It is obvious that out of the two inspirational precursors, Galaga developed by Namco is the first precedent. Because both the narrative and the interface of my game largely comes from the original Galaga, I would like to capture that reminiscence when I first encountered this game as a little boy back in 90s.
Another precedent is Justdance by Ubisoft. Released exclusively for Wii, this game uses the camera sensor to detect player’s dance move. Although my game doesn’t require player to dance, because I will be using interactive camera to affect the gameplay, l think this will be a nice inspiration. As I mentioned in my proposal, the speed of falling space debris will be buffered by the player captured in camera triggered by its pixel brightness.