Looking Outwards 12 rrandell


Lia’s direct page^


Lia’s animal imagination video^


Sputniko!’s direct page ^


For my project I am kind of interested in combining generative and interactive art that uses the webcam. I was looking at some artists that do similar things and I saw the artist Lia. She uses interesting tools to generate art, but she doesn’t combine these projects with people very much (in the sense that I would like to) but I am still very intrigued in her methods, like the mechanical plotter drawings. But her most interesting piece to me is her generative video called ‘animal imagination’. This video is essentially a moving drawing which is very soothing (at some points) and hectic (at other points). It looks almost like animated turtle graphics with spirals and almost slinky looking patterns. I am interested in possibly exploring these shapes to use as part of my final project and am interested in learning more about how they move and work.  I am also interested in Japanese artist Sputniko! who uses video art to convey her ideas, like in her video red silk of fate, which was based on a project that she made. The video acted as supplemental to her project, and it was interesting to see how she could use video as apart of her work– as I am thinking of using video the way she does in my project.

Kevin Riordan and Sharon Yang – Looking Outwards 12

We are using grace days on this assignment.

Time by Inception being played on a piano app

A song being played on ‘Cool Piano’ app

The following videos are piano apps currently available on Apple app store. Though they are not computational art projects, we find these apps and how they operate highly inspiring. For our final project, we are thinking of creating a virtual piano with realistic graphics of the piano. The first video has inspired us to add more graphics such as the notes of the keys pressed, or we could also recreate the graphics of the app; when a song is uploaded the keys in the song can be obtained to be displayed on the screen with graphics. The second video has inspired us to append engaging visual effects to the notes such as the staff as well as having them float around. They could also have glowing effects. This could also be developed into a game, where the users can tap the graphics of the notes. We would like to try to make our project as engaging and useful as these apps in the videos.

Sources of the videos: https://www.youtube.com/watch?v=m5RmYEd1N9I

Han Yu Looking Outwards 12

Inspiration 1: Lighting Changes with SoundThe Company by Nocte at Bring to Light Festival NYC

Nocte is a London-based team of expert that creates and designs light installations for different kinds of situations. They have been commissioned by multiple famous bands and exhibitions to create interactive visual connections that amplify the overall effects of the event. The Company is made up of 76 tungsten lamps the the brightness and on/off switch of each light bulb is interactive with the background music. The overall effect of this project is magnificent and I’d love to see it in person one day.

I think Nocte’s interactive lighting installation will be a good inspiration for my project because it will help me to build a more atmospheric background for my game-based project. I want to make the lighting and graphics of my project change along with the progression the game.

Inspiration 2: City Icon by Marcin Ignac at the Sustainable City Initiative at London in 2012.

Marcin Ignac is a Polish Artist and Programmer based in London. His work often involves visualizing data, creating artificial life forms and combining technology with art. City Icon is a series of six simulations representing different representation of London. This project is very relevant to my project because it can be incorporated into making themes and backgrounds of the game I’m making which is supposedly galaxy based.

Looking Outwards 12 Liz Maday

I am using one of my late days for this post.

One exciting project that I found was the live visuals performed by Mary Franck which accompanied electronic music performed by an assortment of artists, including Holly Herndon, Mike Gao, Luke Dahl, Colin Sullivan, Jennifer Hsu & Locky. This took place at the Modulations showcase in 2013 (an annual event that is hosted by Stanford’s Center for Computer Research in Music and Acoustics).

The performance involved a large screen which was placed behind the musicians on stage, and displayed on the screen was a progression of colorful, moving, geometric designs and dream-like images. The live visuals were created using a TouchDesigner program that Franck developed, known as Rouge, which is used for video performance and creating realtime 3D compositions.

I think this kind of audiovisual performance is really cool because of the way that it feels liberating – all the artists involved are able to realize spontaneous ideas and bring these dynamic ideas to life. This project is relevant to my final project because it uses both sound and visuals to create a whole experience.

Another project that is inspiring to me is the tape bow violin, invented by Laurie Anderson in 1977, which had a large influence in the processes of integrating music and technology. She replaced the horsehair on the violin bow with magnetic tape, and put a tape head on the bridge of the violin. Using this technology, she was able to create non-traditional sounds using the violin by manipulating the sounds captured with the tape (for example, sound could be played backwards or forwards, and rearrange parts of the sound). I think that this project is relevant to my final project because of the way in which it deals with changing conceptions of the sound that can be produced using a traditional instrument. In my project, I intend to use a visual concept of an instrument that has some traditional characteristics, and pair it with non traditional sounds (produced by the user’s keyboard).

A visual representation of the tape bow violin.

I think both of these artists works are interesting to compare because they come from different eras, but both advance the ways in which technology can be integrated with music.

Catherine Coyle – Looking Outwards 12

For my final project, I would like to make some kind of relaxing gardening mini game. Two of my favorite games that I’ve played are the Animal Crossing series and Stardew Valley which I’ll focus on for this looking outwards assignment.

