Nadia Susanto – Project 02 – Variable Face

sketch

/*  Nadia Susanto
    Section B
    nsusanto@andrew.cmu.edu
    Project - 02 - Variable Face */

var mouthW = 70
var mouthH = 70
var bodyW = 205
var bodyY = 205
var greenColor = 104
var blueColor = 149
var armXL = 190
var armXR = 430
var armYL = 210
var eyeBW = 25 //black eye part width
var eyeBH = 60
var eyeWW = 20 //white eye part width
var eyeWH = 40

function setup() {
    createCanvas(640, 480);
}

function draw() {
    background(100, 105, 200);
    fill(235, greenColor, blueColor);
    //body
    ellipse(310, 185, bodyW, bodyY);
    //arms
    ellipse(armXL, armYL, 50, 45);
    ellipse(armXR, armYL, 50, 45);
    //cheeks
    fill(235, 104, 149);
    ellipse(250, 175, 25, 15);
    ellipse(370, 175, 25, 15);
    //mouth
    fill(190, 3, 89);
    circle(310, 225, mouthW, mouthH);
    //legs
    fill(221, 3, 89);
    ellipse(235, 295, 40, 70);
    ellipse(385, 295, 40, 70);
    //eyes
    fill("black");
    ellipse(280, 130, eyeBW, eyeBH);
    ellipse(345, 130, eyeBW, eyeBH);
    fill("white")
    ellipse(345, 120, eyeWW, eyeWH);
    ellipse(280, 120, eyeWW, eyeWH);


}

function mousePressed() {
    bodyW = random(200, 270);
    bodyY = random(205, 230);
    greenColor = random(50, 255);
    blueColor = random(0, 255);
    armXL = random(190, 210);
    armXR = random(370, 430);
    armYL = random(140, 210);
    mouthW = random(0, 100);
    mouthH = random(0, 100);

}

This project was definitely a lot of fun to do as my inspiration to do Kirby came from Super Smash Bros. I used adobe illustrator to first sketch out the initial image of what I wanted to do. I animated Kirby to change colors, change how big his suction is, change his body size, and change his arm placements to make it look like he is dancing.

Nadia Susanto – Looking Outwards – 02

Nervous System is a generative design studio who is already making a big name for themselves. They have worked with New Balance since 2015, changing the way that running shoes can be customizable as they created a generative midsole customizer to demonstrate how consumers can design their running shoes through biometric data, running preferences, and direct design manipulation. New Balance’s new TripleCell 3D-printing platform made it possible to make data-customized running shoes a reality.

Recently, they collaborated with New Balance to make the 990S shoes with 3D-printed heel parts. What really inspired me about Nervous System’s work with New Balance is the seemingly simple use of 3D printing. I am also amazed at the fact that running shoes have turned into more than just a shoe, but where art can be displayed. As seen above the 3D-printed heel adds an extravagant feature to the shoe, making it more appealing.

Nadia Susanto – Project-01-Face

This was a challenging first project as I didn’t familiarize myself with all the attributes and primitives, but it was fun experimenting with it. There were a lot of times where I was confused with the coordinates, but I just had to keep testing it until the shapes were all in the right place.

sketch

/*  Nadia Susanto
	Section B
	nsusanto@andrew.cmu.edu
	Project-01: Self-Portrait (Face) */


function setup() {
    createCanvas(600, 600);
    background(0, 146, 150);
    noStroke();
}

function draw() {
//hair
	fill("black");
	ellipse(300, 200, 170, 170);
	ellipse(320, 120, 100, 100);
//ears
	stroke(50);
	fill(235, 160, 130);
	//left
	ellipse(155, 320, 50, 100);
	//right
	ellipse(445, 320, 50, 100);
//earrings
	fill(192, 192, 192);
	//left
	circle(145, 355, 10, 10);
	//right
	circle(455, 355, 10, 10);
//face color
	fill(245, 175, 130);
//neck
	rect(260, 450, 80, 175, 20);
//face
	ellipse(300, 350, 300, 350);
//eyes
	noStroke();
	fill("white");
	//left
	ellipse(230, 300, 50, 75);
	//right
	ellipse(370, 300, 50, 75);
//pupils	
	fill("black");
	//left
	ellipse(235, 300, 20, 20);
	//right
	ellipse(365, 300, 20, 20);
//nose
	noStroke();
	fill(235, 160, 130);
	triangle(275, 400, 300, 350, 325, 400);
	ellipse(300, 400, 50, 25);
//mouth
	fill("black");
	arc(300, 430, 100, 100, 0, 90, OPEN);
//eyebrows
	//left
	rect(205, 235, 50, 10, 20);
	//right
	rect(345, 235, 50, 10, 20);
//blush
	fill(250, 190, 200);
	circle(215, 420, 50, 50);
	circle(390, 420, 50, 50);
}

Nadia Susanto – LookingOutwards-01

Ever since I went to Japan the Summer of 2018, I became obsessed with teamLab’s breathtaking creations. teamLab is a creative group that likes to refer themselves as “ultra-technologists,” uniting many professionals like artists, programmers, engineers, CG animators, architects, and more to achieve their goal of creating new relationships between people through their digital art. For each project they create, they use software, 3D modeling, and sensing technologies.

One of the displays in “A Forest Where Gods Live,” teamLab using digital art to convey a message

teamLab has once again come out with an amazing project: “A Forest Where Gods Live” located in Takeo Hot Springs, Kyushu, Japan. What I admire most about this project is that it is much needed in this reality where climate change is prevalent, the Amazon is on fire, and nature is dying. This digital art installation will be an amazing reminder of the beauty in nature and to not lose hope in restoring God’s beauty.

For this specific project, their inspiration came from the Mifuneyama Rakuen Park created in 1845. Over the time the park has evolved to have beautiful forests, rocks, and caves. With their art, they want humans to better conceptualize time for periods longer than their own lives and have them become lost and immersed in the nature.