Looking Outwards – 09

A digitally designed, 3D printed human carapace, by Fitchwork, threeAsfour, and Stratasys, 2016

For this week, I looked over Veronica Wang’s Looking Outward posts. I found this particular work interesting because I have been fascinated by designers that focus their works on digital fabrication and computation.

Veronica wrote in her post:

I am inspired by Travis Fitch’s art pieces that are generated from minimal surface geometries. I was introduced to his work by one of his former thesis advisors on minimal surface design and the process. He used Rhino modeling as well as a custom Grasshopper script to create a minimal surface module, with inputs being curves or meshes. I have also tried playing with similar scripts and using components such as ‘mesh relaxation’, ‘exoskeleton’, and ‘iso surface’. His wearable pieces were taking 3D printed rigid modules and connecting them to create a flexible piece of ‘fabric’. There are also many different materials in his products, including porcelain, metal, and nylon.

I agree with Veronica on how this work can inspire others. I feel that designing clothes or a fashion line based on a digitally fabricated medium  is still relatively new and I believe that pursuing this sort of work can open up new doors towards the fashion/costume design scene. A lot of my friends majoring in art also told me how great it would be if some of us could trade skills so that they could be able to do more unique projects and I agreed with them. With the introduction of computational software, other artists/designers can incorporate that into their work to create something new and the outcomes could be amazing!

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