Both of these are pretty well-known video games that have less of a ‘goal’ or storyline than a lot of games (Animal Crossing moreso than Stardew Valley in that respect), and instead are just peaceful ways to relax. Both of the games feature some kind of planting or gardening activity which is what inspired the idea for my project.

I like both of these games because they make you feel peaceful when you play them. The concepts and characters are all very friendly, and the games’ art is soft and welcoming. I don’t think much was overlooked in either games’ case. They have less story and mechanics than a lot of other games, but also they don’t need that because it would ruin the peaceful feeling

A screenshot from Stardew Valley which was developed by ConcernedApe and came out in 2016
A screenshot from Animal Crossing New Leaf of Nintendo’s ‘Animal Crossing’ series

(I am using my second grace day for this post)

Yingying Yan-Looking Outwards-12

The two projects I find interesting are both from data visualization practitioners. Phantom Terrains by Stefanie Posavec is an audio interface which communicates the silent wireless signals that are in London, where they collected the data from. The goal was to convert the characteristics of the invisible wireless data into sound. People will be able to hear the changes in the landscape of sound around them. I am less interested in what the experience the soundtrack creates. But the visualization that the project created is very interesting. It conveys the information while also visually attracting.

2d graphic

The second project that I am interested in is Unnumbered Spark by Aaron Koblin. This is a sculpture or building size installation that allows the audience to control the projection on the soft fabric. This project is more like a motivation for me. Allow me to see what data visualization can possibly become.

Nina Yoo – Looking Outwards – 12


 howls moving castle howl calcifer studio ghibli pixel gif png transparent pixel art pixal 8bit 8bit art

“Howl’s Moving Castle Howl and Casper”


So the two things that I got inspired by is the music game VOEZ and the 8bit character versions of studio Ghibli.  I have always been interested in music games and I’ve been playing them for a long time. VOEZ is game I have been playing for a while because their music and graphics are so beautiful and pleasing to experience. VOEZ is the sort of music game vibe that I wanted to have in collaboration with the music and characters from Studio Ghibli. Ghibli’s music is very well known and it has been an iconic for being one of the most relaxing pieces ever made. Along with the music, the characters made in Studio Ghibli are amazing with pastel colors that are just pleasing to see. I also got inspired by the 8bit form because it reminds me more of a game.


Xiaoying Meng LookingOutwards 12


For the last Lookingoutwards, I’m looking at two projects by LIA and Beatrice Lartigue. The first project is Animal Imagination by LIA. This project uses images from nature and animals to generate abstract geometric patterns and colors. I admire this project because it uses simple geometries to represent the complex nature, creating a different form of art, a different kind of beauty. The second project is Z… by Beatrice Lartigue(only works on phones and tablets). Z… is an interactive project. The user controls the zipper to reveal the shape underneath. It is a neverending exploration and meditation. I admire this project because it is simple yet complex. It engages the user and creates a peaceful mood. Both projects use simple geometries and colors to create visuals, which is what I’d like to do for my final project too. I want to create something visually pleasing, complex yet simple.

Tanvi Harkare – Looking Outwards 12

For my final project, I wanted to create a game – coding video games is one of the reasons why I chose to take this class. The two projects I found dealing with this subject is Flappy Bogost by Greg Borenstein, and Method Random by Rafael Lozano-Hemmer.

Flappy Bogost is a spin off of the popular game, Flappy Bird. It uses multiple generative landscapes to create a game in which an object must “flap” its way around the obstacles provided. One of the things that I think could have been improved is the reasoning for the landscape and obstacles – currently it is a desert landscape with green chillies as the obstacle. I believe something with a theme could make this game more appealing to its users.

Flappy Bogost from Greg Borenstein on Vimeo

Method Random was created with the intention of creating a grid of random sized squares, with a different fill in each color. There is a series of nine algorithms that perform different tasks, mainly different seeds for generating numbers for individual R, G, and B values. This could be useful for generating random colors in my final project.

Method Random



Miranda Luong – Looking Outwards – 12

“One More” Official Music Video(2018) by Yaeji start at 2:11

This video by Yaeji features many distortion effects that build upon the trippiness of her own music. A certain effect I really liked and is related to my upcoming project is the ripples generated at every clap in the music (such as 2:11). These ripples are timed perfectly well, with a slight bounce back because the claps occur in sets of 2. In addition, visually, these generated waves are quite organic but their pacing is what makes them obviously generated by something man-made, that is her music.

Beethoven (1955) by Josef Müller-Brockmann

Josef Müller-Brockmann was an iconic Swiss graphic designer. One of his most notable works was his Beethoven poster, featured above. In his poster, the concentric arcs relate directly to the mathematical systems and structures present in Beethoven’s music. Dramatic changes in scale, placement, and color are a manifestation of the same drama in Beethoven’s music. This static image possesses a dynamic energy that I hope to emulate in my own project.