pacman. The difference between Pacman and Slither.io is that Pacman is played in the setting of a maze, where Slither.io is not. Thus, another difference is that the character of Slither.io increases in size every time the character eats an item, which is not the case with Pacman.

Pacman by Toru Iwatani, 1980
Slither.io by Steven Howse, 2016

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