Jaclyn Saik-Project 11

sketch

/* Jaclyn Saik 
Section E
jsaik@andrew.cmu.edu
Assignment-00-A
*/

var peter; //my variables for my turler started out with some names 
var steven; 
var greg;
var robin;
var carol;
var SPACE = 400/6 //spacing for the lazers
var Swish = 1; //variable for switching states
var spoke; 

function setup() {
    createCanvas(400, 400);

    peter = makeTurtle(SPACE, 20);
    steven = makeTurtle(SPACE*2, 20);
    greg = makeTurtle(SPACE*3, 20);
    robin = makeTurtle(SPACE*4, 20);
    carol = makeTurtle(SPACE*5, 20);
}
function draw() {
    background("black");
    if(Swish == 1){
        pDrop();
        peter.setWeight(random(5, 14));
        peter.setColor(color(200, 160, random(30, 255)));
        steven.setColor(color(180, 200, random(30, 255)));
        steven.setWeight(random(5, 14));
        greg.setColor(color(190, 240, random(30, 255)));
        greg.setWeight(random(5, 14));
        robin.setColor(color(200, 200, random(30, 255)));
        robin.setWeight(random(5, 14));
        carol.setColor(color(160, 230, random(30, 255)));
        carol.setWeight(random(5, 14));
    }
    if(Swish == 2) {
        slow();
    }

}



function pDrop() { //all the lazers
        //first lazer
        background("black");
        fill("green")
        text("a great nightclub", 150, 30);

        peter.penDown();
        peter.face(90);
        peter.forward(30);
        peter.forward(frameCount/10);

        if (peter.distanceTo(SPACE, 20) > 500) {
            peter.goto(SPACE, 20);
        }

        //second lazer
        steven.penDown();
        steven.face(90);
        steven.forward(30);
        steven.forward(frameCount/10);

        if (steven.distanceTo(SPACE*2, 20) >500) {
            steven.goto(SPACE*2, 20);
        }

        //third lazer
        greg.penDown();
        greg.face(90);
        greg.forward(30);
        greg.forward(frameCount/10);

        if (greg.distanceTo(SPACE*3, 20) >500) {
            greg.goto(SPACE*3, 20);
        }

        //fourth lazer
        robin.penDown();
        robin.face(90);
        robin.forward(30);
        robin.forward(frameCount/10);

        if (robin.distanceTo(SPACE*4, 20) >500) {
            robin.goto(SPACE*4, 20);
        }

         //fifth lazer
        carol.penDown();
        carol.face(90);
        carol.forward(30);
        carol.forward(frameCount/10);

        if (carol.distanceTo(SPACE*5, 20) >500) {
            carol.goto(SPACE*5, 20);
        }

}

function slow(){
    background("Darkslategray");
    fill("red");
    text("a quieter, but still fun nightclub", 130, 30);
    spoke = makeTurtle(width / 2 + random(-100, 100), height / 2 + random(-100, 100));
    spoke.penDown();
    spoke.setColor("red");
    spoke.goto(mouseX, mouseY);


}

function mousePressed() { 
    Swish++;   
    if (Swish > 2) {
        Swish = 1;
    }
}


function turtleLeft(d){this.angle-=d;}function turtleRight(d){this.angle+=d;}
function turtleForward(p){var rad=radians(this.angle);var newx=this.x+cos(rad)*p;
var newy=this.y+sin(rad)*p;this.goto(newx,newy);}function turtleBack(p){
this.forward(-p);}function turtlePenDown(){this.penIsDown=true;}
function turtlePenUp(){this.penIsDown = false;}function turtleGoTo(x,y){
if(this.penIsDown){stroke(this.color);strokeWeight(this.weight);
line(this.x,this.y,x,y);}this.x = x;this.y = y;}function turtleDistTo(x,y){
return sqrt(sq(this.x-x)+sq(this.y-y));}function turtleAngleTo(x,y){
var absAngle=degrees(atan2(y-this.y,x-this.x));
var angle=((absAngle-this.angle)+360)%360.0;return angle;}
function turtleTurnToward(x,y,d){var angle = this.angleTo(x,y);if(angle< 180){
this.angle+=d;}else{this.angle-=d;}}function turtleSetColor(c){this.color=c;}
function turtleSetWeight(w){this.weight=w;}function turtleFace(angle){
this.angle = angle;}function makeTurtle(tx,ty){var turtle={x:tx,y:ty,
angle:0.0,penIsDown:true,color:color(128),weight:1,left:turtleLeft,
right:turtleRight,forward:turtleForward, back:turtleBack,penDown:turtlePenDown,
penUp:turtlePenUp,goto:turtleGoTo, angleto:turtleAngleTo,
turnToward:turtleTurnToward,distanceTo:turtleDistTo, angleTo:turtleAngleTo,
setColor:turtleSetColor, setWeight:turtleSetWeight,face:turtleFace};
return turtle;}

For this project, I was inspired by this really interesting room I got to experience at an art museum that would change states based on crowd movement. I like that I could use the turtles to relate their position to frame rate, so I played around with that.

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